*** MUME IX ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Hosted at HEIG-VD (www.heig-vd.ch)
Adapted from J.R.R. Tolkien's Middle-earth world and
maintained by CryHavoc, Manwe, and Nada.
Original code DikuMUD I (help credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert, and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help.
By what name do you wish to be known?
read as text
*** MUME IX ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Hosted at HEIG-VD (www.heig-vd.ch)
Adapted from J.R.R. Tolkien's Middle-earth world and
maintained by CryHavoc, Manwe, and Nada.
Original code DikuMUD I (help credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert, and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help.
By what name do you wish to be known?
as sent by the server·73×17·no colour·captured
Connections by hour
Busiest Monday, Wednesday, Thursday, Saturday and Sunday evenings, 17:00–22:59.
times in UTC · 8-week rolling average
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Mon
Tue
Wed
Thu
Fri
Sat
Sun
counted, including a measured zero
probed, no count could be read
no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day
quietest
busiest
at
not measured
no count
Mon
14
34
20:00
–
–
Tue
15
29
20:00
–
–
Wed
14
34
19:00
–
–
Thu
12
34
20:00
–
–
Fri
14
33
20:00
–
–
Sat
14
35
20:00
–
–
Sun
10
34
20:00
–
–
How many, over time
Typically 21 on, peaking at 43, over 71 of 365 days. Steady across the range.
days in UTC · 25 Oct 2025 – 24 Oct 2026
02143
NovJan 2026MarMayJulSep
43 at the top71 of 365 days counted
mean of the counts we read that day
lowest to highest count that day
probed, no count could be read
not measured — a break in the line
read as text
25 Oct–31 Oct: not measured
1 Nov–7 Nov: not measured
8 Nov–14 Nov: not measured
15 Nov–21 Nov: not measured
22 Nov–28 Nov: not measured
29 Nov–5 Dec: not measured
6 Dec–12 Dec: not measured
13 Dec–19 Dec: not measured
20 Dec–26 Dec: not measured
27 Dec–2 Jan: not measured
3 Jan–9 Jan: not measured
10 Jan–16 Jan: not measured
17 Jan–23 Jan: not measured
24 Jan–30 Jan: not measured
31 Jan–6 Feb: not measured
7 Feb–13 Feb: not measured
14 Feb–20 Feb: not measured
21 Feb–27 Feb: not measured
28 Feb–6 Mar: not measured
7 Mar–13 Mar: not measured
14 Mar–20 Mar: not measured
21 Mar–27 Mar: not measured
28 Mar–3 Apr: not measured
4 Apr–10 Apr: not measured
11 Apr–17 Apr: not measured
18 Apr–24 Apr: not measured
25 Apr–1 May: not measured
2 May–8 May: not measured
9 May–15 May: not measured
16 May–22 May: not measured
23 May–29 May: not measured
30 May–5 Jun: not measured
6 Jun–12 Jun: not measured
13 Jun–19 Jun: not measured
20 Jun–26 Jun: not measured
27 Jun–3 Jul: not measured
4 Jul–10 Jul: not measured
11 Jul–17 Jul: not measured
18 Jul–24 Jul: not measured
25 Jul–31 Jul: not measured
1 Aug–7 Aug: not measured
8 Aug–14 Aug: not measured
15 Aug–21 Aug: typically 18, peak 38, 7 days counted
22 Aug–28 Aug: typically 19, peak 41, 7 days counted
29 Aug–4 Sep: typically 21, peak 38, 7 days counted
5 Sep–11 Sep: typically 23, peak 37, 7 days counted
12 Sep–18 Sep: typically 19, peak 38, 7 days counted
19 Sep–25 Sep: typically 21, peak 40, 7 days counted
26 Sep–2 Oct: typically 24, peak 43, 7 days counted
3 Oct–9 Oct: typically 21, peak 40, 7 days counted
10 Oct–16 Oct: typically 19, peak 37, 7 days counted
17 Oct–23 Oct: typically 21, peak 38, 7 days counted
24 Oct: typically 22, peak 31, 1 day counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 84 days we have measured. No day we measured was unreachable. 6 days predate anything we measured.
90 days agotoday
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
reachable
degraded — answered, could not finish
unreachable
not measured
read as text
9 Aug – 14 Aug: 6 days not measured
What changed
6 Nov 2026 GAME HOUR changed from 4 to 5 (mssp)
6 Nov 2026 GAME DAY changed from 20 to 25 (mssp)
6 Nov 2026 GAME DAY changed from 15 to 20 (mssp)
6 Nov 2026 GAME HOUR changed from 3 to 4 (mssp)
6 Nov 2026 GAME DAY changed from 10 to 15 (mssp)
6 Nov 2026 GAME MONTH changed from Solmath to Rethe (mssp)
5 Nov 2026 GAME HOUR changed from 2 to 3 (mssp)
5 Nov 2026 CODEBASE changed from MUME IX 0950cf48 to MUME IX 074a2a77 (mssp)
5 Nov 2026 GAME MONTH changed from Afteryule to Solmath (mssp)
5 Nov 2026 GAME MONTH changed from Foreyule to Afteryule (mssp)
5 Nov 2026 GAME YEAR changed from 2860 to 2861 (mssp)
4 Nov 2026 PLAYERS WAR changed from 114 to 113 (mssp)
3 Nov 2026 PLAYERS WAR changed from 113 to 114 (mssp)
1 Nov 2026 PLAYERS WAR changed from 114 to 113 (mssp)
1 Nov 2026 CODEBASE changed from MUME IX 2a6e14e0 to MUME IX 0950cf48 (mssp)
31 Oct 2026 CODEBASE changed from MUME IX f52c64e9 to MUME IX 2a6e14e0 (mssp)
30 Oct 2026 GAME YEAR changed from 2859 to 2860 (mssp)
27 Oct 2026 OBJECTS changed from 1488 to 1489 (mssp)
24 Oct 2026 GAME YEAR changed from 2858 to 2859 (mssp)
10 Sep 2026 MOBILES changed from 1533 to 1536 (mssp)