This is now running as a sandbox (as of Nov 2026).
We are playing theme as historical western (to evolve into weird west). Its 1846 Oregon Territory after the Oregon Treaty. Folks are going to settle under company charter in Tillamook Bay for a fictional settlement called Cedar Point.
This is not running as a mush with plots and staff running things, this is more as a TTG among a couple friends. They would welcome a few extra faces, but strictly in the context of the story being run.
The group is responding to recruitment for settlers by Missouri & Columbia Trade Co. to settle at the bay, its a former settlement that was previously abandoned. Joint occupancy of the area has ended (British & US) with the treaty signed in June.
The Oregon Trail ends at Oregon City (current city south of future Portland). Astoria at end of Columbia River has a military outpost/settlement. This is a dangerous coast, with shoals and sandbars in the estuary. The USS Shark, a 1.5 ton schooner has wrecked just prior to arrival by our settlers seeking Elias Mercer at the company house in the Astoria settlement, little remains at the currents and tides churned the flotsam until little remains.
Contracts have been signed by the first group headed for Cedar Point. The are is still home to indigenous peoples (this is not a campaign that will involve conflicts, relocations, etc.), the area settled is avoided by the local people. Under contract by the company, settlers have six months to establish themselves or get the boot (but still retain debt to the company from materials and tools from the company house).
Players are settlers intent on succeeding; no bad characters, against the party characters, competitive characters, grey hats, scrupulous intents, etc. - its team and PvE only, with characters intending to build community with other characters for success of settlement.
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Last Chivalry -x-
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v . ._, |_ .,
`-._\/ . \ / |/_
\\ _\, y | \//
_\_.___\\, \\/ -.\||
`7-,--.`._|| / / ,
/' `-. `./ / |/_.'
| |//
|_ /
|- |
| =|
| |
--------------------/ , . \--------._
ASCII Art modified from jg +-------------------------+
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
read as text
|
Last Chivalry -x-
|
v . ._, |_ .,
`-._\/ . \ / |/_
\\ _\, y | \//
_\_.___\\, \\/ -.\||
`7-,--.`._|| / / ,
/' `-. `./ / |/_.'
| |//
|_ /
|- |
| =|
| |
--------------------/ , . \--------._
ASCII Art modified from jg +-------------------------+
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com
%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
as sent by the server·97×22·16-colour SGR·captured
Connections by hour
Busiest every day, 02:00–18:59.
times in UTC · 8-week rolling average
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Mon
Tue
Wed
Thu
Fri
Sat
Sun
counted, including a measured zero
probed, no count could be read
no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day
quietest
busiest
at
not measured
no count
Mon
1
2
02:00
–
–
Tue
1
2
02:00
–
–
Wed
1
2
01:00
–
–
Thu
1
2
01:00
–
–
Fri
1
2
03:00
–
–
Sat
1
2
00:00
–
–
Sun
1
2
02:00
–
–
How many, over time
Typically 1 on, peaking at 4, over 83 of 365 days. Steady across the range.
