MadROM
Unclaimed — everything here was measured. Claim this game
madrom.net 1536answering since 18 Aug 2026
no count
no current count, and nothing here says why
Connect screen
________ _ MMM | \ / \ DD "DON'T GET STUCK IN THE MUCK!" MMMM MMMM _ AAA\ |___| DD -============================- MM MM | MM | AA AA\ ___ __DD ___ _____ ___ ____ _______ MM_____|MM |AAAAAAAA| || DD__| |__ / \ __| |/ /_/ /_______ MM_____| MM AA AA| DDDDDDDD__| |_/ /\ \_| /__| __/________/ MM ____|MM AAA /AA_|DDD|| DDD\/ || |_/ /_| /_____\ \ _______ \___| AA \AA__DDD ||DDD || MMMM /_/|| |_____|\_\ \ ____/ _| |\ \ _|DDDDD\ /_| MMM MM || |_____| \_ \|_____|__\____\|__/____\____/____MM___MMMM_/_|__/______DD\______// ______________________________MMM___M__MM__UUU__UU____DD_____ \ O F MM U D MM UU UU DD / \___________________________MMM______MM__UU__ UU__DDDDDDD_/ MM UU UU DD DD ROM, MAD Version! UUUUU DD DDD DDDDD Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.2 code by Hatchet, Furey, and Kahn and on ROM 2.3, copyright 1993-1995 Russ Taylor MadROM 23.9 base code by Madman =) Live since Feb '94 and still going! *** MadROM can always be found at: madrom.net 1536 *** *** PROBLEMS? (Even psychiatric!) email [email protected] *** By what name should your psychologist call you?
read as text
________ _
MMM | \ / \ DD "DON'T GET STUCK IN THE MUCK!"
MMMM MMMM _ AAA\ |___| DD -============================-
MM MM | MM | AA AA\ ___ __DD ___ _____ ___ ____ _______
MM_____|MM |AAAAAAAA| || DD__| |__ / \ __| |/ /_/ /_______
MM_____| MM AA AA| DDDDDDDD__| |_/ /\ \_| /__| __/________/
MM ____|MM AAA /AA_|DDD|| DDD\/ || |_/ /_| /_____\ \ _______
\___| AA \AA__DDD ||DDD || MMMM /_/|| |_____|\_\ \ ____/
_| |\ \ _|DDDDD\ /_| MMM MM || |_____| \_
\|_____|__\____\|__/____\____/____MM___MMMM_/_|__/______DD\______//
______________________________MMM___M__MM__UUU__UU____DD_____
\ O F MM U D MM UU UU DD /
\___________________________MMM______MM__UU__ UU__DDDDDDD_/
MM UU UU DD DD
ROM, MAD Version! UUUUU DD DDD
DDDDD
Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
Based on MERC 2.2 code by Hatchet, Furey, and Kahn
and on ROM 2.3, copyright 1993-1995 Russ Taylor
MadROM 23.9 base code by Madman =)
Live since Feb '94 and still going!
*** MadROM can always be found at: madrom.net 1536 ***
*** PROBLEMS? (Even psychiatric!) email [email protected] ***
By what name should your psychologist call you?Connections by hour
Measured every hour and nobody has been on in any of them. 140 hours across the week have no measurement yet. 12 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 0 | 0 | 03:00 | 20 | – |
| Tue | 0 | 0 | 09:00 | 20 | 3 |
| Wed | 0 | 0 | 03:00 | 20 | 2 |
| Thu | 0 | 0 | 09:00 | 20 | 2 |
| Fri | 0 | 0 | 09:00 | 20 | 3 |
| Sat | 0 | 0 | 03:00 | 20 | 2 |
| Sun | 0 | 0 | 03:00 | 20 | – |
How many, over time
Typically 0 on, peaking at 0, over 11 of 90 days. Steady across the range.
days in UTC · 2 Jun 2026 – 30 Aug 2026
0 at the top
11 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 2 Jun–8 Jun: not measured
- 9 Jun–15 Jun: not measured
- 16 Jun–22 Jun: not measured
- 23 Jun–29 Jun: not measured
- 30 Jun–6 Jul: not measured
- 7 Jul–13 Jul: not measured
- 14 Jul–20 Jul: not measured
- 21 Jul–27 Jul: not measured
- 28 Jul–3 Aug: not measured
- 4 Aug–10 Aug: not measured
- 11 Aug–17 Aug: not measured
- 18 Aug–24 Aug: typically 0, peak 0, 5 days counted, 2 days probed without a count
- 25 Aug–30 Aug: typically 0, peak 0, 6 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 13 days we have measured. No day we measured was unreachable. 77 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 17 Aug: 77 days not measured
What changed
- 24 Aug 2026 capability.mssp.measured changed from false to true (handshake)
- 24 Aug 2026 capability.mssp.measured changed from true to false (handshake)
- 23 Aug 2026 capability.mssp.measured changed from false to true (handshake)
- 18 Aug 2026 NAME recorded as MadROM (staff)
- 18 Aug 2026 endpoint recorded as madrom.net 1536 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MCCP | ● offered | ◇ claimed | |
| MSDP | ● offered | ◇ claimed | |
| MSSP | ● offered | – silent | |
| ANSI | – silent | ◇ claimed | |
| ATCP | – silent | ◇ claimed | |
| GMCP | – silent | ◇ claimed | |
| MCP | – silent | ✕ denied | |
| PUEBLO | – silent | ✕ denied | |
| TLS | – silent | ◇ claimed | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ◇ claimed | |
| XTERM 256 COLORS | – silent | ◇ claimed | |
| ZMP | – silent | ✕ denied |
Declared by the game
- name
- MadROM
- codebase
- ROM
- location
- USA
- helpfiles
- 478
- pay for perks
- 0
- adult material
- 0
- playerkilling
- 0
- website
- https://www.madrom.net
- mobiles
- 2539
- crawl delay
- -1
- family
- ROM
- objects
- 3497
- hiring coders
- 0
- created
- 1996
- subgenre
- Mythic fantasy
- skills
- 167
- mudtrigs
- 0
- equipment system
- Tiered ancient/runic/elite gear
- language
- English
- areas
- 114
- pay to play
- 0
- resets
- 12388
- multiplaying
- Y
- port
- 1536
- gameplay
- Adventure
- classes
- 4
- exits
- 16986
- player clans
- Player-run tribes
- world originality
- Classic & MadROM-exclusive areas
- status
- Live
- levels
- 100
- extra descriptions
- 2223
- player crafting
- Shrunken-head craft
- contact
- [email protected]
- gamesystem
- MadROM
- races
- 10
- mudprogs
- 2516
- player guilds
- Tribes
- hostname
- madrom.net
- genre
- Fantasy
- rooms
- 7258
- dbsize
- 6125087
- player cities
- Tribe estates
- training system
- Trainer-led GAIN
- hiring builders
- 0
- multiclassing
- 0
- quest system
- Automated quest masters
- newbie friendly
- Starter outfit & quest guidance
- roleplaying
- Casual, player-driven