INFINIUM [unclaimed]
telnet infiniumgame.com 6060
Players now: no count (nothing here says why)
Reachable: 94.2% of the last 90 days
Longest outage: 3d 18h
When people are on (UTC)
Busiest Monday small hours, 00:00–00:59. 1 hour on Thursday has no measurement
yet.
Mon — peak 2 at 00:00
Tue — peak 2 at 15:00, nobody on 13:00–13:59
Wed — peak 2 at 01:00, nobody on 14:00–15:59
Thu — peak 1 at 00:00, nobody on 13:00–13:59, 1 hour not measured
Fri — peak 1 at 00:00, nobody on 17:00–20:59
Sat — peak 2 at 22:00, nobody on 01:00–01:59
Sun — peak 2 at 04:00
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (29 Jul 2026 – 26 Oct 2026, UTC)
Typically 0 on, peaking at 3, over 67 of 90 days. Down about 27% from the start
of the range to the end.
29 Jul–4 Aug: not measured
5 Aug–11 Aug: not measured
12 Aug–18 Aug: typically 1, peak 1, 1 day counted, 6 days not measured
19 Aug–25 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
26 Aug–1 Sep: typically 0, peak 2, 7 days counted
2 Sep–8 Sep: typically 1, peak 3, 7 days counted
9 Sep–15 Sep: typically 0, peak 2, 7 days counted
16 Sep–22 Sep: typically 0, peak 2, 7 days counted
23 Sep–29 Sep: typically 0, peak 1, 7 days counted
30 Sep–6 Oct: typically 0, peak 1, 7 days counted
7 Oct–13 Oct: typically 0, peak 1, 7 days counted
14 Oct–20 Oct: typically 1, peak 3, 7 days counted
21 Oct–26 Oct: typically 1, peak 1, 6 days counted
earlier: ?from=2026-04-30&to=2026-07-28&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 94.2% of the 70 days we have measured. 6 days unreachable. Longest
outage 3d 18h (timed out). 20 days predate anything we measured.
29 Jul – 17 Aug: 20 days not measured
21 Aug – 25 Aug: 5 days unreachable (timed out)
23 Sep: 1 day unreachable (connection refused)
Capabilities (0 of 3 disagree)
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
name Infinium (declared, 9w, stale)
crawl delay -1 (declared, 2h)
codebase DikuMUD (measured, 2h)
Connect screen
[connect screen: 47 lines, text only]
__ __ __ ______ __ __ __ __ __ __ __ __
/\ \ /\ "-.\ \ /\ ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./ \
\ \ \\ \ \-. \\ \ __\\ \ \\ \ \-. \\ \ \\ \ \_\ \\ \ \-./\ \
\ \_\\ \_\\"\_\\ \_\ \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
\/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/ \/_/
A Unique Multi-User Dimension (MUD) Experience
Original DikuMUD by Hans Staerfeldt, Katja Nyboe
Tom Madsen, Michael Seifert, and Sebastian Hammer
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[Login]
What changed
2026-08-18 NAME recorded as Infinium (staff)
2026-08-18 endpoint recorded as infiniumgame.com 6060 (handshake)