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SOUL RUINS [unclaimed]
telnet soulruins.com 5000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 138 hours across the week have
no measurement yet. 30 hours across the week answered but produced no count.

  Mon — no count in any hour, 18 hours not measured, 6 hours probed but
  uncountable
  Tue — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Wed — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Thu — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Fri — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sat — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sun — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 27 days we have measured. No day we measured was
unreachable. 49 days predate anything we measured. 14 days went unmeasured — we
were not watching.

  12 Jun – 30 Jul: 49 days not measured
  1 Aug – 14 Aug: 14 days not measured

Capabilities (0 of 2 disagree)
  MCCP       measured: yes     declared: -
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   SMAUG  (measured, 9m)
  name       Soul Ruins  (declared, 3w)

Connect screen
  [connect screen: 27 lines, text only]

  
                    XX                                    XX
                  XX..X                                  X..XX
                XX.....X                                X.....XX
           XXXXX.....XX                                  XX.....XXXXX
          X |......XX\,.@                              @#/,XX......| X
          X |.....X  @#\,.@                          @#/,.@  X.....| X
          X  \...X     @#\,.@                      @#/,.@     X.../  X
            X# \.X        @#\,.@                  @#/,.@        X./  #
            ##  X          @#\,.@              @#/,.@          X   #
          , "# #X            @#\,.@          @#/,.@            X ##
             `###X             @#\,.@      @#/,.@             ####'
            . ' ###              @#\.,@  @#/,.@              ###`"
        _________            .__    __________      .__
       /   _____/ ____  __ __|  |   \______   \__ __|__| ____   ______
       \_____  \ /  _ \|  |  \  |    |       _/  |  \  |/    \ /  ___/
       /        (  <_> )  |  /  |__  |    |   \  |  /  |   |  \\___ \
   _,.-*-'-*-.,_,.-*-'-*-.,_,.-*-'-*-.,.-*-'-*-.,_,.-*-'-*-.,_,.-*-'-*-.,_
  /   Diku: Staerfeldt, Madsen, Nyboe, Seifert Hammer.  SMAUG: Thoric,    \
      Blodkai, Nivek & Altrag.  Resort: Ntanel, Garinan, Badastaz, Josh,
    Digifuzz, Senir. MUD operated and programmed by Hypereye and Alucard.
  -------------------------------------------------------------------------
     Telnet://soulruins.com port 5000  ---  Http://www.soulruins.com
  Hypereye: [email protected] [ Rwho - Soul ] Dace: [email protected] (retired)
  -------------------------------------------------------------------------
     [ Get your issue of MUD Companion at http://www.mudcompanion.com/! ]
  Enter thy name or type "new" to create a character:

What changed
  2026-07-31  endpoint recorded as soulruins.com 5000 (handshake)