days in UTC · 7 Nov 2025 – 6 Nov 2026
024
DecFebAprJunAugOct
4 at the top83 of 365 days counted
mean of the counts we read that day
lowest to highest count that day
probed, no count could be read
not measured — a break in the line
read as text
7 Nov–13 Nov: not measured
14 Nov–20 Nov: not measured
21 Nov–27 Nov: not measured
28 Nov–4 Dec: not measured
5 Dec–11 Dec: not measured
12 Dec–18 Dec: not measured
19 Dec–25 Dec: not measured
26 Dec–1 Jan: not measured
2 Jan–8 Jan: not measured
9 Jan–15 Jan: not measured
16 Jan–22 Jan: not measured
23 Jan–29 Jan: not measured
30 Jan–5 Feb: not measured
6 Feb–12 Feb: not measured
13 Feb–19 Feb: not measured
20 Feb–26 Feb: not measured
27 Feb–5 Mar: not measured
6 Mar–12 Mar: not measured
13 Mar–19 Mar: not measured
20 Mar–26 Mar: not measured
27 Mar–2 Apr: not measured
3 Apr–9 Apr: not measured
10 Apr–16 Apr: not measured
17 Apr–23 Apr: not measured
24 Apr–30 Apr: not measured
1 May–7 May: not measured
8 May–14 May: not measured
15 May–21 May: not measured
22 May–28 May: not measured
29 May–4 Jun: not measured
5 Jun–11 Jun: not measured
12 Jun–18 Jun: not measured
19 Jun–25 Jun: not measured
26 Jun–2 Jul: not measured
3 Jul–9 Jul: not measured
10 Jul–16 Jul: not measured
17 Jul–23 Jul: not measured
24 Jul–30 Jul: not measured
31 Jul–6 Aug: not measured
7 Aug–13 Aug: not measured
14 Aug–20 Aug: typically 1, peak 2, 5 days counted, 2 days not measured
21 Aug–27 Aug: typically 1, peak 2, 7 days counted
28 Aug–3 Sep: typically 1, peak 2, 7 days counted
4 Sep–10 Sep: typically 1, peak 2, 7 days counted
11 Sep–17 Sep: typically 1, peak 2, 7 days counted
18 Sep–24 Sep: typically 1, peak 2, 7 days counted
25 Sep–1 Oct: typically 1, peak 2, 7 days counted
2 Oct–8 Oct: typically 1, peak 2, 7 days counted
9 Oct–15 Oct: typically 1, peak 2, 7 days counted
16 Oct–22 Oct: typically 1, peak 2, 7 days counted
23 Oct–29 Oct: typically 1, peak 2, 7 days counted
30 Oct–5 Nov: typically 1, peak 3, 7 days counted
6 Nov: typically 1, peak 4, 1 day counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 83 days we have measured. No day we measured was unreachable. 7 days predate anything we measured.
90 days agotoday
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
reachable
degraded — answered, could not finish
unreachable
not measured
read as text
9 Aug – 15 Aug: 7 days not measured
What changed
18 Aug 2026 NAME recorded as Last Chivalry (staff)
16 Aug 2026 endpoint recorded as lastchivalry.org 1095 (handshake)
Capabilities
None of the 1 disagree.
capability
measured
declared
age
MSSP
✕ absent
– silent
Declared by the game
name
Last Chivalry◇
codebase
AresMUSH◇
status
Open◇
genre
Historical◇
website
https://lastchivalry.org◇
description
This is now running as a sandbox (as of Nov 2026).
We are playing theme as historical western (to evolve into weird west). Its 1846 Oregon Territory after the Oregon Treaty. Folks are going to settle under company charter in Tillamook Bay for a fictional settlement called Cedar Point.
This is not running as a mush with plots and staff running things, this is more as a TTG among a couple friends. They would welcome a few extra faces, but strictly in the context of the story being run.
The group is responding to recruitment for settlers by Missouri & Columbia Trade Co. to settle at the bay, its a former settlement that was previously abandoned. Joint occupancy of the area has ended (British & US) with the treaty signed in June.
The Oregon Trail ends at Oregon City (current city south of future Portland). Astoria at end of Columbia River has a military outpost/settlement. This is a dangerous coast, with shoals and sandbars in the estuary. The USS Shark, a 1.5 ton schooner has wrecked just prior to arrival by our settlers seeking Elias Mercer at the company house in the Astoria settlement, little remains at the currents and tides churned the flotsam until little remains.
Contracts have been signed by the first group headed for Cedar Point. The are is still home to indigenous peoples (this is not a campaign that will involve conflicts, relocations, etc.), the area settled is avoided by the local people. Under contract by the company, settlers have six months to establish themselves or get the boot (but still retain debt to the company from materials and tools from the company house).
Players are settlers intent on succeeding; no bad characters, against the party characters, competitive characters, grey hats, scrupulous intents, etc. - its team and PvE only, with characters intending to build community with other characters for success of settlement.◇