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HellYeah!

Unclaimed — everything here was measured. Claim this game

moo.hellyeah.com 7777answering since 18 Aug 2026

3 connected

measured

Connect screen

read as text
                                        _     _
 _ __ ___   ___   ___  _   _  ___  __ _| |__ | |
| '_ ` _ \ / _ \ / _ \| | | |/ _ \/ _` | '_ \| |
| | | | | | (_) | (_) | |_| |  __/ (_| | | | |_|
|_| |_| |_|\___/ \___/ \__, |\___|\__,_|_| |_(_)
                       |___/                           since 1997!

       *note!*
       you WILL need to re-create accounts!
       bummer, yes!  neccessary, yes!
       [email protected] for assistance and whatnot.
       use "create <playername> <password>" to create your account again!
       sorry!  CAIS Internet has made this neccessary.

                                               - the management
as sent by the server 73×15 no colour captured

Connections by hour

Busiest every day, 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:00– –
Tue2 3 22:00– –
Wed2 3 00:00– –
Thu2 2 00:00– –
Fri2 2 00:00– –
Sat2 2 00:00– –
Sun2 2 00:00– –

How many, over time

Typically 2 on, peaking at 5, over 63 of 90 days. Up about 81% from the start of the range to the end.

days in UTC · 22 Jul 2026 – 19 Oct 2026

22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 3 probes19 Aug 2026 — 1 player, every one of 12 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 player, every one of 12 probes22 Aug 2026 — 1 player, every one of 12 probes23 Aug 2026 — 1 player, every one of 12 probes24 Aug 2026 — 1 player, every one of 12 probes25 Aug 2026 — 1 player, every one of 12 probes26 Aug 2026 — 1 player, every one of 12 probes27 Aug 2026 — 1 player, every one of 12 probes28 Aug 2026 — 1 on average, 1–2 across 11 probes29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 2 players, every one of 12 probes2 Sep 2026 — 2 players, every one of 12 probes3 Sep 2026 — 2 players, every one of 12 probes4 Sep 2026 — 2 players, every one of 12 probes5 Sep 2026 — 2 players, every one of 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 12 probes10 Sep 2026 — 2 players, every one of 12 probes11 Sep 2026 — 2 players, every one of 12 probes12 Sep 2026 — 2 players, every one of 12 probes13 Sep 2026 — 2 players, every one of 12 probes14 Sep 2026 — 2 players, every one of 12 probes15 Sep 2026 — 2 players, every one of 11 probes16 Sep 2026 — 2 players, every one of 12 probes17 Sep 2026 — 2 players, every one of 12 probes18 Sep 2026 — 2 players, every one of 12 probes19 Sep 2026 — 2 players, every one of 12 probes20 Sep 2026 — 2 players, every one of 12 probes21 Sep 2026 — 2 players, every one of 12 probes22 Sep 2026 — 2 players, every one of 12 probes23 Sep 2026 — 2 players, every one of 12 probes24 Sep 2026 — 2 players, every one of 12 probes25 Sep 2026 — 2 players, every one of 12 probes26 Sep 2026 — 2 players, every one of 12 probes27 Sep 2026 — 2 players, every one of 12 probes28 Sep 2026 — 2 players, every one of 12 probes29 Sep 2026 — 2 players, every one of 12 probes30 Sep 2026 — 2 players, every one of 12 probes1 Oct 2026 — 2 players, every one of 12 probes2 Oct 2026 — 2 players, every one of 12 probes3 Oct 2026 — 2 players, every one of 12 probes4 Oct 2026 — 2 players, every one of 11 probes5 Oct 2026 — 2 on average, 2–4 across 12 probes6 Oct 2026 — 3 on average, 3–5 across 12 probes7 Oct 2026 — 3 players, every one of 12 probes8 Oct 2026 — 3 players, every one of 12 probes9 Oct 2026 — 3 players, every one of 12 probes10 Oct 2026 — 3 players, every one of 12 probes11 Oct 2026 — 3 players, every one of 12 probes12 Oct 2026 — 3 players, every one of 12 probes13 Oct 2026 — 3 players, every one of 12 probes14 Oct 2026 — 3 players, every one of 12 probes15 Oct 2026 — 3 players, every one of 12 probes16 Oct 2026 — 3 players, every one of 12 probes17 Oct 2026 — 3 players, every one of 12 probes18 Oct 2026 — 3 players, every one of 12 probes19 Oct 2026 — 3 players, every one of 8 probes
5 at the top 63 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 22 Jul–28 Jul: not measured
  • 29 Jul–4 Aug: not measured
  • 5 Aug–11 Aug: not measured
  • 12 Aug–18 Aug: typically 1, peak 1, 1 day counted, 6 days not measured
  • 19 Aug–25 Aug: typically 1, peak 1, 7 days counted
  • 26 Aug–1 Sep: typically 2, peak 2, 7 days counted
  • 2 Sep–8 Sep: typically 2, peak 2, 7 days counted
  • 9 Sep–15 Sep: typically 2, peak 2, 7 days counted
  • 16 Sep–22 Sep: typically 2, peak 2, 7 days counted
  • 23 Sep–29 Sep: typically 2, peak 2, 7 days counted
  • 30 Sep–6 Oct: typically 2, peak 5, 7 days counted
  • 7 Oct–13 Oct: typically 3, peak 3, 7 days counted
  • 14 Oct–19 Oct: typically 3, peak 3, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 63 days we have measured. No day we measured was unreachable. 27 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 22 Jul – 17 Aug: 27 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as moo.hellyeah.com 7777 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

name
HellYeah!
codebase
LambdaMOO 1.8.2

1 is past its refresh window. Old, not wrong.