RETROMUX [unclaimed]
telnet darcness.net 4201
Players now: 18 (measured, 66m)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Monday, Tuesday, Wednesday, Thursday, Friday and Saturday small hours,
00:00–05:59. 48 hours across the week have no measurement yet.
Mon — peak 26 at 03:00, 12 hours not measured
Tue — peak 32 at 23:00, 7 hours not measured
Wed — peak 32 at 01:00
Thu — peak 30 at 01:00
Fri — peak 28 at 00:00, 5 hours not measured
Sat — peak 31 at 01:00, 12 hours not measured
Sun — peak 24 at 01:00, 12 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (3 Jun 2026 – 31 Aug 2026, UTC)
Typically 17 on, peaking at 35, over 17 of 90 days. Up about 19% from the start
of the range to the end.
3 Jun–9 Jun: not measured
10 Jun–16 Jun: not measured
17 Jun–23 Jun: not measured
24 Jun–30 Jun: not measured
1 Jul–7 Jul: not measured
8 Jul–14 Jul: not measured
15 Jul–21 Jul: not measured
22 Jul–28 Jul: not measured
29 Jul–4 Aug: not measured
5 Aug–11 Aug: not measured
12 Aug–18 Aug: typically 15, peak 25, 4 days counted, 3 days not measured
19 Aug–25 Aug: typically 20, peak 34, 7 days counted
26 Aug–31 Aug: typically 18, peak 35, 6 days counted
earlier: ?from=2026-03-05&to=2026-06-02&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 18 days we have measured. No day we measured was
unreachable. 58 days predate anything we measured. 14 days went unmeasured — we
were not watching.
3 Jun – 30 Jul: 58 days not measured
1 Aug – 14 Aug: 14 days not measured
Capabilities (0 of 3 disagree)
CHARSET measured: yes declared: -
UTF-8 measured: yes declared: -
MSSP measured: NO declared: -
Declared by the game
charset utf-8 (measured, 66m)
codebase MUX 2.12.0.10 (measured, 66m)
name RetroMUX (declared, 2w)
Connect screen
[connect screen: 22 lines, text only]
/$$$$$$ /$$ /$$ /$$ /$$ /$$ /$$ /$$
| $$_ $$ | $$ | $$$ /$$$| $$ | $$| $$ / $$
| $$ \ $$ /$$$$$ /$$$$$$ /$$$$$ /$$$$$ | $$$$ /$$$$| $$ | $$| $$/ $$/
| $$$$$$/ /$$_ $$|_ $$_/ /$$_ $$ /$$_ $$| $$ $$/$$ $$| $$ | $$ \ $$$$/
| $$_ $$| $$$$$$$ | $$ | $$ \__/| $$ \ $$| $$ $$$| $$| $$ | $$ >$$ $$
| $$ \ $$| $$____/ | $$ /$$| $$ | $$ | $$| $$\ $ | $$| $$ | $$ /$$/\ $$
| $$ | $$| $$$$$$ | $$$$/| $$ | $$$$$/| $$ \/ | $$| $$$$$/| $$ \ $$
|__/ |__/ \______/ \___/ |__/ \_____/ |__/ |__/ \_____/ |__/ |__/
retro.darcness.net port 4201
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"connect <name> <password>" connects you to an existing character.
"connect guest" connects you to a guest account.
"create <name> <password>" creates a new character.
"WHO" tells you who is logged in to the game (case sensitive).
"QUIT" exits the game and saves your character.
Once logged on, "help" gives help on specific commands, functions, and
special topics. Other 'help' commands include "+help" and "news".
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What changed
2026-07-31 endpoint recorded as darcness.net 4201 (handshake)