mu*index
reading
plain text
theme

Obsidian Reverie: Ascendency

A Cyberpunk World of Darkness game based of the Ascendancy Shard in VtR: Guide to the Night and takes some inspirations from Mirrors: Bleeding Edge and other Cyberpunk games/media

Unclaimed — everything here was measured. Claim this game

obsidianreverie.com 4201answering since 16 Aug 2026

2 connected

measured

Connect screen

read as text
                                                                        ..
                                                      .         ....',;:::;;,,''..................
                                                 ...     .......',;:cloddolllc::;;;,,,,,,'.............
                                             ....      ...'',,;::clloodddddddddlc:::::clc:;;,,''..........
                                         .....     .....';loddxxxxkkkOOOO00000Okxddddddddolcc::;;,,'........
                                      ....      .....';coxO0000000KKKXXNNNNNNNNXKKKKXXXXKK0Okxdolc:;;;:;'......
                                    ....     .....';:codxxkOKKXXXXNNNNWWWWWWWNNNNNNWWWWWWWWWWNXK0Oxocc::::,.....
                                  ...     ....',;;:ccclodkOKXXXXXXXXXXNNNNNNNXXXXXXNNWWWWWWWMMMMWWNKOxoc:;;;,'.....
                                ...    ...'',,;;::cccodxkkO000KKXXXXKKKKKKKKKKXXXXXXXXNNNNNNNWWWMMMWWNKOxoc;;;,,'....
                              ...    ..',,,,,;:cllodddxkkkO00OO0000OOOkkkkkkOOO000OO00KKXXXNNNNWWWWWWWWNX0kdc:;;;;,...
                            ....  ..',;;,,,;:cloxxxkO0OOkxdxxxdddxkxddodddxxkOkxkkxxxxkkOO0KXNNNNNNNNNWWWNXKOxollc:;'...
                           ...  ..;::;;;;:cldxxkO00O0OxxdooololllodddooolldxxxxddxdodxxxxkOO0KKKXXNNNNXNNNNNXK0kdocc:;'..
                          ..   .':cc;;:cldkOO00000OxkOkxkxoollccc::c::colclolll:::::::cldxkO00000KKXXNNXKKXWWNXKOkdlcc:;'..
                        ...   .,::;;;lxk0KKKKXK0OOOkkxxxxxolc;,,;:ldxkOK0OOOOOOxdodoc:::c:codxO000O0KKKKKKXXNNNNXKOkdllcc;..
                       ...  ..,;;,,:lx0XXXXXXKKKKKOxddolol::llcclx0KK00000OOOOOkxxkxollllcccccccoxkOOOOO0KKXKKXNNNX0Oxdllc;'..
                      ..   .';:;,,:lx0KXXXXKXXXK0Okxdxolodolodxoodxxddooooodddoooooollodollccc:;;cloxxxdxkO0KXKKXNNXK0kxolc:,..
                     ..  ..,;;,,;cok0KXXXXKXXK0OkxkkO00Okkkkxddocc:::cooodxxxkxddoolllc:ccclollllc;,;lddooodk0KK0KXNNX0Oxdlc;;'.
                    ......;c:,,:oxOKXXXXXKKK0OxoodOXNXKK0OkxdolclloodxkOkkxxxkxxkkkkkOxdollcccoxkdcc:;,:ol:coxO0000XNNX0kxdl:;;;'.
                   ......,::;;:ok0XNNNXKKKK0kxdlodkOKXXK0Oxddxxxkkxxxxxxolcccc::::::clxOkOkdolllodxo:,;c::llcoddkOkOKNNXOkkxo:;:c,.
                   .....'::;:cdk0XWWNXKKKKKKklldkkxxO0K0OOOOkkdolllodxxkkxdddooolc:;,;::clodxkolc;:oxdl;';lddlccodxkO0XX0kkkxl::od;. .
                  ...''',;;;cdOKNWWNXKKXXX0kxxoccoxxxxxxkO0kdl::codollcll:;;;;;::clodoc;'..';lodl;:clllcllccooc:clx00k0XX0kxxdl:cdo'  .
                  ..;;,,;;;:dOKNWWWNXXNNN0kxxkkxooooooxO0Odlloddoc,................,:cclc,'...':loc;;lxxl;:cldoc,;lk0Ok0XXOxxxdl:cl:. .
                 ..;l:,,;,;lx0XWWWNXXNWNKkdollodddlloxKX0xooxxl,..        .       .....':ll;'...':ooc;codoolcooc'';lOKOOXNKOxxxdc;::.  .
                 .,dd:;;,;cdOXNWWNXXNWWN0xxxolcll:;lxKX0kkkxl,..                        ..;lo:,,'';llc:coxxdolll:'':dOOOXNX0kxxdl;,,.  .
                 .:oc:;,,:dOKXNNNXKXWWN0kkxxxdlc,.;dKKOxkkd:'.                           ..,okdcc;,;:clloxkxdlcc:'.,cxkkOKX0kdddo:,'..
                 .,:,''',:d0KXXNNK0XNNXOxdoooll;.'l00kdxxo;.......                        ..'lkOdl:'':llcldddlc:;'..:dOOxk0Oxddxdl,...
                 .''....';lk0KXXXOOKNXOdooolc:;'.ckOdlxko,.......                         ...,dK0dc,.':c::coool:;,',cdkkxxkOxooddl;...
                 ........;lxO0KK0kkKXKOxdlcc:;..,xkl::dx:'.';;...                       .....':kKx:'..'::,',;;;'';;:ldxkkkkOkdlool;...
                 ........;lxO00KOxx0X0kdlcc:;;''lko,':xd;.'co:......                     .....'cOk:'...;:,,::cc:;::;cxOOOkkOOxoool;...
