MYGAME [unclaimed]
telnet game.shadow-beach.com 4000
First seen on 26 Oct 2026, in a public announcement.
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
Where to find this game
WEBSITE https://shadow-beach.com (declared, 2h)
When people are on (UTC)
Busiest Monday 16:00–16:59. 103 hours across the week have no measurement yet.
Mon — peak 7 at 16:00, nobody on 02:00–02:59, 16 hours not measured
Tue — peak 5 at 02:00, nobody on 04:00–04:59, 15 hours not measured
Wed — peak 5 at 18:00, nobody on 02:00–02:59, 14 hours not measured
Thu — peak 4 at 02:00, nobody on 10:00–10:59, 12 hours not measured
Fri — peak 5 at 20:00, nobody on 06:00–06:59, 12 hours not measured
Sat — peak 4 at 04:00, nobody on 06:00–06:59, 16 hours not measured
Sun — peak 3 at 22:00, nobody on 02:00–02:59, 18 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (27 Oct 2025 – 26 Oct 2026, UTC)
Typically 1 on, peaking at 2, over 1 of 365 days.
27 Oct–2 Nov: not measured
3 Nov–9 Nov: not measured
10 Nov–16 Nov: not measured
17 Nov–23 Nov: not measured
24 Nov–30 Nov: not measured
1 Dec–7 Dec: not measured
8 Dec–14 Dec: not measured
15 Dec–21 Dec: not measured
22 Dec–28 Dec: not measured
29 Dec–4 Jan: not measured
5 Jan–11 Jan: not measured
12 Jan–18 Jan: not measured
19 Jan–25 Jan: not measured
26 Jan–1 Feb: not measured
2 Feb–8 Feb: not measured
9 Feb–15 Feb: not measured
16 Feb–22 Feb: not measured
23 Feb–1 Mar: not measured
2 Mar–8 Mar: not measured
9 Mar–15 Mar: not measured
16 Mar–22 Mar: not measured
23 Mar–29 Mar: not measured
30 Mar–5 Apr: not measured
6 Apr–12 Apr: not measured
13 Apr–19 Apr: not measured
20 Apr–26 Apr: not measured
27 Apr–3 May: not measured
4 May–10 May: not measured
11 May–17 May: not measured
18 May–24 May: not measured
25 May–31 May: not measured
1 Jun–7 Jun: not measured
8 Jun–14 Jun: not measured
15 Jun–21 Jun: not measured
22 Jun–28 Jun: not measured
29 Jun–5 Jul: not measured
6 Jul–12 Jul: not measured
13 Jul–19 Jul: not measured
20 Jul–26 Jul: not measured
27 Jul–2 Aug: not measured
3 Aug–9 Aug: not measured
10 Aug–16 Aug: not measured
17 Aug–23 Aug: not measured
24 Aug–30 Aug: not measured
31 Aug–6 Sep: not measured
7 Sep–13 Sep: not measured
14 Sep–20 Sep: not measured
21 Sep–27 Sep: not measured
28 Sep–4 Oct: not measured
5 Oct–11 Oct: not measured
12 Oct–18 Oct: not measured
19 Oct–25 Oct: not measured
26 Oct: typically 1, peak 2, 1 day counted
earlier: ?from=2024-10-27&to=2025-10-26&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 12 days we have measured. No day we measured was
unreachable. 78 days predate anything we measured.
9 Aug – 25 Oct: 78 days not measured
Capabilities (0 of 15 disagree)
MCCP measured: yes declared: yes
MSSP measured: yes declared: -
MXP measured: yes declared: yes
ANSI measured: - declared: yes
ATCP measured: - declared: NO
GMCP measured: - declared: yes
MCP measured: - declared: NO
MSDP measured: - declared: yes
MSP measured: - declared: NO
PUEBLO measured: - declared: NO
TLS measured: - declared: yes
UTF-8 measured: - declared: yes
VT100 measured: - declared: NO
XTERM 256 COLORS measured: - declared: yes
ZMP measured: - declared: NO
Declared by the game
name Mygame (declared, 2h)
family Evennia (declared, 2h)
website https://shadow-beach.com (declared, 2h)
subgenre None (declared, 2h)
objects 0 (declared, 2h)
races 0 (declared, 2h)
pay for perks 0 (declared, 2h)
exits 0 (declared, 2h)
resets 0 (declared, 2h)
port 4000 (declared, 2h)
genre None (declared, 2h)
areas 0 (declared, 2h)
rooms 0 (declared, 2h)
skills 0 (declared, 2h)
hiring builders 0 (declared, 2h)
extra descriptions 0 (declared, 2h)
adult material 0 (declared, 2h)
player clans 0 (declared, 2h)
multiplaying None (declared, 2h)
training system None (declared, 2h)
crawl delay -1 (declared, 2h)
status Open Beta (declared, 2h)
helpfiles 0 (declared, 2h)
classes 0 (declared, 2h)
xterm true colors 0 (declared, 2h)
hiring coders 0 (declared, 2h)
mudprogs 0 (declared, 2h)
codebase Evennia (declared, 2h)
minimum age 0 (declared, 2h)
gamesystem Custom (declared, 2h)
mobiles 0 (declared, 2h)
levels 0 (declared, 2h)
pay to play 0 (declared, 2h)
dbsize 0 (declared, 2h)
mudtrigs 0 (declared, 2h)
newbie friendly 0 (declared, 2h)
player guilds 0 (declared, 2h)
quest system None (declared, 2h)
multiclassing 0 (declared, 2h)
player crafting 0 (declared, 2h)
playerkilling None (declared, 2h)
world originality All Original (declared, 2h)
player cities 0 (declared, 2h)
equipment system None (declared, 2h)
roleplaying None (declared, 2h)
Connect screen
[connect screen: 17 lines, text only]
==============================================================
Welcome to Shadow Beach, version 6.0.0!
If you have an existing account, connect to it by typing:
connect <username> <password>
To connect directly to a character, type:
connect <username>/<character> <password>
or conchar <username> <character> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
Shadow Beach is for adults (18+). You will be shown the terms and asked to agree.
Open playtest: characters and progress made now are wiped at launch.
If you need spaces in your password or in an existing character name, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================
What changed
2026-10-26 endpoint recorded as game.shadow-beach.com 4000 (handshake)