NARUTO: VILLAGE [unclaimed]
telnet narutomu.com 5055
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Wednesday small hours, 00:00–00:59. 69 hours across the week have no
measurement yet.
Mon — peak 2 at 01:00, nobody on 17:00–17:59, 12 hours not measured
Tue — peak 2 at 03:00, nobody on 07:00–07:59, 7 hours not measured
Wed — peak 3 at 08:00, nobody on 21:00–23:59, 5 hours not measured
Thu — measured at zero all day, nobody on 03:00–05:59, 9 hours not measured
Fri — measured at zero all day, nobody on 01:00–01:59, 12 hours not measured
Sat — peak 1 at 13:00, nobody on 01:00–01:59, 12 hours not measured
Sun — peak 2 at 01:00, 12 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 0 on, peaking at 3, over 23 of 90 days. Up about 3,650% from the start
of the range to the end.
12 Jun–18 Jun: not measured
19 Jun–25 Jun: not measured
26 Jun–2 Jul: not measured
3 Jul–9 Jul: not measured
10 Jul–16 Jul: not measured
17 Jul–23 Jul: not measured
24 Jul–30 Jul: not measured
31 Jul–6 Aug: not measured
7 Aug–13 Aug: not measured
14 Aug–20 Aug: typically 0, peak 0, 3 days counted, 4 days not measured
21 Aug–27 Aug: typically 0, peak 1, 7 days counted
28 Aug–3 Sep: typically 0, peak 1, 7 days counted
4 Sep–9 Sep: typically 1, peak 3, 6 days counted
earlier: ?from=2026-03-14&to=2026-06-11&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 23 days we have measured. No day we measured was
unreachable. 67 days predate anything we measured.
12 Jun – 17 Aug: 67 days not measured
Capabilities (0 of 3 disagree)
CHARSET measured: yes declared: -
UTF-8 measured: yes declared: -
MSSP measured: NO declared: -
Declared by the game
charset utf-8 (measured, 5h)
codebase RhostMUSH 5.11.1 (measured, 5h)
Connect screen
[connect screen: 25 lines, text only]
Welcome to
_ _ ___ ______ _ _ _____ _____
| \ | | / _ \ | ___ \ | | |_ _| _ |
| \| |/ /_\ \| |_/ / | | | | | | | | |
| . ` || _ || /| | | | | | | | | |
| |\ || | | || |\ \| |_| | | | \ \_/ /
\_| \_/\_| |_/\_| \_|\___/ \_/ \___/
_ _ _____ _ _ ___ _____ _____
| | | |_ _| | | | / _ \| __ \| ___|
| | | | | | | | | | / /_\ \ | \/| |__
| | | | | | | | | | | _ | | __ | __|
\ \_/ /_| |_| |____| |____| | | | |_\ \| |___
\___/ \___/\_____/\_____/\_| |_/\____/\____/
/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\
(( To create new character ----------=> create <player> <password> ))
)) To continue old character ----------=> connect <player> <password>((
(( To connect a guest ----------=> connect guest guest ))
\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
What changed
2026-09-05 CODEBASE changed from RhostMUSH 4.27.6 to RhostMUSH 5.11.1 (banner)
2026-08-18 endpoint recorded as narutomu.com 5055 (handshake)