                  .    ..;cd0K00kddOOxol:;;,''',dOl''ckd;';xd,.....                      .'....;kOc'...;:;,;;::;,,:;;lk0Oxxkkxlloo:'..
                        .':d00OOkookkoc;,''...';dkl,'o0kc,;dl.....                  .....,l;.'.;dk:....',.....'...,,:d0X0kxkkdllol:'.
                       ..';oO0kxxllxxoc;,,,...':dkl;:kKOc,';,..                     .....cx:.'.,lo,....',,',,,;,,,,,;dKX0kkkkdccll:'.
                        .';cxOxdxlcodl:;''''..,cdko::d0kc'....                     .....'lo,..';ol. .'.','........';ckXN0kkOkoccll;..
                        ..,:dkddOxccol:;;;c:,',lxko:;:xkc'.....                    .....,:,..',cd:..';,.',;;,,,,'',cxKWN0xkkdlccll;.
                         .':odddkOlcol;,;:cc;'';oxxc;:lko,.....                       ..''...,lxd;.,:;...';,.....',cONWXOkOxlccldo,.
                         .':lddlldo::lc;;;;::'.'cxOdccldkl'..  .                     ......';lkOo:col;'.''....'..':dKWNKO0KOoccoko..
                       ...;lxkxocodc;:l;',;ldc,.,okOxlloxko,..                     ......';lk00kdxkd;''';;'.....':d0WWXOx00koccdkc..
                      ....,lxOxo:;cl:;llccc:::,'';okOOxddxxdc'.                   ......,lk00OkkO0kl:;;'....,,,,:oOXWXOdodoc:::oc..   ..
                     ......,:olc:,;c:;:cc;,;;:c,..,lkKX0xolodxo;..... ..........  ....,cx00kdodxxdolccc:''...,:lokXNXOocl:,,,;::'.    .
                         ...',::;;',,;:clc,.',,'...,lxOOkdllloxkkdlc;,............';coxOOkdolclccccol:;;,';;'':okKX0xl:::;''',;'.    .
                            ..',,;,',:::loc'.','';,.':oodolc:cclxKXXXKOxdolllloodxxxxdoc:c::::::clddl;,'',;;;:ldO0kdc,;;,'.'','.    ..
                               .',;,..,;cllc;,;:;,'...,colll::ccoddkOOOOkxxkkkkxdoc:;;;,,,';:ldxxdoll:;;;,;;:loxkd:,'''....'''.     .
                               ....''..,;:::cldl;;;;;:,';colll:;:ccclloll::::::;;::;',;,;:coxkOOkxxddodlc:;;:lol:;,'''........
                               ..........'',;:cooc::lc;;::;;loooollc;;;::c::::::clcc::ooxkkkkkxxkO0K0kdoolc::::c,.',''.......
                              ............'::,,;colccllllc;;::odddxdooodddoodddxdkxdxdxkxodxddxO0KXNKOdc:cc:;'..';;'........
                               ..  ...'.....',;;;,;:clccccllcodlclddooxOkxxxkkxkxkOddocdxlldxkOOOO00kxoc:;:;;;;:l:'.......
                                ......,;;;''..',:c,,,;,,;:cllddooxkxxxO0OkkkO0OOOOKkdxookOdoolooooolccc:;',;:dOko:'......
                                 .....',lxxl'..';:;cc'..',,:cloooddxk0KKKKKKXXXKK0Oxoolcllc;::col::,'';c:'';lddo:'......
                                  .';,',cool:'.....;:,cc;;;,',::;;:ccllodooldxolloc:;;;,,,;;;::;,,,,,..'',;::,'....'......
                                   .,cl:;,;;''........';;lc,',,.'',,,,,:;;,,;;,';;,;;;::;,'''..''......'',,''......'......
                                   ..,:loc,.......... ..,,,,:l;';c;..,::,,;:;,'.,,,,;;,'..',........................'''.
                                   .....,cc;....... ........,,.'',::'.;:'':o:'.'..,,,;;,''''.............   .....';;,..
                                     ......,,'.....  .........',,.',......''...........,:lc;;','.  ..       ...,coc,.
                                       .','.................,:oxxl;'........    .....',cdxdc,'..          ...';cc,.
                                        ..;cl:'.......     ..';ll;,'...................,,,'...           ...','.
                                           .;::;'....     ......... .  .     ....       .....          ......
                                              ........      .....                         ...        ....
                                                             ...
Welcome to Obsidian Reverie: Ascendency, a 2e Chronicles of Darkness game set in a Cyberpunk world. Please see our wiki (https://obsidianreverie.com) for more details.
%% Welcome to AresMUSH version 0.105! http://www.aresmush.com
%% Type 'help' to learn how to play.  Type 'tour' to connect to a guest character to explore.
as sent by the server 190×61 16-colour SGR captured

