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ShadowMUDii Dev

Unclaimed — everything here was measured. Claim this game

199.74.141.8 1035answering since 26 Aug 2026

First seen on 26 Aug 2026, listed on the I3 mudlist.

1 connected

declared

Connect screen

read as text


                        S H A D O W   M U D
                        -------------------

"Yea, though I walk through the valley of the Shadow of Death, I
will fear no Evil." That is just what the Arch Wizard Ridorthu
believed before he woke the ancient power that devoured him and ripped
Caspia asunder.

Though that power was defeated, the conflict drew the interest of others
who would destroy our world and those in it. For now we hold an uneasy
peace, defending ourselves against minor evils while even greater powers
still sleep.

Curiosity is a powerful drive that can bring great wealth and power.
But be careful that you don't awaken the ancient evil in your searching;
He sleeps but lightly and his temper is vile. Only 700 years have
passed since the last confrontation, we pray you let there be another
500 years of peace.

There are currently 0 users logged into ShadowMUDii Dev.


        Driver: FluffOS v2.28.2    Mudlib: Nightmare/ShadowLib 3.2.2/0.5.
Questions? Concerns? Problems logging in? Mail [email protected].

What name would you like to use?
Enter your character's name (or 'new' for a new character):
as sent by the server 80×30 16-colour SGR captured

Connections by hour

Busiest Monday 01:00–01:59. 20 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 01:00
Tue1 1 00:00
Wed1 1 00:00
Thu1 1 00:00
Fri1 4 17:0012
Sat1 1 01:008
Sun1 2 23:00

How many, over time

Typically 1 on, peaking at 6, over 10 of 10 days. Steady across the range.

days in UTC · 31 Aug 2026 – 9 Sep 2026

31 Aug 2026 — 1 player, every one of 12 probes1 Sep 2026 — 1 player, every one of 12 probes2 Sep 2026 — 1 player, every one of 12 probes3 Sep 2026 — 1 on average, 1–6 across 12 probes4 Sep 2026 — 1 player, every one of 11 probes5 Sep 2026 — 1 player, every one of 12 probes6 Sep 2026 — 1 player, every one of 12 probes7 Sep 2026 — 1 player, every one of 12 probes8 Sep 2026 — 1 player, every one of 12 probes9 Sep 2026 — 1 player, every one of 12 probes
6 at the top 10 of 10 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 31 Aug–6 Sep: typically 1, peak 6, 7 days counted
  • 7 Sep–9 Sep: typically 1, peak 1, 3 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 15 days we have measured. No day we measured was unreachable. 75 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 12 Jun – 25 Aug: 75 days not measured

What changed

  1. 26 Aug 2026 endpoint recorded as 199.74.141.8 1035 (handshake)

Capabilities

None of the 2 disagree.
capability measured declared age
MCCP ● offered – silent
MSSP ● offered – silent

Declared by the game

name
ShadowMUDii Dev
mudlib
Nightmare/ShadowLib 3.2.2/0.5
family
LP
codebase
FluffOS v2.28.2