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INFINIUM [unclaimed]
telnet infiniumgame.com 6060

Players now: 1  (declared, 1h)
Reachable: 83.2% of the last 90 days
Longest outage: 3d 18h

When people are on (UTC)
Busiest Monday and Tuesday afternoons, 12:00–14:59. 24 hours across the week
have no measurement yet.

  Mon — peak 2 at 00:00, 2 hours not measured
  Tue — peak 2 at 00:00, 12 hours not measured
  Wed — peak 2 at 00:00, nobody on 14:00–15:59, 8 hours not measured
  Thu — peak 1 at 00:00, nobody on 18:00–19:59
  Fri — peak 1 at 00:00, nobody on 16:00–16:59, 2 hours not measured
  Sat — peak 2 at 13:00, nobody on 03:00–03:59
  Sun — peak 2 at 02:00

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (2 Jun 2026 – 30 Aug 2026, UTC)
Typically 1 on, peaking at 2, over 10 of 90 days. Up about 28% from the start of
the range to the end.

  2 Jun–8 Jun: not measured
  9 Jun–15 Jun: not measured
  16 Jun–22 Jun: not measured
  23 Jun–29 Jun: not measured
  30 Jun–6 Jul: not measured
  7 Jul–13 Jul: not measured
  14 Jul–20 Jul: not measured
  21 Jul–27 Jul: not measured
  28 Jul–3 Aug: not measured
  4 Aug–10 Aug: not measured
  11 Aug–17 Aug: not measured
  18 Aug–24 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
  25 Aug–30 Aug: typically 0, peak 2, 6 days counted

  earlier: ?from=2026-03-04&to=2026-06-01&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 83.2% of the 24 days we have measured. 5 days unreachable. Longest
outage 3d 18h (timed out). 66 days predate anything we measured.

  13 Jun – 17 Aug: 66 days not measured
  21 Aug – 25 Aug: 5 days unreachable (timed out)

Capabilities (0 of 3 disagree)
  MSDP       measured: yes     declared: -
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: -

Declared by the game
  name       Infinium  (declared, 3w)
  crawl delay -1  (declared, 1h)
  codebase   DikuMUD  (measured, 1h)

Connect screen
  [connect screen: 47 lines, text only]

  
  
  
        __   __   __   ______  __   __   __   __   __  __   __    __
       /\ \ /\ "-.\ \ /\  ___\/\ \ /\ "-.\ \ /\ \ /\ \/\ \ /\ "-./  \
       \ \ \\ \ \-.  \\ \  __\\ \ \\ \ \-.  \\ \ \\ \ \_\ \\ \ \-./\ \
        \ \_\\ \_\\"\_\\ \_\   \ \_\\ \_\\"\_\\ \_\\ \_____\\ \_\ \ \_\
         \/_/ \/_/ \/_/ \/_/    \/_/ \/_/ \/_/ \/_/ \/_____/ \/_/  \/_/
  
               A Unique Multi-User Dimension (MUD) Experience
              Original DikuMUD by Hans Staerfeldt, Katja Nyboe
              Tom Madsen, Michael Seifert, and Sebastian Hammer
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
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  [Login]

What changed
  2026-08-18  NAME recorded as Infinium (staff)
  2026-08-18  endpoint recorded as infiniumgame.com 6060 (handshake)