Last Chivalry
This is now running as a sandbox (as of Nov 2026). We are playing theme as historical western (to evolve into weird west). Its 1846 Oregon Territory after the Oregon Treaty. Folks are going to settle under company charter in Tillamook Bay for a fictional settlement called Cedar Point. This is not running as a mush with plots and staff running things, this is more as a TTG among a couple friends. They would welcome a few extra faces, but strictly in the context of the story being run. The group is responding to recruitment for settlers by Missouri & Columbia Trade Co. to settle at the bay, its a former settlement that was previously abandoned. Joint occupancy of the area has ended (British & US) with the treaty signed in June. The Oregon Trail ends at Oregon City (current city south of future Portland). Astoria at end of Columbia River has a military outpost/settlement. This is a dangerous coast, with shoals and sandbars in the estuary. The USS Shark, a 1.5 ton schooner has wrecked just prior to arrival by our settlers seeking Elias Mercer at the company house in the Astoria settlement, little remains at the currents and tides churned the flotsam until little remains. Contracts have been signed by the first group headed for Cedar Point. The are is still home to indigenous peoples (this is not a campaign that will involve conflicts, relocations, etc.), the area settled is avoided by the local people. Under contract by the company, settlers have six months to establish themselves or get the boot (but still retain debt to the company from materials and tools from the company house). Players are settlers intent on succeeding; no bad characters, against the party characters, competitive characters, grey hats, scrupulous intents, etc. - its team and PvE only, with characters intending to build community with other characters for success of settlement.
Unclaimed — everything here was measured. Claim this game
lastchivalry.org 1095answering since 16 Aug 2026
3 connected
measured
Connect screen
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Last Chivalry -x-
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v . ._, |_ .,
`-._\/ . \ / |/_
\\ _\, y | \//
_\_.___\\, \\/ -.\||
`7-,--.`._|| / / ,
/' `-. `./ / |/_.'
| |//
|_ /
|- |
| =|
| |
--------------------/ , . \--------._
ASCII Art modified from jg +-------------------------+
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com
%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
read as text
|
Last Chivalry -x-
|
v . ._, |_ .,
`-._\/ . \ / |/_
\\ _\, y | \//
_\_.___\\, \\/ -.\||
`7-,--.`._|| / / ,
/' `-. `./ / |/_.'
| |//
|_ /
|- |
| =|
| |
--------------------/ , . \--------._
ASCII Art modified from jg +-------------------------+
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com
%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.Connections by hour
Busiest every day, 02:00–18:59.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 1 | 2 | 02:00 | – | – |
| Tue | 1 | 2 | 02:00 | – | – |
| Wed | 1 | 2 | 01:00 | – | – |
| Thu | 1 | 2 | 01:00 | – | – |
| Fri | 1 | 2 | 03:00 | – | – |
| Sat | 1 | 2 | 00:00 | – | – |
| Sun | 1 | 2 | 02:00 | – | – |
How many, over time
Typically 1 on, peaking at 4, over 12 of 12 days. Steady across the range.
days in UTC · 26 Oct 2026 – 6 Nov 2026
- mean of the counts we read that day
- up to the busiest count that day
- probed, no count could be read
- not measured — no bar at all
read as text
- 26 Oct–1 Nov: typically 1, peak 2, 7 days counted
- 2 Nov–6 Nov: typically 1, peak 4, 5 days counted
Reachable
Reachable 100.0% of the 83 days we have measured. No day we measured was unreachable. 7 days predate anything we measured.
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 9 Aug – 15 Aug: 7 days not measured
What changed
- 18 Aug 2026 NAME recorded as Last Chivalry (staff)
- 16 Aug 2026 endpoint recorded as lastchivalry.org 1095 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent |
Declared by the game
- name
- Last Chivalry
- codebase
- AresMUSH
- status
- Open
- genre
- Historical
- website
- https://lastchivalry.org
- description
- This is now running as a sandbox (as of Nov 2026). We are playing theme as historical western (to evolve into weird west). Its 1846 Oregon Territory after the Oregon Treaty. Folks are going to settle under company charter in Tillamook Bay for a fictional settlement called Cedar Point. This is not running as a mush with plots and staff running things, this is more as a TTG among a couple friends. They would welcome a few extra faces, but strictly in the context of the story being run. The group is responding to recruitment for settlers by Missouri & Columbia Trade Co. to settle at the bay, its a former settlement that was previously abandoned. Joint occupancy of the area has ended (British & US) with the treaty signed in June. The Oregon Trail ends at Oregon City (current city south of future Portland). Astoria at end of Columbia River has a military outpost/settlement. This is a dangerous coast, with shoals and sandbars in the estuary. The USS Shark, a 1.5 ton schooner has wrecked just prior to arrival by our settlers seeking Elias Mercer at the company house in the Astoria settlement, little remains at the currents and tides churned the flotsam until little remains. Contracts have been signed by the first group headed for Cedar Point. The are is still home to indigenous peoples (this is not a campaign that will involve conflicts, relocations, etc.), the area settled is avoided by the local people. Under contract by the company, settlers have six months to establish themselves or get the boot (but still retain debt to the company from materials and tools from the company house). Players are settlers intent on succeeding; no bad characters, against the party characters, competitive characters, grey hats, scrupulous intents, etc. - its team and PvE only, with characters intending to build community with other characters for success of settlement.
1 is past its refresh window. Old, not wrong.