mu*index
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INFINIUM [unclaimed]
telnet infiniumgame.com 6060

Players now: no count (nothing here says why)
Reachable: 94.2% of the last 90 days
Longest outage: 3d 18h

When people are on (UTC)
Busiest Monday small hours, 00:00–00:59. 1 hour on Thursday has no measurement
yet.

  Mon — peak 2 at 00:00
  Tue — peak 2 at 15:00, nobody on 13:00–13:59
  Wed — peak 2 at 01:00, nobody on 14:00–15:59
  Thu — peak 1 at 00:00, nobody on 13:00–13:59, 1 hour not measured
  Fri — peak 1 at 00:00, nobody on 17:00–20:59
  Sat — peak 2 at 22:00, nobody on 01:00–01:59
  Sun — peak 2 at 04:00

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (29 Jul 2026 – 26 Oct 2026, UTC)
Typically 0 on, peaking at 3, over 67 of 90 days. Down about 27% from the start
of the range to the end.

  29 Jul–4 Aug: not measured
  5 Aug–11 Aug: not measured
  12 Aug–18 Aug: typically 1, peak 1, 1 day counted, 6 days not measured
  19 Aug–25 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
  26 Aug–1 Sep: typically 0, peak 2, 7 days counted
  2 Sep–8 Sep: typically 1, peak 3, 7 days counted
  9 Sep–15 Sep: typically 0, peak 2, 7 days counted
  16 Sep–22 Sep: typically 0, peak 2, 7 days counted
  23 Sep–29 Sep: typically 0, peak 1, 7 days counted
  30 Sep–6 Oct: typically 0, peak 1, 7 days counted
  7 Oct–13 Oct: typically 0, peak 1, 7 days counted
  14 Oct–20 Oct: typically 1, peak 3, 7 days counted
  21 Oct–26 Oct: typically 1, peak 1, 6 days counted

  earlier: ?from=2026-04-30&to=2026-07-28&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 94.2% of the 70 days we have measured. 6 days unreachable. Longest
outage 3d 18h (timed out). 20 days predate anything we measured.

  29 Jul – 17 Aug: 20 days not measured
  21 Aug – 25 Aug: 5 days unreachable (timed out)
  23 Sep: 1 day unreachable (connection refused)

Capabilities (0 of 3 disagree)
  MSDP       measured: yes     declared: -
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: -

Declared by the game
  name       Infinium  (declared, 9w, stale)
  crawl delay -1  (declared, 2h)
  codebase   DikuMUD  (measured, 2h)

Connect screen
  [connect screen: 47 lines, text only]

  
  
  
        __   __   __   ______  __   __   __   __   __  __   __    __
       /\ \ /\ "-.\ \ /\  ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./  \
       \ \ \\ \ \-.  \\ \  __\\ \ \\ \ \-.  \\ \ \\ \ \_\ \\ \ \-./\ \
        \ \_\\ \_\\"\_\\ \_\   \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
         \/_/ \/_/ \/_/ \/_/    \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/  \/_/
  
               A Unique Multi-User Dimension (MUD) Experience
              Original DikuMUD by Hans Staerfeldt, Katja Nyboe
              Tom Madsen, Michael Seifert, and Sebastian Hammer
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
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  [Login]

What changed
  2026-08-18  NAME recorded as Infinium (staff)
  2026-08-18  endpoint recorded as infiniumgame.com 6060 (handshake)