PROCEDURAL REALMS [claimed] telnet proceduralrealms.com 3000 Players now: 14 (declared, 67m) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE http://www.proceduralrealms.com (declared, 67m) DISCORD https://discord.gg/rRFEjc6vV9 (declared, 67m) CONTACT [email protected] (declared, 67m) When people are on (UTC) Busiest Tuesday, Wednesday and Saturday 09:00–21:59. Mon — peak 10 at 19:00 Tue — peak 10 at 13:00 Wed — peak 11 at 11:00 Thu — peak 11 at 15:00 Fri — peak 10 at 03:00 Sat — peak 12 at 12:00 Sun — peak 10 at 01:00 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (28 Jul 2026 – 25 Oct 2026, UTC) Typically 8 on, peaking at 19, over 72 of 90 days. Steady across the range. 28 Jul–3 Aug: not measured 4 Aug–10 Aug: not measured 11 Aug–17 Aug: typically 13, peak 19, 3 days counted, 4 days not measured 18 Aug–24 Aug: typically 9, peak 18, 7 days counted 25 Aug–31 Aug: typically 7, peak 12, 7 days counted 1 Sep–7 Sep: typically 8, peak 14, 7 days counted 8 Sep–14 Sep: typically 7, peak 13, 7 days counted 15 Sep–21 Sep: typically 7, peak 12, 7 days counted 22 Sep–28 Sep: typically 5, peak 12, 7 days counted 29 Sep–5 Oct: typically 10, peak 16, 7 days counted 6 Oct–12 Oct: typically 6, peak 15, 7 days counted 13 Oct–19 Oct: typically 9, peak 16, 7 days counted 20 Oct–25 Oct: typically 9, peak 14, 6 days counted earlier: ?from=2026-04-29&to=2026-07-27&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 72 days we have measured. No day we measured was unreachable. 18 days predate anything we measured. 28 Jul – 14 Aug: 18 days not measured Capabilities (0 of 8 disagree) CHARSET measured: yes declared: - GMCP measured: yes declared: - MSSP measured: yes declared: - UTF-8 measured: yes declared: yes ANSI measured: - declared: yes MSP measured: - declared: NO VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: NO Declared by the game language English (declared, 67m) hostname proceduralrealms.com (declared, 67m) helpfiles 384 (declared, 67m) gamesystem Custom (declared, 67m) website http://www.proceduralrealms.com (declared, 67m) name Procedural Realms (declared, 67m) contact [email protected] (declared, 67m) genre Fantasy (declared, 67m) crawl delay -1 (declared, 67m) port 3000 (declared, 67m) created 2013 (declared, 67m) objects 1147043 (declared, 67m) areas 796 (declared, 67m) levels 100 (declared, 67m) rooms 1368903 (declared, 67m) charset utf-8 (measured, 67m) codebase Custom (declared, 67m) pay for perks 0 (declared, 67m) races 0 (declared, 67m) hiring coders 0 (declared, 67m) mobiles 172825 (declared, 67m) status Alpha (declared, 67m) location US (declared, 67m) hiring builders 0 (declared, 67m) family Custom (declared, 67m) discord https://discord.gg/rRFEjc6vV9 (declared, 67m) gameplay Player versus Environment (declared, 67m) pay to play 0 (declared, 67m) skills 282 (declared, 67m) classes 15 (declared, 67m) xterm true colors 0 (declared, 67m) subgenre Turn Based (declared, 67m) Connect screen Only 2 rows came back — too little to show. What changed 2026-10-25 ROOMS changed from 1368895 to 1368903 (mssp) 2026-10-25 OBJECTS changed from 1145844 to 1147043 (mssp) 2026-10-25 MOBILES changed from 172807 to 172825 (mssp) 2026-10-25 ROOMS changed from 1363874 to 1368895 (mssp) 2026-10-25 OBJECTS changed from 1145059 to 1145844 (mssp) 2026-10-25 MOBILES changed from 172795 to 172807 (mssp) 2026-10-25 AREAS changed from 793 to 796 (mssp) 2026-10-25 ROOMS changed from 1363873 to 1363874 (mssp) 2026-10-25 OBJECTS changed from 1145238 to 1145059 (mssp) 2026-10-25 MOBILES changed from 172782 to 172795 (mssp) 2026-10-25 AREAS changed from 792 to 793 (mssp) 2026-10-25 AREAS changed from 791 to 792 (mssp) 2026-08-30 SKILLS changed from 278 to 282 (mssp) 2026-08-30 SKILLS changed from 277 to 278 (mssp) 2026-07-31 endpoint recorded as proceduralrealms.com 3000 (handshake)