mu*index
reading
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HIDDEN WORLDS [unclaimed]
telnet hiddenworldsmud.com 4040

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 132 hours across the week have
no measurement yet. 36 hours across the week answered but produced no count.

  Mon — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Tue — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Wed — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Thu — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Fri — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sat — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sun — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (2 Jun 2026 – 30 Aug 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 17 days we have measured. No day we measured was
unreachable. 59 days predate anything we measured. 14 days went unmeasured — we
were not watching.

  2 Jun – 30 Jul: 59 days not measured
  1 Aug – 14 Aug: 14 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   Merc  (measured, 85m)
  name       Hidden Worlds  (declared, 2w)

Connect screen
  [connect screen: 25 lines, text only]

         __    __     __     _____         _____       _______     __    __
        |  |\ |  |\  |  |\  |     \\     /|     \    /|       |  /|  \ /|  |
        |  | \|  | \ |  | | |   _  \\   | |   _  \  | |   ____| / |   \ |  |
        |  |_ |  |  ||  | | |  | |  |\  | |  | |  | | |  |__ / |  |    \|  |
        |  ____  |  ||  | | |  | |  | | | |  | |  | | |   __|  |  |        |
        |  |  |  |  ||  | | |  |_|  |/  | |  |_|  | | |  |___\_|  |  |\    |
        |  | /|  | / |  | | |      //   | |      /  | |       | \ |  |\\   |
        |__|/ |__|/  |__|/  |_____//     \|_____/    \|_______|  \|__| \\__|
                                     \|/
         ........     .......      ---*---
          :MM'         :MT           /|\            jF           jF
          jMT         jMT                          :y          :y
         ,MM     j   ,MM      ,j'";g   -gg'.j+#,  jg      ./'";jg   ,j'";
         dMD   ,MT  dMD     ,+'   |M   .MT/      ,MT    ,+P   ,MT   \M.
        jMP   ,gM  jMp     jM'   .MT   jM/      ,gM    ,MT   ,gM     'i\
        +M'  ;:M`. mT      MM   ,+T   ,MT       :M| .  +M    :M|   +  ,+T
         T|/'  Mxr/'       qMxxxr'    dP        |Mr/   'M#xxrRc.    T|T/
  
   Diku Mud was originally created by Hans Henrik Staerfeldt, Katja Nyboe,
            Tom Madsen, Michael Seifert, and Sebastian Hammer.
  
    Special credit goes to Hatchet, Furey and Kahn, for Merc code,
                 without whom it wouldn't be possible.
  
  By what name do you wish to be known?

What changed
  2026-07-31  endpoint recorded as hiddenworldsmud.com 4040 (handshake)