STOCKMUD [ROM] [unclaimed] telnet stockmud.com 5000 Players now: no count (nothing here says why) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE http://www.stockmud.com (declared, 2h) When people are on (UTC) Measured every hour and nobody has been on in any of them. 138 hours across the week have no measurement yet. Mon — measured at zero all day, nobody on 03:00–04:59, 19 hours not measured Tue — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured Wed — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured Thu — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured Fri — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured Sat — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured Sun — measured at zero all day, nobody on 21:00–22:59, 19 hours not measured counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (5 Jun 2026 – 2 Sep 2026, UTC) Typically 0 on, peaking at 0, over 19 of 90 days. Steady across the range. 5 Jun–11 Jun: not measured 12 Jun–18 Jun: not measured 19 Jun–25 Jun: not measured 26 Jun–2 Jul: not measured 3 Jul–9 Jul: not measured 10 Jul–16 Jul: not measured 17 Jul–23 Jul: not measured 24 Jul–30 Jul: not measured 31 Jul–6 Aug: not measured 7 Aug–13 Aug: not measured 14 Aug–20 Aug: typically 0, peak 0, 6 days counted, 1 day not measured 21 Aug–27 Aug: typically 0, peak 0, 7 days counted 28 Aug–2 Sep: typically 0, peak 0, 6 days counted earlier: ?from=2026-03-07&to=2026-06-04&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 19 days we have measured. No day we measured was unreachable. 71 days predate anything we measured. 5 Jun – 14 Aug: 71 days not measured Capabilities (0 of 12 disagree) MSDP measured: yes declared: yes MSSP measured: yes declared: - MXP measured: yes declared: yes ANSI measured: - declared: yes GMCP measured: - declared: yes MCCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: yes PUEBLO measured: - declared: NO UTF-8 measured: - declared: yes VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: yes Declared by the game port 5000 (declared, 2h) ip 66.221.0.71 (declared, 2h) hiring coders 0 (declared, 2h) name StockMUD [ROM] (declared, 2h) crawl delay -1 (declared, 2h) codebase ROM 2.4 (declared, 2h) language English (declared, 2h) website http://www.stockmud.com (declared, 2h) gameplay Hack and Slash (declared, 2h) areas 49 (declared, 2h) objects 1268 (declared, 2h) levels 51 (declared, 2h) hostname stockmud.com (declared, 2h) created 2019 (declared, 2h) hiring builders 0 (declared, 2h) location United States of America (declared, 2h) races 4 (declared, 2h) status Live (declared, 2h) family DikuMUD (declared, 2h) helpfiles 274 (declared, 2h) pay for perks 0 (declared, 2h) mobiles 986 (declared, 2h) rooms 3130 (declared, 2h) classes 4 (declared, 2h) skills 134 (declared, 2h) genre Fantasy (declared, 2h) gamesystem None (declared, 2h) minimum age 0 (declared, 2h) pay to play 0 (declared, 2h) Connect screen Only 2 rows came back — too little to show. What changed 2026-07-31 endpoint recorded as stockmud.com 5000 (handshake)