mu*index
reading
theme
MYGAME [unclaimed]
telnet game.shadow-beach.com 4000
First seen on 26 Oct 2026, in a public announcement.

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

Where to find this game
  WEBSITE    https://shadow-beach.com  (declared, 2h)

When people are on (UTC)
Busiest Thursday 04:00–04:59. 107 hours across the week have no measurement yet.

  Mon — peak 7 at 16:00, nobody on 02:00–02:59, 16 hours not measured
  Tue — peak 5 at 02:00, nobody on 04:00–04:59, 17 hours not measured
  Wed — peak 5 at 18:00, nobody on 02:00–02:59, 16 hours not measured
  Thu — peak 6 at 04:00, 12 hours not measured
  Fri — peak 5 at 20:00, 12 hours not measured
  Sat — peak 5 at 00:00, nobody on 06:00–06:59, 16 hours not measured
  Sun — peak 3 at 22:00, nobody on 02:00–02:59, 18 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (5 Aug 2026 – 2 Nov 2026, UTC)
Typically 2 on, peaking at 7, over 8 of 90 days. Up about 29% from the start of
the range to the end.

  5 Aug–11 Aug: not measured
  12 Aug–18 Aug: not measured
  19 Aug–25 Aug: not measured
  26 Aug–1 Sep: not measured
  2 Sep–8 Sep: not measured
  9 Sep–15 Sep: not measured
  16 Sep–22 Sep: not measured
  23 Sep–29 Sep: not measured
  30 Sep–6 Oct: not measured
  7 Oct–13 Oct: not measured
  14 Oct–20 Oct: not measured
  21 Oct–27 Oct: typically 2, peak 5, 2 days counted, 5 days not measured
  28 Oct–2 Nov: typically 2, peak 7, 6 days counted

  earlier: ?from=2026-05-07&to=2026-08-04&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 8 days we have measured. No day we measured was
unreachable. 82 days predate anything we measured.

  5 Aug – 25 Oct: 82 days not measured

Capabilities (0 of 15 disagree)
  MCCP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  ATCP       measured: -       declared: NO
  GMCP       measured: -       declared: yes
  MCP        measured: -       declared: NO
  MSDP       measured: -       declared: yes
  MSP        measured: -       declared: NO
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: yes
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes
  ZMP        measured: -       declared: NO

Declared by the game
  name       Mygame  (declared, 2h)
  family     Evennia  (declared, 2h)
  website    https://shadow-beach.com  (declared, 2h)
  subgenre   None  (declared, 2h)
  objects    0  (declared, 2h)
  races      0  (declared, 2h)
  pay for perks 0  (declared, 2h)
  exits      0  (declared, 2h)
  resets     0  (declared, 2h)
  port       4000  (declared, 2h)
  genre      None  (declared, 2h)
  areas      0  (declared, 2h)
  rooms      0  (declared, 2h)
  skills     0  (declared, 2h)
  hiring builders 0  (declared, 2h)
  extra descriptions 0  (declared, 2h)
  adult material 0  (declared, 2h)
  player clans 0  (declared, 2h)
  multiplaying None  (declared, 2h)
  training system None  (declared, 2h)
  crawl delay -1  (declared, 2h)
  status     Open Beta  (declared, 2h)
  helpfiles  0  (declared, 2h)
  classes    0  (declared, 2h)
  xterm true colors 0  (declared, 2h)
  hiring coders 0  (declared, 2h)
  mudprogs   0  (declared, 2h)
  codebase   Evennia  (declared, 2h)
  minimum age 0  (declared, 2h)
  gamesystem Custom  (declared, 2h)
  mobiles    0  (declared, 2h)
  levels     0  (declared, 2h)
  pay to play 0  (declared, 2h)
  dbsize     0  (declared, 2h)
  mudtrigs   0  (declared, 2h)
  newbie friendly 0  (declared, 2h)
  player guilds 0  (declared, 2h)
  quest system None  (declared, 2h)
  multiclassing 0  (declared, 2h)
  player crafting 0  (declared, 2h)
  playerkilling None  (declared, 2h)
  world originality All Original  (declared, 2h)
  player cities 0  (declared, 2h)
  equipment system None  (declared, 2h)
  roleplaying None  (declared, 2h)

Connect screen
  [connect screen: 17 lines, text only]

  
  ==============================================================
   Welcome to Shadow Beach, version 6.0.0!
  
   If you have an existing account, connect to it by typing:
        connect <username> <password>
   To connect directly to a character, type:
        connect <username>/<character> <password>
     or conchar <username> <character> <password>
   If you need to create an account, type (without the <>'s):
        create <username> <password>
   Shadow Beach is for adults (18+). You will be shown the terms and asked to agree.
   Open playtest: characters and progress made now are wiped at launch.
  
   If you need spaces in your password or in an existing character name, enclose it in quotes.
   Enter help for more info. look will re-show this screen.
  ==============================================================

What changed
  2026-10-26  endpoint recorded as game.shadow-beach.com 4000 (handshake)