mu*index
reading
plain text
theme

FoolMUD

Unclaimed — everything here was measured. Claim this game

mud.nickware.com 2796answering since 18 Aug 2026

2 connected

declared

Connect screen

read as text
Attempting to Detect Client, Please Wait...

[Client] MUINDEX-CRAWLER | [Colors] 256 | [MXP] Yes | [MSDP] Yes | [ATCP] No

                               T  B  A  M  U  D
                                   2 0 2 5

   Based on CircleMUD by Jeremy Elson and DikuMUD by Hans-Henrik Staerfeldt,
        Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
as sent by the server 76×12 16-colour SGR captured

Connections by hour

Busiest Wednesday mornings, 07:00–11:59. 6 hours on Wednesday have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 02:00
Tue1 2 02:00
Wed0 2 02:006
Thu0 2 09:00
Fri0 1 01:00
Sat0 2 05:00
Sun1 2 04:00

How many, over time

Typically 1 on, peaking at 2, over 23 of 30 days. Up about 38% from the start of the range to the end.

days in UTC · 11 Aug 2026 – 9 Sep 2026

11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 3 probes19 Aug 2026 — 1 player, every one of 12 probes20 Aug 2026 — 1 player, every one of 12 probes21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 1 player, every one of 12 probes23 Aug 2026 — 1 player, every one of 12 probes24 Aug 2026 — 1 player, every one of 12 probes25 Aug 2026 — 1 player, every one of 11 probes26 Aug 2026 — 1 player, every one of 12 probes27 Aug 2026 — 1 player, every one of 12 probes28 Aug 2026 — 1 player, every one of 12 probes29 Aug 2026 — 0 on average, 0–1 across 8 probes30 Aug 2026 — 0 players, every one of 4 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 players, every one of 4 probes2 Sep 2026 — 0 players, every one of 4 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 on average, 0–1 across 10 probes5 Sep 2026 — 1 on average, 1–2 across 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 1 on average, 1–2 across 12 probes9 Sep 2026 — 1 on average, 1–2 across 11 probes
2 at the top 23 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 11 Aug–17 Aug: not measured
  • 18 Aug–24 Aug: typically 1, peak 2, 7 days counted
  • 25 Aug–31 Aug: typically 1, peak 1, 7 days counted
  • 1 Sep–7 Sep: typically 0, peak 2, 7 days counted
  • 8 Sep–9 Sep: typically 1, peak 2, 2 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 23 days we have measured. No day we measured was unreachable. 67 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 12 Jun – 17 Aug: 67 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as mud.nickware.com 2796 (handshake)

Capabilities

None of the 3 disagree.
capability measured declared age
MSDP ● offered – silent
MSSP ● offered – silent
MXP ● offered – silent

Declared by the game

name
FoolMUD
crawl delay
-1
codebase
CircleMUD