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MEDITERRANEAN NIGHTS [unclaimed]
telnet galaxy.silvren.com 8888

Players now: 0  (measured, 40m)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest Thursday mornings, 05:00–05:59. 111 hours across the week have no
measurement yet.

  Mon — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
  Tue — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
  Wed — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
  Thu — peak 1 at 05:00, nobody on 01:00–01:59, 15 hours not measured
  Fri — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
  Sat — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
  Sun — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (13 Jun 2026 – 10 Sep 2026, UTC)
Typically 0 on, peaking at 1, over 24 of 90 days. Steady across the range.

  13 Jun–19 Jun: not measured
  20 Jun–26 Jun: not measured
  27 Jun–3 Jul: not measured
  4 Jul–10 Jul: not measured
  11 Jul–17 Jul: not measured
  18 Jul–24 Jul: not measured
  25 Jul–31 Jul: not measured
  1 Aug–7 Aug: not measured
  8 Aug–14 Aug: not measured
  15 Aug–21 Aug: typically 0, peak 0, 4 days counted, 3 days not measured
  22 Aug–28 Aug: typically 0, peak 0, 7 days counted
  29 Aug–4 Sep: typically 0, peak 1, 7 days counted
  5 Sep–10 Sep: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-03-15&to=2026-06-12&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 24 days we have measured. No day we measured was
unreachable. 66 days predate anything we measured.

  13 Jun – 17 Aug: 66 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   RhostMUSH Alpha 4.0.0RL(A).p3  (measured, 40m)

Connect screen
  [connect screen: 35 lines, text only]

  ----------------------------------------------------------------------------
               /\
   *  *       <  > *    *      *      *      *       *    *   *    *     *
     *   *  * |  |   *      *       *    *        *      *      *
   *   *   *  |  | *    *       *     *       *        *       *      *
     *   *    |__|   *         *          *         *      *       *     *
     ---------|\/|------------------------------------> *       *      *
   <          |/\|             ------------------------->  *     *   *
     ---------|--|------------------------------------> *    *   *   *  *    *
    *  *      |  |                               *     *        *      *
      *   *   |  |  Monaco: Mediterranean Nights  *    *    *     *     *   *
   *   *  *   |  | *       *         *      *        *        *      *     *
     *   *    <  >*   *      *     *      *  * *         *     * *      *
   *   *       \/   *     *     *      *          *    *     *       *     *
  
   "Mediterranean Nights" uses the Storyteller(tm) game system.  All
   terms used in conjunction with this system are copyright and used with
   express permission of White Wolf.  Reproduction of any of the text files
   containing game mechanics without permission of White Wolf is strictly
   prohibited.
  
          (White Wolf Game Studio, nor the Management, does not assume
                 responsibility for the contents of this MUX)
   Be warned, this MUX deals with adult themes.  Your consent is implied when
   you connect.  This does not mean that unpleasent behaviour is condoned, but
   it is an unavoidable plot device that is used in storytelling situations.
  ----------------------------------------------------------------------------
    "connect <name> <password>" connects you to an existing character.
    "Create <name> <Password>" creates a player for this Mux.
    "connect guest guest" connects you to a guest character to look around.
    "WHO" tells you who is logged in to the game (case sensitive).
    "QUIT" exits the game and saves your character.
    "news" informs you about recent program changes and items of interest.
    "help" gives help on the commands, "help commands" for a list
  ----------------------------------------------------------------------------

What changed
  2026-08-18  endpoint recorded as galaxy.silvren.com 8888 (handshake)