mu*index
reading
theme
SHATTERED DREAMS [unclaimed]
telnet sdmud.com 7000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 140 hours across the week have
no measurement yet. 28 hours across the week answered but produced no count.

  Mon — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Tue — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Wed — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Thu — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Fri — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sat — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sun — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 23 days we have measured. No day we measured was
unreachable. 67 days predate anything we measured.

  12 Jun – 17 Aug: 67 days not measured

Capabilities (0 of 2 disagree)
  MCCP       measured: yes     declared: -
  MSSP       measured: NO      declared: -

Declared by the game
  name       Shattered Dreams  (declared, 3w)
  codebase   ROM  (measured, 4h)

Connect screen
  [connect screen: 76 lines, text only]

  
  
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                                  Shattered Dreams
  
  When the Internet was still new, before World of Warcraft and Skyrim, a group
  of Computer Science students in Denmark asked themselves, "What if something
  like Dungeons and Dragons, where the only limit is your imagination, was inside
  the computer and people could connect to it and play together online?"
  
  "DIKU went on to be the inspiration for EverQuest, World of Warcraft, and
   Ultima Online .. and resulted in the greatest proliferation of game worlds."
     - Raph Koster, Lead Designer/CCO, Ultima Online and EverQuest II
  
  Shattered Dreams is proudly continuing one of the threads of pure fantasy
  hack'n'slash set in the realms of Vikings that began over 30 years ago:
  
  SD  3.1 (c) 2003-2026 Patrick Mylund Nielsen
  DR  1.0 (c) 2000-2002 Joshua Chance Blackwell
  ROT 2.0 (c) 1996-1999 Russ Walsh
  ROM 2.4 (c) 1993-1995 Russ Taylor
  MERC    (c) 1992-1993 Michael Chastain, Michael Quan and Mitchell Tse
  DIKU    (c) 1990-1991 Sebastian Hammer, Michael Seifert, Hans Henrik
                        Staerfeldt, Tom Madsen, and Katja Nyboe
  
  Who wishes to chase a dream?

What changed
  2026-08-18  NAME recorded as Shattered Dreams (staff)
  2026-08-18  endpoint recorded as sdmud.com 7000 (handshake)