Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights.
bekindrewind.aresmush.com 4201answering since 31 Jul 2026
15 connected
measured
Connect screen
███╗ ██╗███████╗ ██████╗ ███╗ ██╗████╗ ██║██╔════╝██╔═══██╗████╗ ██║██╔██╗ ██║█████╗ ██║ ██║██╔██╗ ██║██║╚██╗██║██╔══╝ ██║ ██║██║╚██╗██║██║ ╚████║███████╗╚██████╔╝██║ ╚████║╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝██████╗ ██████╗ ██████╗ ████████╗ ██████╗ ██████╗ ██████╗ ██╗██╔══██╗██╔══██╗██╔═══██╗╚══██╔══╝██╔═══██╗██╔════╝██╔═══██╗██║██████╔╝██████╔╝██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║██╔═══╝ ██╔══██╗██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║██║ ██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╗╚██████╔╝███████╗╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝[ SIGNAL: STILLWATER • STATUS: ACTIVE ]There must be something in the water.Welcome to Stillwater, Nebraska.Population: 3123 Year: 1984
Host: bekindrewind.aresmush.com
Port: 4201
Stillwater is known for high crime and strange occurrences.Stories refuse to stay stories.UFO sightings. Headless horsemen. Government experiments.Bad water. Worse secrets.>> Create a character. Follow the signal.>> Watch your nightmares come to life.New here? Type help after you connect.
Need web access? https://bekindrewind.aresmush.com
--------------------------------------------------%% Welcome to AresMUSH version 2.14.1! https://aresmush.com%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
read as text
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[ SIGNAL: STILLWATER • STATUS: ACTIVE ]
There must be something in the water.
Welcome to Stillwater, Nebraska.
Population: 3123 Year: 1984
Host: bekindrewind.aresmush.com
Port: 4201
Stillwater is known for high crime and strange occurrences.
Stories refuse to stay stories.
UFO sightings. Headless horsemen. Government experiments.
Bad water. Worse secrets.
>> Create a character. Follow the signal.
>> Watch your nightmares come to life.
New here? Type help after you connect.
Need web access? https://bekindrewind.aresmush.com
--------------------------------------------------
%% Welcome to AresMUSH version 2.14.1! https://aresmush.com
%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
as sent by the server·97×31·16-colour SGR·captured
Connections by hour
Busiest Tuesday, Wednesday and Friday evenings, 17:00–23:59.
times in UTC · 8-week rolling average
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Mon
Tue
Wed
Thu
Fri
Sat
Sun
counted, including a measured zero
probed, no count could be read
no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day
quietest
busiest
at
not measured
no count
Mon
11
23
02:00
–
–
Tue
12
26
21:00
–
–
Wed
10
22
01:00
–
–
Thu
12
25
01:00
–
–
Fri
9
28
01:00
–
–
Sat
10
27
00:00
–
–
Sun
11
27
00:00
–
–
How many, over time
Typically 16 on, peaking at 28, over 27 of 365 days. Steady across the range.
days in UTC · 11 Sep 2025 – 10 Sep 2026
01428
OctDecFebAprJunAug
28 at the top27 of 365 days counted
mean of the counts we read that day
lowest to highest count that day
probed, no count could be read
not measured — a break in the line
read as text
11 Sep–17 Sep: not measured
18 Sep–24 Sep: not measured
25 Sep–1 Oct: not measured
2 Oct–8 Oct: not measured
9 Oct–15 Oct: not measured
16 Oct–22 Oct: not measured
23 Oct–29 Oct: not measured
30 Oct–5 Nov: not measured
6 Nov–12 Nov: not measured
13 Nov–19 Nov: not measured
20 Nov–26 Nov: not measured
27 Nov–3 Dec: not measured
4 Dec–10 Dec: not measured
11 Dec–17 Dec: not measured
18 Dec–24 Dec: not measured
25 Dec–31 Dec: not measured
1 Jan–7 Jan: not measured
8 Jan–14 Jan: not measured
15 Jan–21 Jan: not measured
22 Jan–28 Jan: not measured
29 Jan–4 Feb: not measured
5 Feb–11 Feb: not measured
12 Feb–18 Feb: not measured
19 Feb–25 Feb: not measured
26 Feb–4 Mar: not measured
5 Mar–11 Mar: not measured
12 Mar–18 Mar: not measured
19 Mar–25 Mar: not measured
26 Mar–1 Apr: not measured
2 Apr–8 Apr: not measured
9 Apr–15 Apr: not measured
16 Apr–22 Apr: not measured
23 Apr–29 Apr: not measured
30 Apr–6 May: not measured
7 May–13 May: not measured
14 May–20 May: not measured
21 May–27 May: not measured
28 May–3 Jun: not measured
4 Jun–10 Jun: not measured
11 Jun–17 Jun: not measured
18 Jun–24 Jun: not measured
25 Jun–1 Jul: not measured
2 Jul–8 Jul: not measured
9 Jul–15 Jul: not measured
16 Jul–22 Jul: not measured
23 Jul–29 Jul: not measured
30 Jul–5 Aug: not measured
6 Aug–12 Aug: not measured
13 Aug–19 Aug: typically 18, peak 27, 5 days counted, 2 days not measured
20 Aug–26 Aug: typically 16, peak 26, 7 days counted
27 Aug–2 Sep: typically 15, peak 28, 7 days counted
3 Sep–9 Sep: typically 15, peak 27, 7 days counted
10 Sep: typically 18, peak 22, 1 day counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 28 days we have measured. No day we measured was unreachable. 48 days predate anything we measured. 14 days went unmeasured — we were not watching.
90 days agotoday
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
reachable
degraded — answered, could not finish
unreachable
not measured
read as text
13 Jun – 30 Jul: 48 days not measured
1 Aug – 14 Aug: 14 days not measured
What changed
31 Jul 2026 endpoint recorded as bekindrewind.aresmush.com 4201 (handshake)
Capabilities
None of the 1 disagree.
capability
measured
declared
age
MSSP
✕ absent
– silent
Declared by the game
codebase
AresMUSH◇
description
Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights.◇