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Last Chivalry

Last Orders is a storytelling environment centered on the tragic end of Arthurian chivalry. Charlemagne’s rule over the Carolingian Franks has begun, and Pope Adrian I stands secure within the Papal States, sheltered by the defeat of the Lombards. In Brittany, old borders burn once more, as long-simmering tensions flare with the return of Roland of Nantes. The local kings of the Bretons have united in defense of their realms against Frankish encroachment, yet unity frays as upstart lords return from foreign wars demanding titles, rank, and recognition—claims forged not in Breton soil, but in Lombard blood. The Last Orders are the remnants of monastic knightly orders founded by those Knights of the Round Table who returned to Brittany after Arthur’s fall at Camlann and his journey to Avalon. Once warriors, they became hermits and monks, binding themselves to oaths older than crowns or law. Centuries later, only a few remain. This is their tragedy: the slow decay of sacred vows in a brutal medieval world where law replaces honor, and power outweighs virtue. Last Orders stands at the threshold between history and legend. Listed as historical, there are and may be some fantasy elements, but very light fantasy.

Unclaimed — everything here was measured. Claim this game

lastchivalry.org 1095answering since 16 Aug 2026

1 connected

measured

Connect screen

read as text
                                               |
      Last Chivalry                           -x-
                                               |
              v .   ._, |_  .,
           `-._\/  .  \ /    |/_
               \\  _\, y | \//
         _\_.___\\, \\/ -.\||
           `7-,--.`._||  / / ,
           /'     `-. `./ / |/_.'
                     |    |//
                     |_    /
                     |-   |
                     |   =|
                     |    |
--------------------/ ,  . \--------._
          ASCII Art modified from jg  +-------------------------+
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com
%% Type 'help' to learn how to play.  Type 'tour' to connect to a temporary character to explore.
as sent by the server 97×19 16-colour SGR captured

Connections by hour

Busiest Monday, Thursday, Friday, Saturday and Sunday 01:00–17:59. 33 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 00:00
Tue1 2 01:00
Wed1 2 04:00
Thu1 2 01:002
Fri2 2 01:0012
Sat2 2 01:0012
Sun1 2 01:007

How many, over time

Typically 1 on, peaking at 2, over 15 of 90 days. Up about 27% from the start of the range to the end.

days in UTC · 2 Jun 2026 – 30 Aug 2026

2 Jun 2026 — no measurement3 Jun 2026 — no measurement4 Jun 2026 — no measurement5 Jun 2026 — no measurement6 Jun 2026 — no measurement7 Jun 2026 — no measurement8 Jun 2026 — no measurement9 Jun 2026 — no measurement10 Jun 2026 — no measurement11 Jun 2026 — no measurement12 Jun 2026 — no measurement13 Jun 2026 — no measurement14 Jun 2026 — no measurement15 Jun 2026 — no measurement16 Jun 2026 — no measurement17 Jun 2026 — no measurement18 Jun 2026 — no measurement19 Jun 2026 — no measurement20 Jun 2026 — no measurement21 Jun 2026 — no measurement22 Jun 2026 — no measurement23 Jun 2026 — no measurement24 Jun 2026 — no measurement25 Jun 2026 — no measurement26 Jun 2026 — no measurement27 Jun 2026 — no measurement28 Jun 2026 — no measurement29 Jun 2026 — no measurement30 Jun 2026 — no measurement1 Jul 2026 — no measurement2 Jul 2026 — no measurement3 Jul 2026 — no measurement4 Jul 2026 — no measurement5 Jul 2026 — no measurement6 Jul 2026 — no measurement7 Jul 2026 — no measurement8 Jul 2026 — no measurement9 Jul 2026 — no measurement10 Jul 2026 — no measurement11 Jul 2026 — no measurement12 Jul 2026 — no measurement13 Jul 2026 — no measurement14 Jul 2026 — no measurement15 Jul 2026 — no measurement16 Jul 2026 — no measurement17 Jul 2026 — no measurement18 Jul 2026 — no measurement19 Jul 2026 — no measurement20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — 1 player, every one of 1 probe17 Aug 2026 — 1 on average, 1–2 across 12 probes18 Aug 2026 — 1 on average, 1–2 across 12 probes19 Aug 2026 — 1 on average, 1–2 across 12 probes20 Aug 2026 — 1 on average, 1–2 across 12 probes21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 1 on average, 1–2 across 12 probes23 Aug 2026 — 1 on average, 1–2 across 12 probes24 Aug 2026 — 1 on average, 1–2 across 12 probes25 Aug 2026 — 1 on average, 1–2 across 12 probes26 Aug 2026 — 2 players, every one of 12 probes27 Aug 2026 — 2 players, every one of 12 probes28 Aug 2026 — 2 players, every one of 12 probes29 Aug 2026 — 1 on average, 1–2 across 11 probes30 Aug 2026 — 1 on average, 1–2 across 11 probes
2 at the top 15 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 2 Jun–8 Jun: not measured
  • 9 Jun–15 Jun: not measured
  • 16 Jun–22 Jun: not measured
  • 23 Jun–29 Jun: not measured
  • 30 Jun–6 Jul: not measured
  • 7 Jul–13 Jul: not measured
  • 14 Jul–20 Jul: not measured
  • 21 Jul–27 Jul: not measured
  • 28 Jul–3 Aug: not measured
  • 4 Aug–10 Aug: not measured
  • 11 Aug–17 Aug: typically 1, peak 2, 2 days counted, 5 days not measured
  • 18 Aug–24 Aug: typically 1, peak 2, 7 days counted
  • 25 Aug–30 Aug: typically 2, peak 2, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 15 days we have measured. No day we measured was unreachable. 75 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 2 Jun – 15 Aug: 75 days not measured

What changed

  1. 18 Aug 2026 NAME recorded as Last Chivalry (staff)
  2. 16 Aug 2026 endpoint recorded as lastchivalry.org 1095 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

name
Last Chivalry
codebase
AresMUSH
genre
Historical
status
Open
website
https://lastchivalry.org
description
Last Orders is a storytelling environment centered on the tragic end of Arthurian chivalry. Charlemagne’s rule over the Carolingian Franks has begun, and Pope Adrian I stands secure within the Papal States, sheltered by the defeat of the Lombards. In Brittany, old borders burn once more, as long-simmering tensions flare with the return of Roland of Nantes. The local kings of the Bretons have united in defense of their realms against Frankish encroachment, yet unity frays as upstart lords return from foreign wars demanding titles, rank, and recognition—claims forged not in Breton soil, but in Lombard blood. The Last Orders are the remnants of monastic knightly orders founded by those Knights of the Round Table who returned to Brittany after Arthur’s fall at Camlann and his journey to Avalon. Once warriors, they became hermits and monks, binding themselves to oaths older than crowns or law. Centuries later, only a few remain. This is their tragedy: the slow decay of sacred vows in a brutal medieval world where law replaces honor, and power outweighs virtue. Last Orders stands at the threshold between history and legend. Listed as historical, there are and may be some fantasy elements, but very light fantasy.