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HEXONYX [unclaimed]
telnet mud.hexonyx.com 7777

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 135 hours across the week have
no measurement yet. 33 hours across the week answered but produced no count.

  Mon — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Tue — no count in any hour, 19 hours not measured, 5 hours probed but
  uncountable
  Wed — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Thu — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Fri — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sat — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sun — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (3 Jun 2026 – 31 Aug 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 18 days we have measured. No day we measured was
unreachable. 58 days predate anything we measured. 14 days went unmeasured — we
were not watching.

  3 Jun – 30 Jul: 58 days not measured
  1 Aug – 14 Aug: 14 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   CircleMUD  (measured, 15m)
  name       HexOnyx  (declared, 2w)

Connect screen
  [connect screen: 45 lines, text only]

  
                                         /\
                                        /  \
                                       / /\ \
                                       \ \/ /
                                       _\__/_
                                       >-==-<
                                      (=O==O=)
                                       >-==-<
                                      (=O==O=)
                                       >-==-<
                                      (=O==O=)
                                       >-==-<
                                      (=O==O=)
                            ___________======___________
                           /  _______/        \_______  \
                          /  /       \/\/\/\/\/       \  \
    +-===================/  /=========|  ||  |=========\  \=================-+
    |:::::::::::::::::::/  /::::::::::|  ||  |::::::::::\  \:::::::::::::::::|
    |______:______::::::\  \:::::::::__________:::::::::/  /:::::::::::::::::|
    |\_  _/:\_  _/:::::::\__\:::::::/          \:::::::/__/::::::::::::::::::|
    |:|  |:::|  |:::::::___::::___ /   ______   \:::::::::::::::::___::::___:|
    |:|  |:::|  |:______\  \::/  //   /  ||  \   \____:______::::_\  \::/  /:|
    |:|  |___|  |/ _____/\  \/  //   /|  ||  |\   \   \|  |  \::/  \  \/  /::|
    |:|         || |__::::\    //   /:|  ||  |:\   \   \  |\  \/  /:\    /:::|
    |:|  _____  || ___\:::/    \\   \:|  ||  |:/   / \    |:\    /::/    \:::|
    |:|  |:::|  || \___::/  /\  \\   \|  ||  |/   /  |\   |:/   /::/  /\  \::|
    |:|  |:::|  |\_____\/__/::\__\\   \______/   /|__|:\__|/   /::/__/::\__\:|
    |:|  |:::|  |::::::::::::::::::\            /:::::::::/___/::::::::::::::|
    |:|__|:::|__|:::::::::::::::::::\__________/:::::::::::::::::::::::::::::|
    |:::::::::::::::::::::::::::::::::|  ||  |:::::::::::::::::::::::::::::::|
    +-================================/  ||  \==============================-+
                                     /  /  \  \
   Current code by                  /   \  /   \     Originally Implemented by
   Opie, Cecil, Grape,             /     \/     \            Yaz, Pythe & Guru
   Inverse, Swipe, Marduk,         \  /\    /\  /     Currently Implemented by
   Taleden & Xiahou                 \/  \  /  \/          Opie, Scipio, Albus,
                                         \/                 Tremaine & Abelgar
  
                      Based on CircleMUD 3.0 by Jeremy Elson
                        A derivative of DikuMUD (GAMMA 0.0)
                      by Hans-Henrik Staerfeldt, Katja Nyboe,
                 Tom Madsen, Michael Seifert, and Sebastian Hammer
  
  By what name do you wish to be known?

What changed
  2026-07-31  endpoint recorded as mud.hexonyx.com 7777 (handshake)