STILLWATER [unclaimed] telnet bekindrewind.aresmush.com 4201 Players now: 14 (measured, 1h) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE https://bekindrewind.aresmush.com (declared, 31m) When people are on (UTC) Busiest Tuesday, Wednesday and Friday evenings, 17:00–23:59. Mon — peak 23 at 02:00 Tue — peak 26 at 21:00 Wed — peak 22 at 01:00 Thu — peak 25 at 01:00 Fri — peak 28 at 01:00 Sat — peak 27 at 00:00 Sun — peak 27 at 00:00 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (31 Aug 2025 – 30 Aug 2026, UTC) Typically 17 on, peaking at 28, over 16 of 365 days. Down about 14% from the start of the range to the end. 31 Aug–6 Sep: not measured 7 Sep–13 Sep: not measured 14 Sep–20 Sep: not measured 21 Sep–27 Sep: not measured 28 Sep–4 Oct: not measured 5 Oct–11 Oct: not measured 12 Oct–18 Oct: not measured 19 Oct–25 Oct: not measured 26 Oct–1 Nov: not measured 2 Nov–8 Nov: not measured 9 Nov–15 Nov: not measured 16 Nov–22 Nov: not measured 23 Nov–29 Nov: not measured 30 Nov–6 Dec: not measured 7 Dec–13 Dec: not measured 14 Dec–20 Dec: not measured 21 Dec–27 Dec: not measured 28 Dec–3 Jan: not measured 4 Jan–10 Jan: not measured 11 Jan–17 Jan: not measured 18 Jan–24 Jan: not measured 25 Jan–31 Jan: not measured 1 Feb–7 Feb: not measured 8 Feb–14 Feb: not measured 15 Feb–21 Feb: not measured 22 Feb–28 Feb: not measured 1 Mar–7 Mar: not measured 8 Mar–14 Mar: not measured 15 Mar–21 Mar: not measured 22 Mar–28 Mar: not measured 29 Mar–4 Apr: not measured 5 Apr–11 Apr: not measured 12 Apr–18 Apr: not measured 19 Apr–25 Apr: not measured 26 Apr–2 May: not measured 3 May–9 May: not measured 10 May–16 May: not measured 17 May–23 May: not measured 24 May–30 May: not measured 31 May–6 Jun: not measured 7 Jun–13 Jun: not measured 14 Jun–20 Jun: not measured 21 Jun–27 Jun: not measured 28 Jun–4 Jul: not measured 5 Jul–11 Jul: not measured 12 Jul–18 Jul: not measured 19 Jul–25 Jul: not measured 26 Jul–1 Aug: not measured 2 Aug–8 Aug: not measured 9 Aug–15 Aug: typically 21, peak 22, 1 day counted, 6 days not measured 16 Aug–22 Aug: typically 17, peak 27, 7 days counted 23 Aug–29 Aug: typically 16, peak 28, 7 days counted 30 Aug: typically 15, peak 21, 1 day counted earlier: ?from=2024-08-31&to=2025-08-30&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 28 days we have measured. No day we measured was unreachable. 48 days predate anything we measured. 14 days went unmeasured — we were not watching. 13 Jun – 30 Jul: 48 days not measured 1 Aug – 14 Aug: 14 days not measured Capabilities (0 of 1 disagree) MSSP measured: NO declared: - Declared by the game codebase AresMUSH (declared, 31m) description Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights. (declared, 31m) name Stillwater (declared, 3w) genre Other (declared, 31m) website https://bekindrewind.aresmush.com (declared, 31m) status Open (declared, 31m) Connect screen [connect screen: 31 lines, text only] ███╗ ██╗███████╗ ██████╗ ███╗ ██╗ ████╗ ██║██╔════╝██╔═══██╗████╗ ██║ ██╔██╗ ██║█████╗ ██║ ██║██╔██╗ ██║ ██║╚██╗██║██╔══╝ ██║ ██║██║╚██╗██║ ██║ ╚████║███████╗╚██████╔╝██║ ╚████║ ╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝ ██████╗ ██████╗ ██████╗ ████████╗ ██████╗ ██████╗ ██████╗ ██╗ ██╔══██╗██╔══██╗██╔═══██╗╚══██╔══╝██╔═══██╗██╔════╝██╔═══██╗██║ ██████╔╝██████╔╝██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██╔═══╝ ██╔══██╗██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██║ ██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╗╚██████╔╝███████╗ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝ [ SIGNAL: STILLWATER • STATUS: ACTIVE ] There must be something in the water. Welcome to Stillwater, Nebraska. Population: 3123 Year: 1984 Host: bekindrewind.aresmush.com Port: 4201 Stillwater is known for high crime and strange occurrences. Stories refuse to stay stories. UFO sightings. Headless horsemen. Government experiments. Bad water. Worse secrets. >> Create a character. Follow the signal. >> Watch your nightmares come to life. New here? Type help after you connect. Need web access? https://bekindrewind.aresmush.com -------------------------------------------------- %% Welcome to AresMUSH version 2.14.1! https://aresmush.com %% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore. What changed 2026-07-31 endpoint recorded as bekindrewind.aresmush.com 4201 (handshake)