HARSHLANDS [unclaimed] telnet mud.harshlands.net 5555 Players now: no count (nothing here says why) Reachable: 99.6% of the last 90 days Longest outage: 6h When people are on (UTC) No hour of the week has produced a player count. 63 hours across the week have no measurement yet. 105 hours across the week answered but produced no count. Mon — no count in any hour, 11 hours not measured, 13 hours probed but uncountable Tue — no count in any hour, 9 hours not measured, 15 hours probed but uncountable Wed — no count in any hour, 8 hours not measured, 16 hours probed but uncountable Thu — no count in any hour, 8 hours not measured, 16 hours probed but uncountable Fri — no count in any hour, 8 hours not measured, 16 hours probed but uncountable Sat — no count in any hour, 8 hours not measured, 16 hours probed but uncountable Sun — no count in any hour, 11 hours not measured, 13 hours probed but uncountable counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (28 Jul 2026 – 25 Oct 2026, UTC) Probed in this range, and no player count could be read from any of it. Reachable (last 90 days) Reachable 99.6% of the 72 days we have measured. 1 day unreachable. Longest outage 6h (timed out). 18 days predate anything we measured. 28 Jul – 14 Aug: 18 days not measured 15 Sep: 1 day unreachable (timed out) Capabilities (0 of 1 disagree) MSSP measured: NO declared: - Declared by the game name Harshlands (declared, 9w, stale) Connect screen Only 1 row came back — too little to show. What changed 2026-07-31 endpoint recorded as mud.harshlands.net 5555 (handshake)