Connections by hour

Busiest Tuesday, Wednesday, Saturday and Sunday mornings, 05:00–09:59. 45 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 00:00
Tue1 2 00:007
Wed1 2 00:0012
Thu1 1 00:0012
Fri1 2 23:0011
Sat1 2 00:00
Sun1 2 05:003

How many, over time

Typically 1 on, peaking at 2, over 15 of 90 days. Down about 27% from the start of the range to the end.

days in UTC · 2 Jun 2026 – 30 Aug 2026

2 Jun 2026 — no measurement3 Jun 2026 — no measurement4 Jun 2026 — no measurement5 Jun 2026 — no measurement6 Jun 2026 — no measurement7 Jun 2026 — no measurement8 Jun 2026 — no measurement9 Jun 2026 — no measurement10 Jun 2026 — no measurement11 Jun 2026 — no measurement12 Jun 2026 — no measurement13 Jun 2026 — no measurement14 Jun 2026 — no measurement15 Jun 2026 — no measurement16 Jun 2026 — no measurement17 Jun 2026 — no measurement18 Jun 2026 — no measurement19 Jun 2026 — no measurement20 Jun 2026 — no measurement21 Jun 2026 — no measurement22 Jun 2026 — no measurement23 Jun 2026 — no measurement24 Jun 2026 — no measurement25 Jun 2026 — no measurement26 Jun 2026 — no measurement27 Jun 2026 — no measurement28 Jun 2026 — no measurement29 Jun 2026 — no measurement30 Jun 2026 — no measurement1 Jul 2026 — no measurement2 Jul 2026 — no measurement3 Jul 2026 — no measurement4 Jul 2026 — no measurement5 Jul 2026 — no measurement6 Jul 2026 — no measurement7 Jul 2026 — no measurement8 Jul 2026 — no measurement9 Jul 2026 — no measurement10 Jul 2026 — no measurement11 Jul 2026 — no measurement12 Jul 2026 — no measurement13 Jul 2026 — no measurement14 Jul 2026 — no measurement15 Jul 2026 — no measurement16 Jul 2026 — no measurement17 Jul 2026 — no measurement18 Jul 2026 — no measurement19 Jul 2026 — no measurement20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — 2 players, every one of 1 probe17 Aug 2026 — 1 on average, 1–2 across 9 probes18 Aug 2026 — 2 players, every one of 4 probes19 Aug 2026 — 1 player, every one of 1 probe20 Aug 2026 — 2 players, every one of 1 probe21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 1 on average, 1–2 across 9 probes23 Aug 2026 — 1 on average, 1–2 across 12 probes24 Aug 2026 — 1 on average, 1–2 across 8 probes25 Aug 2026 — 1 on average, 1–2 across 12 probes26 Aug 2026 — 1 player, every one of 12 probes27 Aug 2026 — 1 player, every one of 12 probes28 Aug 2026 — 1 on average, 1–2 across 12 probes29 Aug 2026 — 1 on average, 1–2 across 12 probes30 Aug 2026 — 1 on average, 1–2 across 11 probes
2 at the top 15 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 2 Jun–8 Jun: not measured
  • 9 Jun–15 Jun: not measured
  • 16 Jun–22 Jun: not measured
  • 23 Jun–29 Jun: not measured
  • 30 Jun–6 Jul: not measured
  • 7 Jul–13 Jul: not measured
  • 14 Jul–20 Jul: not measured
  • 21 Jul–27 Jul: not measured
  • 28 Jul–3 Aug: not measured
  • 4 Aug–10 Aug: not measured
  • 11 Aug–17 Aug: typically 2, peak 2, 2 days counted, 5 days not measured
  • 18 Aug–24 Aug: typically 1, peak 2, 7 days counted
  • 25 Aug–30 Aug: typically 1, peak 2, 6 days counted

Reachable

reachable · last 90 days

Reachable 78.4% of the 15 days we have measured. 5 days unreachable. Longest outage 1d 18h (connection refused). 75 days predate anything we measured.

90 days ago today
reachable
78.4%
longest outage
1d 18h
last cause
connection refused
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 2 Jun – 15 Aug: 75 days not measured
  • 18 Aug – 20 Aug: 3 days unreachable (connection refused)
  • 22 Aug: 1 day unreachable (connection refused)
  • 24 Aug: 1 day unreachable (connection refused)

What changed

  1. 16 Aug 2026 endpoint recorded as obsidianreverie.com 4201 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

codebase
AresMUSH
website
https://obsidianreverie.com/
status
Beta
name
Obsidian Reverie: Ascendency
genre
Supernatural
description
A Cyberpunk World of Darkness game based of the Ascendancy Shard in VtR: Guide to the Night and takes some inspirations from Mirrors: Bleeding Edge and other Cyberpunk games/media