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GinkoMUCK

Unclaimed — everything here was measured. Claim this game

ginkosoft.com 8898answering since 15 Aug 2026

no count

no current count, and nothing here says why

Connect screen

read as text
Welcome to...                                                   ______
 _________                              |\      /| |        |  /        |  /
/  _______|              ||  _          | \    / | |        | |         | /
| |          ( )         || //  _____   |  \  /  | |        | |         |/
| |           _   _____  ||//  | ___ |  |   \/   | |        | |         |\
| |       _  | | |  __ \ | |   ||   ||  |        | |        | |         | \
| |______\ \ | | | |  || ||\\  ||___||  |        | |        | |         |  \
\__________/ |_| |_|  || || \\ |_____|  |        |  \______/   \_______ |   \
-----------------------------------------------------------------------------
                   You may type:
                      connect <name> <password> to connect.
                         connect guest guest to connect as a guest.
                            But don't bother typing WHO, it doesn't work.
-----------------------------------------------------------------------------
   You may request a character at: http://www.ginkosoft.com:8897/webcreate
-----------------------------------------------------------------------------
as sent by the server 77×16 no colour captured

Connections by hour

Busiest Monday, Tuesday, Thursday, Friday, Saturday and Sunday small hours, 00:00–02:59. 43 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 1 01:008 –
Tue0 1 01:008 –
Wed0 1 07:008 –
Thu0 1 01:005 –
Fri0 1 00:004 –
Sat0 1 00:002 –
Sun0 1 01:008 –

How many, over time

Typically 0 on, peaking at 1, over 30 of 30 days. Steady across the range.

days in UTC · 8 Oct 2026 – 6 Nov 2026

8 Oct 2026 — 0 players, every one of 4 probes9 Oct 2026 — 0 players, every one of 4 probes10 Oct 2026 — 0 players, every one of 4 probes11 Oct 2026 — 0 players, every one of 4 probes12 Oct 2026 — 0 players, every one of 4 probes13 Oct 2026 — 0 players, every one of 4 probes14 Oct 2026 — 0 players, every one of 4 probes15 Oct 2026 — 0 players, every one of 4 probes16 Oct 2026 — 0 players, every one of 4 probes17 Oct 2026 — 0 players, every one of 4 probes18 Oct 2026 — 0 players, every one of 4 probes19 Oct 2026 — 0 players, every one of 4 probes20 Oct 2026 — 0 players, every one of 4 probes21 Oct 2026 — 0 players, every one of 4 probes22 Oct 2026 — 0 players, every one of 4 probes23 Oct 2026 — 0 players, every one of 4 probes24 Oct 2026 — 0 players, every one of 4 probes25 Oct 2026 — 0 players, every one of 4 probes26 Oct 2026 — 0 players, every one of 4 probes27 Oct 2026 — 0 players, every one of 4 probes28 Oct 2026 — 1 player, every one of 10 probes29 Oct 2026 — 1 player, every one of 12 probes30 Oct 2026 — 1 player, every one of 12 probes31 Oct 2026 — 1 player, every one of 12 probes1 Nov 2026 — 1 player, every one of 12 probes2 Nov 2026 — 0 on average, 0–1 across 10 probes3 Nov 2026 — 0 players, every one of 4 probes4 Nov 2026 — 0 players, every one of 4 probes5 Nov 2026 — 0 players, every one of 4 probes6 Nov 2026 — 0 players, every one of 4 probes
1 at the top 30 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 8 Oct–14 Oct: typically 0, peak 0, 7 days counted
  • 15 Oct–21 Oct: typically 0, peak 0, 7 days counted
  • 22 Oct–28 Oct: typically 0, peak 1, 7 days counted
  • 29 Oct–4 Nov: typically 1, peak 1, 7 days counted
  • 5 Nov–6 Nov: typically 0, peak 0, 2 days counted

Reachable

reachable · last 90 days

Reachable 81.0% of the 85 days we have measured. 18 days unreachable. Longest outage 14d 18h (connection refused). 5 days predate anything we measured.

90 days ago today
reachable
81.0%
longest outage
14d 18h
last cause
connection refused
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 10 Aug – 14 Aug: 5 days not measured
  • 18 Aug – 2 Sep: 16 days unreachable (connection refused)
  • 28 Sep – 29 Sep: 2 days unreachable (connection refused)

What changed

  1. 2 Sep 2026 capability.mssp.measured changed from false to true (handshake)
  2. 15 Aug 2026 endpoint recorded as ginkosoft.com 8898 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ● offered – silent

Declared by the game

name
GinkoMUCK

1 is past its refresh window. Old, not wrong.