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STOCKMUD [ROM] [unclaimed]
telnet stockmud.com 5000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

Where to find this game
  WEBSITE    http://www.stockmud.com  (declared, 2h)

When people are on (UTC)
Measured every hour and nobody has been on in any of them. 138 hours across the
week have no measurement yet.

  Mon — measured at zero all day, nobody on 03:00–04:59, 19 hours not measured
  Tue — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured
  Wed — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured
  Thu — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured
  Fri — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured
  Sat — measured at zero all day, nobody on 04:00–04:59, 20 hours not measured
  Sun — measured at zero all day, nobody on 21:00–22:59, 19 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (5 Jun 2026 – 2 Sep 2026, UTC)
Typically 0 on, peaking at 0, over 19 of 90 days. Steady across the range.

  5 Jun–11 Jun: not measured
  12 Jun–18 Jun: not measured
  19 Jun–25 Jun: not measured
  26 Jun–2 Jul: not measured
  3 Jul–9 Jul: not measured
  10 Jul–16 Jul: not measured
  17 Jul–23 Jul: not measured
  24 Jul–30 Jul: not measured
  31 Jul–6 Aug: not measured
  7 Aug–13 Aug: not measured
  14 Aug–20 Aug: typically 0, peak 0, 6 days counted, 1 day not measured
  21 Aug–27 Aug: typically 0, peak 0, 7 days counted
  28 Aug–2 Sep: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-03-07&to=2026-06-04&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 19 days we have measured. No day we measured was
unreachable. 71 days predate anything we measured.

  5 Jun – 14 Aug: 71 days not measured

Capabilities (0 of 12 disagree)
  MSDP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  GMCP       measured: -       declared: yes
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: yes
  PUEBLO     measured: -       declared: NO
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes

Declared by the game
  port       5000  (declared, 2h)
  ip         66.221.0.71  (declared, 2h)
  hiring coders 0  (declared, 2h)
  name       StockMUD [ROM]  (declared, 2h)
  crawl delay -1  (declared, 2h)
  codebase   ROM 2.4  (declared, 2h)
  language   English  (declared, 2h)
  website    http://www.stockmud.com  (declared, 2h)
  gameplay   Hack and Slash  (declared, 2h)
  areas      49  (declared, 2h)
  objects    1268  (declared, 2h)
  levels     51  (declared, 2h)
  hostname   stockmud.com  (declared, 2h)
  created    2019  (declared, 2h)
  hiring builders 0  (declared, 2h)
  location   United States of America  (declared, 2h)
  races      4  (declared, 2h)
  status     Live  (declared, 2h)
  family     DikuMUD  (declared, 2h)
  helpfiles  274  (declared, 2h)
  pay for perks 0  (declared, 2h)
  mobiles    986  (declared, 2h)
  rooms      3130  (declared, 2h)
  classes    4  (declared, 2h)
  skills     134  (declared, 2h)
  genre      Fantasy  (declared, 2h)
  gamesystem None  (declared, 2h)
  minimum age 0  (declared, 2h)
  pay to play 0  (declared, 2h)

Connect screen
  Only 2 rows came back — too little to show.

What changed
  2026-07-31  endpoint recorded as stockmud.com 5000 (handshake)