mu*index
reading
theme
고블린 [unclaimed]
telnet ggai.tv 4000

Players now: no count (nothing here says why)
Reachable: 97.4% of the last 90 days
Longest outage: 1d 18h

When people are on (UTC)
No hour of the week has produced a player count. 90 hours across the week have
no measurement yet. 78 hours across the week answered but produced no count.

  Mon — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Tue — no count in any hour, 14 hours not measured, 10 hours probed but
  uncountable
  Wed — no count in any hour, 12 hours not measured, 12 hours probed but
  uncountable
  Thu — no count in any hour, 12 hours not measured, 12 hours probed but
  uncountable
  Fri — no count in any hour, 12 hours not measured, 12 hours probed but
  uncountable
  Sat — no count in any hour, 12 hours not measured, 12 hours probed but
  uncountable
  Sun — no count in any hour, 12 hours not measured, 12 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (28 Jul 2026 – 25 Oct 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 97.4% of the 68 days we have measured. 3 days unreachable. Longest
outage 1d 18h (no route from here). 22 days predate anything we measured.

  28 Jul – 18 Aug: 22 days not measured
  17 Oct – 19 Oct: 3 days unreachable (no route from here)

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  language   Korean  (declared, 9w)
  charset    EUC-KR  (declared, 9w, stale)
  name       고블린  (declared, 9w, stale)

Connect screen
  [connect screen: 33 lines, text only, read as euc-kr]

  
                           고블린 머드 III : 새로운 시작
                  /|                                           |`
                 /||             ^               ^             ||`
                / ``__          //               ``          __// `
               /  |_  `         | `   /     `   / |         /  _|  `
              /  /  `  `         `  `/ `---/ `/  /         /  /     `
             /  /    |  `         `  `/`   /`/  /         /  |       `
            /  /     `   `__       ` ( 0` /0 ) /       __/   /        `
           /  /       `     `___    ` `_/|`_/ /    ___/     /`         `
          /  /         `_)      `___ `/-`|/-`/ ___/      (_/` `      `  `
         /  /           /`__)       `/  oVo  `/       (__/   ` `      `  `
        /  /           /,   `__)    (_/` _ /`_)    (__/         `      `  `
       /  '           //       `__)  (__V_V__)  (__/                    `  `
      /  '  '        /'           `   |{___}|   /         .              `  `
     /  '  /        /              `/ |{___}| `/`          `              `  `
    /     /        '       .        `/{_____}`/  `          `    `         `  `
         /                ,         /{_______}`   `          `    `         `
                         /         /{___/_`___}`   `          `    `
  
  
                     운영문의 : 알렉산더<[email protected]>
  
  
                Game Oriented Network MUD Engine Version  2.6.4
          제작 : Game Oriented Network    운영 : Goblin Entertainment
  
                             >>> 현재 사용자 <<<
  졸일           법사이지요     천운악         벽력자         매유진
  진풍백         천마신군       초운현         담화린         최상희
  한비광         트레버스토리   플레이어제로   스튀르들뤼손
  잠시 기다리십시오
  당신의 이름을 입력하십시오 (한글) :

What changed
  2026-08-19  LANGUAGE recorded as Korean (staff)
  2026-08-19  NAME changed from Goblin MUD to 고블린 (staff)
  2026-08-19  NAME recorded as Goblin MUD (staff)
  2026-08-19  CHARSET recorded as EUC-KR (staff)
  2026-08-19  endpoint recorded as ggai.tv 4000 (handshake)