INFINIUM [unclaimed]
telnet infiniumgame.com 6060
Players now: 0 (declared, 1h)
Reachable: 83.6% of the last 90 days
Longest outage: 3d 18h
When people are on (UTC)
Busiest Monday and Tuesday afternoons, 12:00–14:59. 23 hours across the week
have no measurement yet.
Mon — peak 2 at 00:00, 2 hours not measured
Tue — peak 2 at 00:00, 12 hours not measured
Wed — peak 2 at 00:00, nobody on 14:00–15:59, 8 hours not measured
Thu — peak 1 at 00:00, nobody on 18:00–19:59
Fri — peak 2 at 12:00, nobody on 18:00–18:59, 1 hour not measured
Sat — peak 2 at 13:00, nobody on 03:00–03:59
Sun — peak 2 at 02:00
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (29 Jul 2026 – 8 Aug 2026, UTC)
No measurement in this range.
Reachable (last 90 days)
Reachable 83.6% of the 24 days we have measured. 5 days unreachable. Longest
outage 3d 18h (timed out). 66 days predate anything we measured.
13 Jun – 17 Aug: 66 days not measured
21 Aug – 25 Aug: 5 days unreachable (timed out)
Capabilities (0 of 3 disagree)
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
name Infinium (declared, 3w)
crawl delay -1 (declared, 1h)
codebase DikuMUD (measured, 1h)
Connect screen
[connect screen: 47 lines, text only]
__ __ __ ______ __ __ __ __ __ __ __ __
/\ \ /\ "-.\ \ /\ ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./ \
\ \ \\ \ \-. \\ \ __\\ \ \\ \ \-. \\ \ \\ \ \_\ \\ \ \-./\ \
\ \_\\ \_\\"\_\\ \_\ \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
\/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/ \/_/
A Unique Multi-User Dimension (MUD) Experience
Original DikuMUD by Hans Staerfeldt, Katja Nyboe
Tom Madsen, Michael Seifert, and Sebastian Hammer
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[Login]
What changed
2026-08-18 NAME recorded as Infinium (staff)
2026-08-18 endpoint recorded as infiniumgame.com 6060 (handshake)