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Indeterminate Destiny

Unclaimed — everything here was measured. Claim this game

shryp.ashendust.com 2000answering since 31 Jul 2026

1 connected

declared

Connect screen

read as text
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       (-(-(-(-(---''

                             Indeterminate Destiny
             Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
             Tom Madsen, Michael Seifert, and Sebastian Hammer
             Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                ROM 2.4 copyright (c) 1993-1995 Russ Taylor
                ROT 1.4 copyright (c) 1996-1997 Russ Walsh

Which soul dares seek abandonment?
as sent by the server 79×52 16-colour SGR captured

Connections by hour

Busiest every day, 00:00–23:59. 17 hours across the week have no measurement yet. 15 hours across the week answered but produced no count.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:00
Tue2 2 00:00
Wed2 2 00:00 1
Thu2 2 01:007 4
Fri2 2 01:007 4
Sat1 2 01:003 6
Sun2 2 00:00

How many, over time

Typically 2 on, peaking at 3, over 10 of 11 days. Up about 17% from the start of the range to the end.

days in UTC · 20 Aug 2026 – 30 Aug 2026

27 Aug 2026 — probed, no count could be read20 Aug 2026 — 2 players, every one of 1 probe21 Aug 2026 — 2 players, every one of 3 probes22 Aug 2026 — 2 players, every one of 1 probe23 Aug 2026 — 2 on average, 2–3 across 3 probes24 Aug 2026 — 2 players, every one of 1 probe25 Aug 2026 — 2 players, every one of 2 probes26 Aug 2026 — 2 players, every one of 1 probe27 Aug 2026 — probed, no count could be read28 Aug 2026 — 3 players, every one of 1 probe29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes
3 at the top 10 of 11 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 20 Aug–26 Aug: typically 2, peak 3, 7 days counted
  • 27 Aug–30 Aug: typically 2, peak 3, 3 days counted, 1 day probed without a count

Reachable

reachable · last 90 days

Reachable 100.0% of the 27 days we have measured. No day we measured was unreachable. 63 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 13 Jun – 14 Aug: 63 days not measured

What changed

  1. 24 Aug 2026 capability.mssp.measured changed from false to true (handshake)
  2. 23 Aug 2026 capability.mssp.measured changed from true to false (handshake)
  3. 23 Aug 2026 capability.mssp.measured changed from false to true (handshake)
  4. 31 Jul 2026 endpoint recorded as shryp.ashendust.com 2000 (handshake)

Capabilities

None of the 15 disagree.
capability measured declared age
MCCP ● offered ◇ claimed
MSDP ● offered ◇ claimed
MSSP ● offered – silent
MXP ● offered ◇ claimed
ANSI – silent ◇ claimed
ATCP – silent ◇ claimed
GMCP – silent ✕ denied
MCP – silent ✕ denied
MSP – silent ◇ claimed
PUEBLO – silent ✕ denied
TLS – silent ✕ denied
UTF-8 – silent ◇ claimed
VT100 – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed
ZMP – silent ✕ denied

Declared by the game

contact
[email protected]
language
English
genre
None
gamesystem
D&D
helpfiles
417
rooms
3810
levels
101
pay for perks
0
adult material
0
player cities
0
player guilds
1
quest system
1
world originality
0
hostname
shryp.ashendust.com
crawl delay
-1
codebase
Diku Merc Rom Rot
ip
51.161.59.8
name
Indeterminate Destiny
port
2000
created
1998
location
United States of America
gameplay
Hack and Slash
subgenre
None
mobiles
1437
resets
5889
races
10
areas
47
objects
1812
skills
330
newbie friendly
1
family
Custom
pay to play
0
status
Live
classes
14
hiring coders
0
hiring builders
1
multiclassing
0
player clans
1
multiplaying
1
roleplaying
0
player crafting
1
playerkilling
0
training system
0