mu*index
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FoolMUD

Unclaimed — everything here was measured. Claim this game

mud.nickware.com 2796answering since 18 Aug 2026

no count

no current count, and nothing here says why

Connect screen

read as text
Attempting to Detect Client, Please Wait...

[Client] MUINDEX-CRAWLER | [Colors] 256 | [MXP] Yes | [MSDP] Yes | [ATCP] No

                               T  B  A  M  U  D
                                   2 0 2 5

   Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
        Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
as sent by the server 76×12 16-colour SGR captured

Connections by hour

Busiest Friday and Saturday 01:00–05:59. 6 hours on Wednesday have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 02:00
Tue0 2 02:00
Wed0 2 02:006
Thu0 2 09:00
Fri0 2 01:00
Sat0 2 01:00
Sun1 2 04:00

How many, over time

Typically 1 on, peaking at 2, over 28 of 30 days. Up about 46% from the start of the range to the end.

days in UTC · 17 Aug 2026 – 15 Sep 2026

17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 3 probes19 Aug 2026 — 1 player, every one of 12 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 1 player, every one of 12 probes23 Aug 2026 — 1 player, every one of 12 probes24 Aug 2026 — 1 player, every one of 12 probes25 Aug 2026 — 1 player, every one of 11 probes26 Aug 2026 — 1 player, every one of 12 probes27 Aug 2026 — 1 player, every one of 12 probes28 Aug 2026 — 1 player, every one of 12 probes29 Aug 2026 — 0 on average, 0–1 across 8 probes30 Aug 2026 — 0 players, every one of 4 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 players, every one of 4 probes2 Sep 2026 — 0 players, every one of 4 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 on average, 0–1 across 10 probes5 Sep 2026 — 1 on average, 1–2 across 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 1 on average, 1–2 across 12 probes9 Sep 2026 — 1 on average, 1–2 across 12 probes10 Sep 2026 — 2 players, every one of 12 probes11 Sep 2026 — 1 on average, 1–2 across 12 probes12 Sep 2026 — 1 player, every one of 12 probes13 Sep 2026 — 1 player, every one of 12 probes14 Sep 2026 — 0 on average, 0–1 across 11 probes15 Sep 2026 — no measurement
2 at the top 28 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 17 Aug–23 Aug: typically 1, peak 2, 6 days counted, 1 day not measured
  • 24 Aug–30 Aug: typically 1, peak 1, 7 days counted
  • 31 Aug–6 Sep: typically 0, peak 2, 7 days counted
  • 7 Sep–13 Sep: typically 1, peak 2, 7 days counted
  • 14 Sep–15 Sep: typically 0, peak 1, 1 day counted, 1 day not measured

Reachable

reachable · last 90 days

Reachable 100.0% of the 29 days we have measured. No day we measured was unreachable. 61 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 18 Jun – 17 Aug: 61 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as mud.nickware.com 2796 (handshake)

Capabilities

None of the 3 disagree.
capability measured declared age
MSDP ● offered – silent
MSSP ● offered – silent
MXP ● offered – silent

Declared by the game

name
FoolMUD
crawl delay
-1
codebase
CircleMUD