mu*index
reading
plain text
theme

HellYeah!

Unclaimed — everything here was measured. Claim this game

moo.hellyeah.com 7777answering since 18 Aug 2026

2 connected

measured

Connect screen

read as text
                                        _     _
 _ __ ___   ___   ___  _   _  ___  __ _| |__ | |
| '_ ` _ \ / _ \ / _ \| | | |/ _ \/ _` | '_ \| |
| | | | | | (_) | (_) | |_| |  __/ (_| | | | |_|
|_| |_| |_|\___/ \___/ \__, |\___|\__,_|_| |_(_)
                       |___/                           since 1997!

       *note!*
       you WILL need to re-create accounts!
       bummer, yes!  neccessary, yes!
       [email protected] for assistance and whatnot.
       use "create <playername> <password>" to create your account again!
       sorry!  CAIS Internet has made this neccessary.

                                               - the management
as sent by the server 73×15 no colour captured

Connections by hour

Busiest every day, small hours, 00:00–00:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 00:00
Tue2 2 00:00
Wed1 2 00:00
Thu1 2 00:00
Fri1 2 00:00
Sat1 2 00:00
Sun1 2 00:00

How many, over time

Typically 2 on, peaking at 2, over 23 of 30 days. Up about 100% from the start of the range to the end.

days in UTC · 11 Aug 2026 – 9 Sep 2026

11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 3 probes19 Aug 2026 — 1 player, every one of 12 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 player, every one of 12 probes22 Aug 2026 — 1 player, every one of 12 probes23 Aug 2026 — 1 player, every one of 12 probes24 Aug 2026 — 1 player, every one of 12 probes25 Aug 2026 — 1 player, every one of 12 probes26 Aug 2026 — 1 player, every one of 12 probes27 Aug 2026 — 1 player, every one of 12 probes28 Aug 2026 — 1 on average, 1–2 across 11 probes29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 2 players, every one of 12 probes2 Sep 2026 — 2 players, every one of 12 probes3 Sep 2026 — 2 players, every one of 12 probes4 Sep 2026 — 2 players, every one of 12 probes5 Sep 2026 — 2 players, every one of 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 11 probes
2 at the top 23 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 11 Aug–17 Aug: not measured
  • 18 Aug–24 Aug: typically 1, peak 1, 7 days counted
  • 25 Aug–31 Aug: typically 1, peak 2, 7 days counted
  • 1 Sep–7 Sep: typically 2, peak 2, 7 days counted
  • 8 Sep–9 Sep: typically 2, peak 2, 2 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 23 days we have measured. No day we measured was unreachable. 67 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 12 Jun – 17 Aug: 67 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as moo.hellyeah.com 7777 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

name
HellYeah!
codebase
LambdaMOO 1.8.2