SHATTERED DREAMS [unclaimed]
telnet sdmud.com 7000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
No hour of the week has produced a player count. 140 hours across the week have
no measurement yet. 28 hours across the week answered but produced no count.
Mon — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Tue — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Wed — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Thu — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Fri — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sat — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sun — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.
Reachable (last 90 days)
Reachable 100.0% of the 23 days we have measured. No day we measured was
unreachable. 67 days predate anything we measured.
12 Jun – 17 Aug: 67 days not measured
Capabilities (0 of 2 disagree)
MCCP measured: yes declared: -
MSSP measured: NO declared: -
Declared by the game
name Shattered Dreams (declared, 3w)
codebase ROM (measured, 4h)
Connect screen
[connect screen: 76 lines, text only]
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Shattered Dreams
When the Internet was still new, before World of Warcraft and Skyrim, a group
of Computer Science students in Denmark asked themselves, "What if something
like Dungeons and Dragons, where the only limit is your imagination, was inside
the computer and people could connect to it and play together online?"
"DIKU went on to be the inspiration for EverQuest, World of Warcraft, and
Ultima Online .. and resulted in the greatest proliferation of game worlds."
- Raph Koster, Lead Designer/CCO, Ultima Online and EverQuest II
Shattered Dreams is proudly continuing one of the threads of pure fantasy
hack'n'slash set in the realms of Vikings that began over 30 years ago:
SD 3.1 (c) 2003-2026 Patrick Mylund Nielsen
DR 1.0 (c) 2000-2002 Joshua Chance Blackwell
ROT 2.0 (c) 1996-1999 Russ Walsh
ROM 2.4 (c) 1993-1995 Russ Taylor
MERC (c) 1992-1993 Michael Chastain, Michael Quan and Mitchell Tse
DIKU (c) 1990-1991 Sebastian Hammer, Michael Seifert, Hans Henrik
Staerfeldt, Tom Madsen, and Katja Nyboe
Who wishes to chase a dream?
What changed
2026-08-18 NAME recorded as Shattered Dreams (staff)
2026-08-18 endpoint recorded as sdmud.com 7000 (handshake)