RETROMUX [unclaimed]
telnet darcness.net 4201
Players now: 15 (measured, 88m)
Reachable: 99.6% of the last 90 days
Longest outage: 6h
When people are on (UTC)
Busiest Tuesday, Wednesday, Thursday, Friday, Saturday and Sunday small hours,
00:00–05:59.
Mon — peak 22 at 03:00
Tue — peak 26 at 01:00
Wed — peak 27 at 01:00
Thu — peak 23 at 05:00
Fri — peak 25 at 02:00
Sat — peak 23 at 02:00
Sun — peak 23 at 02:00
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (28 Jul 2026 – 25 Oct 2026, UTC)
Typically 15 on, peaking at 35, over 72 of 90 days. Down about 23% from the
start of the range to the end.
28 Jul–3 Aug: not measured
4 Aug–10 Aug: not measured
11 Aug–17 Aug: typically 14, peak 25, 3 days counted, 4 days not measured
18 Aug–24 Aug: typically 19, peak 34, 7 days counted
25 Aug–31 Aug: typically 18, peak 35, 7 days counted
1 Sep–7 Sep: typically 15, peak 28, 7 days counted
8 Sep–14 Sep: typically 16, peak 32, 7 days counted
15 Sep–21 Sep: typically 16, peak 33, 7 days counted
22 Sep–28 Sep: typically 14, peak 26, 7 days counted
29 Sep–5 Oct: typically 11, peak 25, 7 days counted
6 Oct–12 Oct: typically 11, peak 24, 7 days counted
13 Oct–19 Oct: typically 13, peak 26, 7 days counted
20 Oct–25 Oct: typically 15, peak 32, 6 days counted
earlier: ?from=2026-04-29&to=2026-07-27&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 99.6% of the 73 days we have measured. 1 day unreachable. Longest
outage 6h (timed out). 3 days predate anything we measured. 14 days went
unmeasured — we were not watching.
28 Jul – 30 Jul: 3 days not measured
1 Aug – 14 Aug: 14 days not measured
18 Oct: 1 day unreachable (timed out)
Capabilities (0 of 3 disagree)
CHARSET measured: yes declared: -
UTF-8 measured: yes declared: -
MSSP measured: NO declared: -
Declared by the game
charset utf-8 (measured, 88m)
codebase MUX 2.12.0.10 (measured, 88m)
name RetroMUX (declared, 2mo, stale)
Connect screen
[connect screen: 22 lines, text only]
/$$$$$$ /$$ /$$ /$$ /$$ /$$ /$$ /$$
| $$_ $$ | $$ | $$$ /$$$| $$ | $$| $$ / $$
| $$ \ $$ /$$$$$ /$$$$$$ /$$$$$ /$$$$$ | $$$$ /$$$$| $$ | $$| $$/ $$/
| $$$$$$/ /$$_ $$|_ $$_/ /$$_ $$ /$$_ $$| $$ $$/$$ $$| $$ | $$ \ $$$$/
| $$_ $$| $$$$$$$ | $$ | $$ \__/| $$ \ $$| $$ $$$| $$| $$ | $$ >$$ $$
| $$ \ $$| $$____/ | $$ /$$| $$ | $$ | $$| $$\ $ | $$| $$ | $$ /$$/\ $$
| $$ | $$| $$$$$$ | $$$$/| $$ | $$$$$/| $$ \/ | $$| $$$$$/| $$ \ $$
|__/ |__/ \______/ \___/ |__/ \_____/ |__/ |__/ \_____/ |__/ |__/
retro.darcness.net port 4201
------------------------------------------------------------------------------
"connect <name> <password>" connects you to an existing character.
"connect guest" connects you to a guest account.
"create <name> <password>" creates a new character.
"WHO" tells you who is logged in to the game (case sensitive).
"QUIT" exits the game and saves your character.
Once logged on, "help" gives help on specific commands, functions, and
special topics. Other 'help' commands include "+help" and "news".
------------------------------------------------------------------------------
What changed
2026-07-31 endpoint recorded as darcness.net 4201 (handshake)