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NARUTO: VILLAGE [unclaimed]
telnet narutomu.com 5055

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest Wednesday small hours, 00:00–00:59. 69 hours across the week have no
measurement yet.

  Mon — peak 2 at 01:00, nobody on 17:00–17:59, 12 hours not measured
  Tue — peak 2 at 03:00, nobody on 07:00–07:59, 7 hours not measured
  Wed — peak 3 at 08:00, nobody on 21:00–23:59, 5 hours not measured
  Thu — measured at zero all day, nobody on 03:00–05:59, 9 hours not measured
  Fri — measured at zero all day, nobody on 01:00–01:59, 12 hours not measured
  Sat — peak 1 at 13:00, nobody on 01:00–01:59, 12 hours not measured
  Sun — peak 2 at 01:00, 12 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 0 on, peaking at 3, over 23 of 90 days. Up about 3,650% from the start
of the range to the end.

  12 Jun–18 Jun: not measured
  19 Jun–25 Jun: not measured
  26 Jun–2 Jul: not measured
  3 Jul–9 Jul: not measured
  10 Jul–16 Jul: not measured
  17 Jul–23 Jul: not measured
  24 Jul–30 Jul: not measured
  31 Jul–6 Aug: not measured
  7 Aug–13 Aug: not measured
  14 Aug–20 Aug: typically 0, peak 0, 3 days counted, 4 days not measured
  21 Aug–27 Aug: typically 0, peak 1, 7 days counted
  28 Aug–3 Sep: typically 0, peak 1, 7 days counted
  4 Sep–9 Sep: typically 1, peak 3, 6 days counted

  earlier: ?from=2026-03-14&to=2026-06-11&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 23 days we have measured. No day we measured was
unreachable. 67 days predate anything we measured.

  12 Jun – 17 Aug: 67 days not measured

Capabilities (0 of 3 disagree)
  CHARSET    measured: yes     declared: -
  UTF-8      measured: yes     declared: -
  MSSP       measured: NO      declared: -

Declared by the game
  charset    utf-8  (measured, 5h)
  codebase   RhostMUSH 5.11.1  (measured, 5h)

Connect screen
  [connect screen: 25 lines, text only]

                                  Welcome to
  
                   _   _   ___  ______ _   _ _____ _____
                  | \ | | / _ \ | ___ \ | | |_   _|  _  |
                  |  \| |/ /_\ \| |_/ / | | | | | | | | |
                  | . ` ||  _  ||    /| | | | | | | | | |
                  | |\  || | | || |\ \| |_| | | | \ \_/ /
                  \_| \_/\_| |_/\_| \_|\___/  \_/  \___/
  
  
                   _   _ _____ _      _       ___  _____  _____
                  | | | |_   _| |    | |     / _ \|  __ \|  ___|
                  | | | | | | | |    | |    / /_\ \ |  \/| |__
                  | | | | | | | |    | |    |  _  | | __ |  __|
                  \ \_/ /_| |_| |____| |____| | | | |_\ \| |___
                   \___/ \___/\_____/\_____/\_| |_/\____/\____/
  
  
  
   /~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\
  ((  To create new character     ----------=>   create <player> <password>  ))
   )) To continue old character   ----------=>   connect <player> <password>((
  ((  To connect a guest          ----------=>   connect guest guest         ))
   \_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/
    ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~   ~

What changed
  2026-09-05  CODEBASE changed from RhostMUSH 4.27.6 to RhostMUSH 5.11.1 (banner)
  2026-08-18  endpoint recorded as narutomu.com 5055 (handshake)