MORTALS AND MONSTERS [unclaimed]
telnet 162.243.50.82 4000
Players now: 4 (declared, 59m)
Reachable: 100.0% of the last 90 days
Where to find this game
WEBSITE https://play.riftforge.me/ (declared, 59m)
DISCORD https://discord.com/invite/KZbeRd389 (declared, 59m)
When people are on (UTC)
Busiest Monday and Tuesday evenings, 19:00–23:59. 14 hours across the week have
no measurement yet. 5 hours across the week answered but produced no count.
Mon — peak 7 at 08:00, nobody on 07:00–07:59, 2 hours not measured, 1 hour
probed but uncountable
Tue — peak 6 at 17:00, nobody on 03:00–03:59, 1 hour not measured, 1 hour
probed but uncountable
Wed — peak 6 at 03:00, nobody on 12:00–12:59
Thu — peak 5 at 12:00, nobody on 04:00–04:59, 1 hour not measured, 2 hours
probed but uncountable
Fri — peak 6 at 22:00, nobody on 04:00–04:59, 2 hours not measured
Sat — peak 6 at 12:00, nobody on 06:00–06:59, 4 hours not measured, 1 hour
probed but uncountable
Sun — peak 6 at 23:00, nobody on 06:00–06:59, 4 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 3 on, peaking at 7, over 24 of 90 days. Up about 24% from the start of
the range to the end.
12 Jun–18 Jun: not measured
19 Jun–25 Jun: not measured
26 Jun–2 Jul: not measured
3 Jul–9 Jul: not measured
10 Jul–16 Jul: not measured
17 Jul–23 Jul: not measured
24 Jul–30 Jul: not measured
31 Jul–6 Aug: not measured
7 Aug–13 Aug: not measured
14 Aug–20 Aug: typically 1, peak 6, 4 days counted, 3 days not measured
21 Aug–27 Aug: typically 3, peak 7, 7 days counted
28 Aug–3 Sep: typically 3, peak 6, 7 days counted
4 Sep–9 Sep: typically 3, peak 7, 6 days counted
earlier: ?from=2026-03-14&to=2026-06-11&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 24 days we have measured. No day we measured was
unreachable. 66 days predate anything we measured.
12 Jun – 16 Aug: 66 days not measured
Capabilities (0 of 5 disagree)
GMCP measured: yes declared: -
MSSP measured: yes declared: -
ANSI measured: - declared: yes
CHARSET measured: - declared: yes
UTF-8 measured: - declared: yes
Declared by the game
crawl delay -1 (declared, 59m)
gamesystem Custom (declared, 59m)
name Mortals and Monsters (declared, 59m)
description Roleplay-driven MUD in the world of Supernatural. Hunters, vampires, angels, demons share one Earth. (declared, 59m)
family Custom (declared, 59m)
subgenre Urban Fantasy (declared, 59m)
gameplay Roleplaying (declared, 59m)
language English (declared, 59m)
charset ASCII (declared, 59m)
pay for perks 0 (declared, 59m)
port 4000 (declared, 59m)
codebase Riftforge (declared, 59m)
genre Horror (declared, 59m)
status Alpha (declared, 59m)
pay to play 0 (declared, 59m)
discord https://discord.com/invite/KZbeRd389 (declared, 59m)
website https://play.riftforge.me/ (declared, 59m)
minimum age 18 (declared, 59m)
Connect screen
[connect screen: 17 lines, text only]
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Mortals and Monsters
Discord: https://discord.com/invite/KZbeRd389
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Hunters work the cases. Monsters wear human faces.
Earth towns sit thin under Heaven, Hell, and older prisons.
Created by: CapnKnives.
Engine: Riftforge.
Status: Alpha #3709.
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By what account name are you known?
(New here? Type 'new' to register an account.)
What changed
2026-09-09 capability.mssp.measured changed from false to true (handshake)
2026-09-09 capability.mssp.measured changed from true to false (handshake)
2026-09-07 capability.mssp.measured changed from false to true (handshake)
2026-08-20 DESCRIPTION changed from Text MUD engine demo -- urban fantasy roleplay. to Roleplay-driven MUD in the world of Supernatural. Hunters, vampires, angels, demons share one Earth. (mssp)
2026-08-17 endpoint recorded as 162.243.50.82 4000 (handshake)