INFINIUM [unclaimed]
telnet infiniumgame.com 6060
Players now: 1 (declared, 4m)
Reachable: 72.9% of the last 90 days
Longest outage: 3d 18h
When people are on (UTC)
Busiest Monday, Tuesday, Wednesday and Saturday afternoons, 12:00–14:59. 87
hours across the week have no measurement yet.
Mon — peak 2 at 01:00, 13 hours not measured
Tue — peak 2 at 00:00, 12 hours not measured
Wed — peak 2 at 00:00, nobody on 04:00–04:59, 14 hours not measured
Thu — peak 1 at 01:00, nobody on 03:00–03:59, 12 hours not measured
Fri — peak 1 at 01:00, nobody on 21:00–21:59, 12 hours not measured
Sat — peak 2 at 13:00, nobody on 03:00–03:59, 12 hours not measured
Sun — peak 1 at 01:00, 12 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (4 Jun 2026 – 1 Sep 2026, UTC)
Typically 1 on, peaking at 2, over 12 of 90 days. Up about 41% from the start of
the range to the end.
4 Jun–10 Jun: not measured
11 Jun–17 Jun: not measured
18 Jun–24 Jun: not measured
25 Jun–1 Jul: not measured
2 Jul–8 Jul: not measured
9 Jul–15 Jul: not measured
16 Jul–22 Jul: not measured
23 Jul–29 Jul: not measured
30 Jul–5 Aug: not measured
6 Aug–12 Aug: not measured
13 Aug–19 Aug: typically 1, peak 1, 2 days counted, 5 days not measured
20 Aug–26 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
27 Aug–1 Sep: typically 1, peak 2, 6 days counted
earlier: ?from=2026-03-06&to=2026-06-03&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 72.9% of the 15 days we have measured. 5 days unreachable. Longest
outage 3d 18h (timed out). 75 days predate anything we measured.
4 Jun – 17 Aug: 75 days not measured
21 Aug – 25 Aug: 5 days unreachable (timed out)
Capabilities (0 of 3 disagree)
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
name Infinium (declared, 13d)
crawl delay -1 (declared, 4m)
codebase DikuMUD (measured, 4m)
Connect screen
[connect screen: 47 lines, text only]
__ __ __ ______ __ __ __ __ __ __ __ __
/\ \ /\ "-.\ \ /\ ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./ \
\ \ \\ \ \-. \\ \ __\\ \ \\ \ \-. \\ \ \\ \ \_\ \\ \ \-./\ \
\ \_\\ \_\\"\_\\ \_\ \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
\/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/ \/_/
A Unique Multi-User Dimension (MUD) Experience
Original DikuMUD by Hans Staerfeldt, Katja Nyboe
Tom Madsen, Michael Seifert, and Sebastian Hammer
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[Login]
What changed
2026-08-18 NAME recorded as Infinium (staff)
2026-08-18 endpoint recorded as infiniumgame.com 6060 (handshake)