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FooMOO

Unclaimed — everything here was measured. Claim this game

foomoo.org 4500answering since 31 Jul 2026

2 connected

measured

Connect screen

read as text
                      ______            __  _______  ____
                     / ____/___  ____  /  |/  / __ \/ __ \
                    / /_  / __ \/ __ \/ /|_/ / / / / / / /   ^. .^
                   / __/ / /_/ / /_/ / /  / / /_/ / /_/ /    ( O )
                  /_/    \____/\____/_/  /_/\____/\____/
        ________________________________________________________________
       /              Welcome to FooMOO (foomoo.org:4500)               \
      /                                                                  \
     / +---------------------+ /*                                         \
    /  | Logging on:         |  *          FooMOO's Wizards:               \
   /   +---------------------+  * Archwiz: dive                             \
  /    | CON <player> <pass> |  * Coding.: dive, Matrix, Ashen, Trunks, End, \
 /     |      *** OR ***     |  *          Czar                               \
/      | CON guest           |  * Admin..: dive, Matrix, Cheyan, Czar          \
\      | ^ to login as guest |  *                                              /
 \     +---------------------+  */                                            /
  \ (*): If you do not have a player, and would like one, use the @request   /
   \   command after connecting as a guest. This will walk you through      /
    \  the creation process. If you have any problems, use @wizcall to     /
     \ send a message to the wizards.                                     /
      \__________________________________________________________________/
as sent by the server 80×21 no colour captured

Connections by hour

Busiest Monday, Wednesday, Thursday, Saturday and Sunday 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 00:00– –
Tue1 2 01:00– –
Wed2 2 00:00– –
Thu2 2 00:00– –
Fri1 2 00:00– –
Sat2 2 00:00– –
Sun2 2 00:00– –

How many, over time

Typically 2 on, peaking at 3, over 85 of 90 days. Down about 14% from the start of the range to the end.

