HoloMUCK
Unclaimed — everything here was measured. Claim this game
holomuck.org 5757answering since 31 Jul 2026
1 connected
measured
Connect screen
oo Welcome oo to oo oo
oooo oo oooo oooo oo oooo
oooooo oooo oooooo oooooo oooo oooooo
oo ooo ooo oo ooo oo ooooooooo oo ooo
o ooo ooo o ooo o ooo o ooo o ooo oo
ooooooooo oooo ooo oooo ooo ooo o o oooo ooo oooo
ooo ooo o oooooo ooo oooooo ooo ooo o oo oo oooooo oooooo
ooo ooo oo oo oo ooo oo oo ooo ooo oo oo oo oo ooo ooo
oooo oooooo oooooo oooo oooooo oooo oooooo oooooo oooooo oooo ooo
oooo oooo oooo oooo oooo oooo oooo oooo oooo oooo ooo
oo oo oo oo
o o o o
We have lost another one of our own.
Requiescat in pace, Sjade.
(Sjade was site wiz. But not to worry; I'm told
the plan is to keep Holo running right where it is.)
read as text
oo Welcome oo to oo oo
oooo oo oooo oooo oo oooo
oooooo oooo oooooo oooooo oooo oooooo
oo ooo ooo oo ooo oo ooooooooo oo ooo
o ooo ooo o ooo o ooo o ooo o ooo oo
ooooooooo oooo ooo oooo ooo ooo o o oooo ooo oooo
ooo ooo o oooooo ooo oooooo ooo ooo o oo oo oooooo oooooo
ooo ooo oo oo oo ooo oo oo ooo ooo oo oo oo oo ooo ooo
oooo oooooo oooooo oooo oooooo oooo oooooo oooooo oooooo oooo ooo
oooo oooo oooo oooo oooo oooo oooo oooo oooo oooo ooo
oo oo oo oo
o o o o
We have lost another one of our own.
Requiescat in pace, Sjade.
(Sjade was site wiz. But not to worry; I'm told
the plan is to keep Holo running right where it is.)Connections by hour
Busiest every day, 00:00–23:59.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 1 | 1 | 00:00 | – | – |
| Tue | 1 | 2 | 20:00 | – | – |
| Wed | 1 | 1 | 00:00 | – | – |
| Thu | 1 | 1 | 00:00 | – | – |
| Fri | 1 | 1 | 00:00 | – | – |
| Sat | 1 | 1 | 00:00 | – | – |
| Sun | 1 | 1 | 00:00 | – | – |
How many, over time
Typically 1 on, peaking at 2, over 26 of 90 days. Steady across the range.
days in UTC · 23 Jul 2026 – 20 Oct 2026
2 at the top
26 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 23 Jul–29 Jul: not measured
- 30 Jul–5 Aug: not measured
- 6 Aug–12 Aug: not measured
- 13 Aug–19 Aug: not measured
- 20 Aug–26 Aug: not measured
- 27 Aug–2 Sep: probed, no count could be read
- 3 Sep–9 Sep: probed, no count could be read
- 10 Sep–16 Sep: probed, no count could be read
- 17 Sep–23 Sep: probed, no count could be read
- 24 Sep–30 Sep: typically 1, peak 2, 7 days counted
- 1 Oct–7 Oct: typically 1, peak 2, 7 days counted
- 8 Oct–14 Oct: typically 1, peak 1, 7 days counted
- 15 Oct–20 Oct: typically 1, peak 1, 5 days counted, 1 day not measured
Reachable
reachable · last 90 days
Reachable 74.3% of the 68 days we have measured. 18 days unreachable. Longest outage 16d 18h (timed out). 8 days predate anything we measured. 14 days went unmeasured — we were not watching.
90 days ago
today
- reachable
- 74.3%
- longest outage
- 16d 18h
- last cause
- timed out
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 23 Jul – 30 Jul: 8 days not measured
- 1 Aug – 14 Aug: 14 days not measured
- 15 Aug – 1 Sep: 18 days unreachable (timed out)
What changed
- 31 Jul 2026 endpoint recorded as holomuck.org 5757 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent |
Declared by the game
- name
- HoloMUCK
- codebase
- MUCK
1 is past its refresh window. Old, not wrong.