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Infinium

Unclaimed — everything here was measured. Claim this game

infiniumgame.com 6060answering since 18 Aug 2026

1 connected

declared

Connect screen

read as text


      __   __   __   ______  __   __   __   __   __  __   __    __
     /\ \ /\ "-.\ \ /\  ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./  \
     \ \ \\ \ \-.  \\ \  __\\ \ \\ \ \-.  \\ \ \\ \ \_\ \\ \ \-./\ \
      \ \_\\ \_\\"\_\\ \_\   \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
       \/_/ \/_/ \/_/ \/_/    \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/  \/_/

             A Unique Multi-User Dimension (MUD) Experience
            Original DikuMUD by Hans Staerfeldt, Katja Nyboe
            Tom Madsen, Michael Seifert, and Sebastian Hammer




















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                                                           ((((((((((((((,***//[
                                                 ((((((((((/*,. .....,.,,,,*,..*
                                        ( ((((((((/,..,.,,,.****,********,,** **
                                      ( ((((/...,,,,,*,/***,/**/***//*,*****/ //
                                  ((/(/,.,.,,*,*,**/*/,,,/******/*/(/**///// **,
                               ((,...,,,,****,***//**//*/,((//**/*((((/*(/* ((//
                         ((((...,,**,**,*,*/****////////*(//(/((((///* // ////(/
                      ((((,.,,,,***/,*/*/*(//*/ ***//*(*/( */( *//(/(*(/ / (*((/
                    ((/..,,*,,****/****/****((/**/((// (((****/((// /(/ // (/(**
                 ((*.,,,*,/*/***(//(/(*/ (*(*( (((((/*///(*//(((///((*/(( (**( /
             ((**..,,***,***(/**/,(*/((/( / ((*( ((((/  /(/* (  //(*(/(((*/* *(/
           ((*.,,*,/**,//**(***/ /*((((*(  */( /*/*((/((/ ///*//*/(( ((( /(/ *.%
         ((,,.,,,/** (*/(///*//// *//(/ (  (/( **/*(/ *((*//(( / (/(** / // ((
[Login]
as sent by the server 80×47 16-colour SGR captured

Connections by hour

Busiest Monday and Tuesday afternoons, 12:00–14:59. 24 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:002
Tue2 2 00:0012
Wed0 2 00:008
Thu0 1 00:00
Fri0 1 00:002
Sat0 2 13:00
Sun1 2 02:00

How many, over time

Typically 1 on, peaking at 3, over 21 of 30 days. Up about 66% from the start of the range to the end.

days in UTC · 12 Aug 2026 – 10 Sep 2026

12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 2 probes19 Aug 2026 — 0 on average, 0–1 across 10 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 on average, 1–2 across 9 probes22 Aug 2026 — no measurement23 Aug 2026 — no measurement24 Aug 2026 — no measurement25 Aug 2026 — 0 on average, 0–2 across 3 probes26 Aug 2026 — 0 on average, 0–1 across 7 probes27 Aug 2026 — 0 on average, 0–1 across 11 probes28 Aug 2026 — 0 on average, 0–1 across 7 probes29 Aug 2026 — 1 player, every one of 12 probes30 Aug 2026 — 2 players, every one of 11 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 0 on average, 0–2 across 8 probes2 Sep 2026 — 0 on average, 0–1 across 10 probes3 Sep 2026 — 0 on average, 0–1 across 10 probes4 Sep 2026 — 1 on average, 1–2 across 12 probes5 Sep 2026 — 1 on average, 1–2 across 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 on average, 1–3 across 12 probes8 Sep 2026 — 1 on average, 0–2 across 10 probes9 Sep 2026 — 0 on average, 0–1 across 10 probes10 Sep 2026 — 1 player, every one of 6 probes
3 at the top 21 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 12 Aug–18 Aug: typically 1, peak 1, 1 day counted, 6 days not measured
  • 19 Aug–25 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
  • 26 Aug–1 Sep: typically 0, peak 2, 7 days counted
  • 2 Sep–8 Sep: typically 1, peak 3, 7 days counted
  • 9 Sep–10 Sep: typically 1, peak 1, 2 days counted

Reachable

reachable · last 90 days

Reachable 83.4% of the 24 days we have measured. 5 days unreachable. Longest outage 3d 18h (timed out). 66 days predate anything we measured.

90 days ago today
reachable
83.4%
longest outage
3d 18h
last cause
timed out
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 13 Jun – 17 Aug: 66 days not measured
  • 21 Aug – 25 Aug: 5 days unreachable (timed out)

What changed

  1. 18 Aug 2026 NAME recorded as Infinium (staff)
  2. 18 Aug 2026 endpoint recorded as infiniumgame.com 6060 (handshake)

Capabilities

None of the 3 disagree.
capability measured declared age
MSDP ● offered – silent
MSSP ● offered – silent
MXP ● offered – silent

Declared by the game

name
Infinium
crawl delay
-1
codebase
DikuMUD