days in UTC · 10 Aug 2026 – 7 Nov 2026

10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — 3 players, every one of 2 probes16 Aug 2026 — 3 players, every one of 12 probes17 Aug 2026 — 2 on average, 2–3 across 12 probes18 Aug 2026 — 2 on average, 2–3 across 11 probes19 Aug 2026 — 1 on average, 1–2 across 12 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 2 players, every one of 12 probes23 Aug 2026 — 2 players, every one of 12 probes24 Aug 2026 — 2 players, every one of 12 probes25 Aug 2026 — 2 players, every one of 13 probes26 Aug 2026 — 2 players, every one of 12 probes27 Aug 2026 — 2 players, every one of 12 probes28 Aug 2026 — 2 players, every one of 12 probes29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 2 players, every one of 12 probes2 Sep 2026 — 1 player, every one of 12 probes3 Sep 2026 — 1 player, every one of 12 probes4 Sep 2026 — 1 on average, 1–2 across 12 probes5 Sep 2026 — 2 players, every one of 12 probes6 Sep 2026 — 2 players, every one of 11 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 12 probes10 Sep 2026 — 1 on average, 1–2 across 12 probes11 Sep 2026 — 2 players, every one of 12 probes12 Sep 2026 — 2 players, every one of 12 probes13 Sep 2026 — 2 players, every one of 12 probes14 Sep 2026 — 2 players, every one of 12 probes15 Sep 2026 — 2 players, every one of 12 probes16 Sep 2026 — 2 players, every one of 12 probes17 Sep 2026 — 2 players, every one of 12 probes18 Sep 2026 — 2 players, every one of 12 probes19 Sep 2026 — 2 players, every one of 12 probes20 Sep 2026 — 2 players, every one of 12 probes21 Sep 2026 — 1 on average, 1–2 across 12 probes22 Sep 2026 — 1 on average, 1–2 across 12 probes23 Sep 2026 — 1 on average, 1–2 across 12 probes24 Sep 2026 — 1 player, every one of 12 probes25 Sep 2026 — 2 players, every one of 12 probes26 Sep 2026 — 2 players, every one of 12 probes27 Sep 2026 — 1 on average, 1–2 across 12 probes28 Sep 2026 — 2 players, every one of 12 probes29 Sep 2026 — 2 players, every one of 11 probes30 Sep 2026 — 2 players, every one of 12 probes1 Oct 2026 — 2 players, every one of 12 probes2 Oct 2026 — 1 on average, 1–2 across 12 probes3 Oct 2026 — 1 player, every one of 12 probes4 Oct 2026 — 1 player, every one of 12 probes5 Oct 2026 — 1 on average, 1–2 across 12 probes6 Oct 2026 — 2 players, every one of 12 probes7 Oct 2026 — 2 players, every one of 12 probes8 Oct 2026 — 2 players, every one of 12 probes9 Oct 2026 — 2 players, every one of 12 probes10 Oct 2026 — 2 players, every one of 12 probes11 Oct 2026 — 2 players, every one of 12 probes12 Oct 2026 — 2 players, every one of 12 probes13 Oct 2026 — 2 players, every one of 12 probes14 Oct 2026 — 2 players, every one of 12 probes15 Oct 2026 — 1 player, every one of 12 probes16 Oct 2026 — 1 player, every one of 12 probes17 Oct 2026 — 1 on average, 1–2 across 12 probes18 Oct 2026 — 1 on average, 1–2 across 12 probes19 Oct 2026 — 2 players, every one of 12 probes20 Oct 2026 — 1 on average, 1–2 across 12 probes21 Oct 2026 — 1 player, every one of 11 probes22 Oct 2026 — 1 player, every one of 12 probes23 Oct 2026 — 1 player, every one of 12 probes24 Oct 2026 — 1 on average, 1–2 across 12 probes25 Oct 2026 — 1 player, every one of 12 probes26 Oct 2026 — 1 player, every one of 12 probes27 Oct 2026 — 1 on average, 1–2 across 12 probes28 Oct 2026 — 2 players, every one of 12 probes29 Oct 2026 — 2 players, every one of 12 probes30 Oct 2026 — 2 players, every one of 12 probes31 Oct 2026 — 2 players, every one of 12 probes1 Nov 2026 — 2 players, every one of 12 probes2 Nov 2026 — 2 on average, 2–3 across 12 probes3 Nov 2026 — 2 players, every one of 12 probes4 Nov 2026 — 2 players, every one of 12 probes5 Nov 2026 — 2 players, every one of 12 probes6 Nov 2026 — 2 players, every one of 12 probes7 Nov 2026 — 2 players, every one of 2 probes
3 at the top 85 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 10 Aug–16 Aug: typically 3, peak 3, 2 days counted, 5 days not measured
  • 17 Aug–23 Aug: typically 2, peak 3, 7 days counted
  • 24 Aug–30 Aug: typically 2, peak 2, 7 days counted
  • 31 Aug–6 Sep: typically 2, peak 2, 7 days counted
  • 7 Sep–13 Sep: typically 2, peak 2, 7 days counted
  • 14 Sep–20 Sep: typically 2, peak 2, 7 days counted
  • 21 Sep–27 Sep: typically 1, peak 2, 7 days counted
  • 28 Sep–4 Oct: typically 2, peak 2, 7 days counted
  • 5 Oct–11 Oct: typically 2, peak 2, 7 days counted
  • 12 Oct–18 Oct: typically 1, peak 2, 7 days counted
  • 19 Oct–25 Oct: typically 1, peak 2, 7 days counted
  • 26 Oct–1 Nov: typically 2, peak 2, 7 days counted
  • 2 Nov–7 Nov: typically 2, peak 3, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 85 days we have measured. No day we measured was unreachable. 5 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 10 Aug – 14 Aug: 5 days not measured

What changed

  1. 31 Jul 2026 endpoint recorded as foomoo.org 4500 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

name
FooMOO

1 is past its refresh window. Old, not wrong.