PKMUD [unclaimed]
telnet pkmud.net 5000
Players now: no count (nothing here says why)
Reachable: 36.0% of the last 90 days
Longest outage: 16d 18h
When people are on (UTC)
No hour of the week has produced a player count. 139 hours across the week have
no measurement yet. 29 hours across the week answered but produced no count.
Mon — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Tue — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Wed — no count in any hour, 19 hours not measured, 5 hours probed but
uncountable
Thu — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Fri — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sat — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sun — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (1 Sep 2020 – 31 Aug 2021, UTC)
No measurement in this range.
Reachable (last 90 days)
Reachable 36.0% of the 28 days we have measured. 18 days unreachable. Longest
outage 16d 18h (connection refused). 48 days predate anything we measured. 14
days went unmeasured — we were not watching.
13 Jun – 30 Jul: 48 days not measured
1 Aug – 14 Aug: 14 days not measured
15 Aug – 1 Sep: 18 days unreachable (connection refused)
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
name PKmud (declared, 3w)
codebase DikuMUD (measured, 59m)
Connect screen
[connect screen: 12 lines, text only]
PKmud
Text based deathmatch server - no levelling.
Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer.
By what name do you wish to be known?
What changed
2026-07-31 endpoint recorded as pkmud.net 5000 (handshake)