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REALMSMUD [unclaimed]
telnet realmsmud.org 1501

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest Monday mornings, 08:00–09:59. 11 hours across the week have no
measurement yet. 1 hour on Friday answered but produced no count.

  Mon — peak 2 at 03:00, nobody on 21:00–21:59, 1 hour not measured
  Tue — peak 2 at 12:00, nobody on 03:00–03:59, 3 hours not measured
  Wed — peak 2 at 05:00, nobody on 21:00–21:59
  Thu — peak 2 at 06:00, nobody on 17:00–17:59
  Fri — peak 2 at 03:00, nobody on 16:00–17:59, 5 hours not measured, 1 hour
  probed but uncountable
  Sat — peak 2 at 09:00, nobody on 04:00–04:59, 2 hours not measured
  Sun — peak 2 at 05:00, nobody on 00:00–00:59

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (15 Jun 2026 – 12 Sep 2026, UTC)
Typically 1 on, peaking at 2, over 23 of 90 days. Down about 36% from the start
of the range to the end.

  15 Jun–21 Jun: not measured
  22 Jun–28 Jun: not measured
  29 Jun–5 Jul: not measured
  6 Jul–12 Jul: not measured
  13 Jul–19 Jul: not measured
  20 Jul–26 Jul: not measured
  27 Jul–2 Aug: not measured
  3 Aug–9 Aug: not measured
  10 Aug–16 Aug: probed, no count could be read
  17 Aug–23 Aug: typically 1, peak 2, 3 days counted, 4 days probed without a
  count
  24 Aug–30 Aug: typically 1, peak 2, 7 days counted
  31 Aug–6 Sep: typically 1, peak 2, 7 days counted
  7 Sep–12 Sep: typically 0, peak 2, 6 days counted

  earlier: ?from=2026-03-17&to=2026-06-14&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 30 days we have measured. No day we measured was
unreachable. 46 days predate anything we measured. 14 days went unmeasured — we
were not watching.

  15 Jun – 30 Jul: 46 days not measured
  1 Aug – 14 Aug: 14 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   LDMud  (measured, 4h)
  name       RealmsMUD  (declared, 3w)

Connect screen
  [connect screen: 36 lines, text only]

  
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            /// / ___      \   \      _/ \_      /           __ \ \\\
           /// / (   )     ))  ))     }---{     ((         (\> ) \ \\\
          (_\\/  (. .)    ((  ((      (o o)      ))        (. .)  \//_)
             \\___}"{___   ))  ))   ___}"{___   ((       ___}"{___//
              \} (`-') {   LL  LL   } (`-') {   LL  __   } (`-') {/
               ~> \=/ <\  /_/  \_\ (/> \=/ <\) /_/ |\_\  /> \=/ <~
                ~>_X_<~\\//      \\//~> X <~\\//   |  \\//~>_X_<~
                 \ V /  \/        \/( \(*)/ (\/   \|/  \/  \ V /
                  > <                ) >V<  (     -O-       > <
                 /X X\           (\_/ /X X\  )    /|\      /X X\
                // V \\           \ _// V_\\/             // V \\
               //     \\           ~//~~   \\            //     \\
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What changed
  2026-07-31  endpoint recorded as realmsmud.org 1501 (handshake)