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INFINIUM [unclaimed]
telnet infiniumgame.com 6060

Players now: 1  (declared, 4m)
Reachable: 72.9% of the last 90 days
Longest outage: 3d 18h

When people are on (UTC)
Busiest Monday, Tuesday, Wednesday and Saturday afternoons, 12:00–14:59. 87
hours across the week have no measurement yet.

  Mon — peak 2 at 01:00, 13 hours not measured
  Tue — peak 2 at 00:00, 12 hours not measured
  Wed — peak 2 at 00:00, nobody on 04:00–04:59, 14 hours not measured
  Thu — peak 1 at 01:00, nobody on 03:00–03:59, 12 hours not measured
  Fri — peak 1 at 01:00, nobody on 21:00–21:59, 12 hours not measured
  Sat — peak 2 at 13:00, nobody on 03:00–03:59, 12 hours not measured
  Sun — peak 1 at 01:00, 12 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (4 Jun 2026 – 1 Sep 2026, UTC)
Typically 1 on, peaking at 2, over 12 of 90 days. Up about 41% from the start of
the range to the end.

  4 Jun–10 Jun: not measured
  11 Jun–17 Jun: not measured
  18 Jun–24 Jun: not measured
  25 Jun–1 Jul: not measured
  2 Jul–8 Jul: not measured
  9 Jul–15 Jul: not measured
  16 Jul–22 Jul: not measured
  23 Jul–29 Jul: not measured
  30 Jul–5 Aug: not measured
  6 Aug–12 Aug: not measured
  13 Aug–19 Aug: typically 1, peak 1, 2 days counted, 5 days not measured
  20 Aug–26 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
  27 Aug–1 Sep: typically 1, peak 2, 6 days counted

  earlier: ?from=2026-03-06&to=2026-06-03&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 72.9% of the 15 days we have measured. 5 days unreachable. Longest
outage 3d 18h (timed out). 75 days predate anything we measured.

  4 Jun – 17 Aug: 75 days not measured
  21 Aug – 25 Aug: 5 days unreachable (timed out)

Capabilities (0 of 3 disagree)
  MSDP       measured: yes     declared: -
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: -

Declared by the game
  name       Infinium  (declared, 13d)
  crawl delay -1  (declared, 4m)
  codebase   DikuMUD  (measured, 4m)

Connect screen
  [connect screen: 47 lines, text only]

  
  
  
        __   __   __   ______  __   __   __   __   __  __   __    __
       /\ \ /\ "-.\ \ /\  ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./  \
       \ \ \\ \ \-.  \\ \  __\\ \ \\ \ \-.  \\ \ \\ \ \_\ \\ \ \-./\ \
        \ \_\\ \_\\"\_\\ \_\   \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
         \/_/ \/_/ \/_/ \/_/    \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/  \/_/
  
               A Unique Multi-User Dimension (MUD) Experience
              Original DikuMUD by Hans Staerfeldt, Katja Nyboe
              Tom Madsen, Michael Seifert, and Sebastian Hammer
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
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  [Login]

What changed
  2026-08-18  NAME recorded as Infinium (staff)
  2026-08-18  endpoint recorded as infiniumgame.com 6060 (handshake)