Connect screen
,------------------------------, |\_|\
|### #### #### ### ## | / /0 \ Watch out for
|# # # # # # # # | |xx|_/| | Kobolds dressed in black!
|### ### # ### # # ### | VV / \
|# # # # # # # # | |^^|/ \ Logo by:
|# # #### # # # ## | / ~~ | | Varagryne
| | / /|
| # # # # ## | <====}| |' \_/|
| ## ## # # # # | ~ |\_/
| # # # # # # # | /\_ /|
| # # # # # # | | \| \
| # # ### ## | \ / \ /
'------------------------------' _// _//
// \// \
_______/~~~~~~~~\_/~~\_________/~~~~~~~~~~~~~~~~~~~\__/~~~~\/~\________
(W)ho is currently in the game (Q)uit
(C)reate a new character (G)ame status
(E)vents running
There are currently 4 out of 200 users playing.
Originally based on TMI-2, with some additions from LIMA and
great amounts of custom design and code
Visit our web page at http://www.retromud.org
Enter selection, or name:
read as text
,------------------------------, |\_|\
|### #### #### ### ## | / /0 \ Watch out for
|# # # # # # # # | |xx|_/| | Kobolds dressed in black!
|### ### # ### # # ### | VV / \
|# # # # # # # # | |^^|/ \ Logo by:
|# # #### # # # ## | / ~~ | | Varagryne
| | / /|
| # # # # ## | <====}| |' \_/|
| ## ## # # # # | ~ |\_/
| # # # # # # # | /\_ /|
| # # # # # # | | \| \
| # # ### ## | \ / \ /
'------------------------------' _// _//
// \// \
_______/~~~~~~~~\_/~~\_________/~~~~~~~~~~~~~~~~~~~\__/~~~~\/~\________
(W)ho is currently in the game (Q)uit
(C)reate a new character (G)ame status
(E)vents running
There are currently 4 out of 200 users playing.
Originally based on TMI-2, with some additions from LIMA and
great amounts of custom design and code
Visit our web page at http://www.retromud.org
Enter selection, or name:
as sent by the server
·
73×28
·
no colour·
captured
Connections by hour
Busiest Tuesday, Wednesday, Thursday and Saturday small hours, 00:00–03:59.
times in UTC · 8-week rolling average
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| Mon | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Tue | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Wed | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Thu | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Fri | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sat | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sun | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
- counted, including a measured zero
- probed, no count could be read
- no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
| day |
quietest |
busiest |
at |
not measured |
no count |
| Mon | 3 |
14 |
01:00 | – |
– |
|---|
| Tue | 3 |
18 |
02:00 | – |
– |
|---|
| Wed | 3 |
16 |
01:00 | – |
– |
|---|
| Thu | 3 |
18 |
02:00 | – |
– |
|---|
| Fri | 3 |
13 |
00:00 | – |
– |
|---|
| Sat | 2 |
17 |
02:00 | – |
– |
|---|
| Sun | 3 |
13 |
02:00 | – |
– |
|---|
How many, over time
Typically 8 on, peaking at 200, over 84 of 90 days. Down about 57% from the start of the range to the end.
days in UTC · 9 Aug 2026 – 6 Nov 2026
0100200
SepOctNov
200 at the top
84 of 90 days counted
- mean of the counts we read that day
- up to the busiest count that day
- probed, no count could be read
-
not measured — no bar at all
read as text
- 9 Aug–15 Aug: typically 200, peak 200, 1 day counted, 6 days not measured
- 16 Aug–22 Aug: typically 8, peak 200, 7 days counted
- 23 Aug–29 Aug: typically 8, peak 18, 7 days counted
- 30 Aug–5 Sep: typically 8, peak 18, 7 days counted
- 6 Sep–12 Sep: typically 8, peak 17, 7 days counted
- 13 Sep–19 Sep: typically 9, peak 20, 7 days counted
- 20 Sep–26 Sep: typically 8, peak 19, 7 days counted
- 27 Sep–3 Oct: typically 8, peak 17, 7 days counted
- 4 Oct–10 Oct: typically 8, peak 20, 7 days counted
- 11 Oct–17 Oct: typically 8, peak 16, 7 days counted
- 18 Oct–24 Oct: typically 10, peak 22, 7 days counted
- 25 Oct–31 Oct: typically 9, peak 19, 7 days counted
- 1 Nov–6 Nov: typically 10, peak 20, 6 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 84 days we have measured. No day we measured was unreachable. 6 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 9 Aug – 14 Aug: 6 days not measured
What changed
- 31 Jul 2026 endpoint recorded as retromud.org 3000 (handshake)
Capabilities
None of the 1 disagree.
| capability |
measured |
declared |
age |
| MSSP |
✕ absent |
– silent |
|
|---|
Declared by the game
- name
- RetroMUD◇
1 is past its refresh window. Old, not wrong.