SOLAR ECLIPSE [unclaimed] telnet solareclipse.genesismuds.com 4321 Players now: no count (nothing here says why) Reachable: 98.8% of the last 90 days Longest outage: 18h When people are on (UTC) No hour of the week has produced a player count. 83 hours across the week have no measurement yet. 85 hours across the week answered but produced no count. Mon — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Tue — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Wed — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Thu — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Fri — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Sat — no count in any hour, 12 hours not measured, 12 hours probed but uncountable Sun — no count in any hour, 11 hours not measured, 13 hours probed but uncountable counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (20 Jul 2026 – 17 Oct 2026, UTC) Probed in this range, and no player count could be read from any of it. Reachable (last 90 days) Reachable 98.8% of the 65 days we have measured. 3 days unreachable. Longest outage 18h (dns did not resolve). 11 days predate anything we measured. 14 days went unmeasured — we were not watching. 20 Jul – 30 Jul: 11 days not measured 1 Aug – 14 Aug: 14 days not measured 17 Aug: 1 day unreachable (dns did not resolve) 17 Sep: 1 day unreachable (dns did not resolve) 3 Oct: 1 day unreachable (dns did not resolve) Capabilities (0 of 1 disagree) MSSP measured: NO declared: - Declared by the game codebase Merc (measured, 4w, stale) name Solar Eclipse (declared, 8w, stale) Connect screen Only 1 row came back — too little to show. What changed 2026-07-31 endpoint recorded as solareclipse.genesismuds.com 4321 (handshake)