Connect screen
[ Connected to dallas.cccc.biz, port 4201. ]
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%% Welcome to... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%/ /|%/ /|%/ /|%/ /|%/ /|%/ /|%%%%%%%/ /|%/ /\%%%
%%%%%%/_/ //_____/ |/__/ |/__/ |/________/ |/__/ |%%%%%%/__/ |/__/ \%%
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%%%%/ /|%%| __|/|| | || | ||__ __|/%| | |%%%%%%| | /%\ \/ |%
%%%| | |%%| |/_/ /| | || | |%%%| | |%%%| | |%%%%%%| |/%%%| | |%
%%%| | /\%| __|/|| | || | /%/ | | / /|| | / /|%\/ /|%%| | /%
%%%| |/ /|| |/_/ || \/ |/%/__| |/_/ || |/____/ |/__/ |%%| |/%%
%%%%\ \/ /| | /%\ /%%%| | /| | /| | /%/ /%%%%
%%%%%\__|/%|_____|/%%%\____/%%%%|________|/%|________|/%|__|/%|__/%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Mud. %%%%%%%%%%
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Type "connect guest guest" if you just want to visit.
If you want to create a permanent player, type "create <name> <password>".
Otherwise use "connect <name> <password>" to reconnect to an existing player.
Do NOT use your username or a password from any user account. Make
something up, new, for (EVIL!)Mud.
read as text
[ Connected to dallas.cccc.biz, port 4201. ]
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%% Welcome to... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%/ /|%/ /|%/ /|%/ /|%/ /|%/ /|%%%%%%%/ /|%/ /\%%%
%%%%%%/_/ //_____/ |/__/ |/__/ |/________/ |/__/ |%%%%%%/__/ |/__/ \%%
%%%%%/ |/%| | /| | || | || | /| | |%%%%%%| | || \ /|%
%%%%/ /|%%| __|/|| | || | ||__ __|/%| | |%%%%%%| | /%\ \/ |%
%%%| | |%%| |/_/ /| | || | |%%%| | |%%%| | |%%%%%%| |/%%%| | |%
%%%| | /\%| __|/|| | || | /%/ | | / /|| | / /|%\/ /|%%| | /%
%%%| |/ /|| |/_/ || \/ |/%/__| |/_/ || |/____/ |/__/ |%%| |/%%
%%%%\ \/ /| | /%\ /%%%| | /| | /| | /%/ /%%%%
%%%%%\__|/%|_____|/%%%\____/%%%%|________|/%|________|/%|__|/%|__/%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Mud. %%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Type "connect guest guest" if you just want to visit.
If you want to create a permanent player, type "create <name> <password>".
Otherwise use "connect <name> <password>" to reconnect to an existing player.
Do NOT use your username or a password from any user account. Make
something up, new, for (EVIL!)Mud.
as sent by the server
·
77×24
·
no colour·
captured
Connections by hour
Busiest Monday 03:00–03:59. 110 hours across the week have no measurement yet. 54 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| Mon | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Tue | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Wed | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Thu | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Fri | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sat | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sun | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
- counted, including a measured zero
- probed, no count could be read
- no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
| day |
quietest |
busiest |
at |
not measured |
no count |
| Mon | 3 |
3 |
03:00 | 19 |
4 |
|---|
| Tue | 3 |
3 |
05:00 | 17 |
6 |
|---|
| Wed | no count in any hour | 15 |
9 |
|---|
| Thu | 3 |
3 |
07:00 | 11 |
12 |
|---|
| Fri | 3 |
3 |
21:00 | 16 |
7 |
|---|
| Sat | no count in any hour | 16 |
8 |
|---|
| Sun | no count in any hour | 16 |
8 |
|---|
How many, over time
Typically 3 on, peaking at 3, over 4 of 365 days.
days in UTC · 15 Sep 2025 – 14 Sep 2026
03
OctDecFebAprJunAug
3 at the top
4 of 365 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
-
not measured — a break in the line
read as text
- 15 Sep–21 Sep: not measured
- 22 Sep–28 Sep: not measured
- 29 Sep–5 Oct: not measured
- 6 Oct–12 Oct: not measured
- 13 Oct–19 Oct: not measured
- 20 Oct–26 Oct: not measured
- 27 Oct–2 Nov: not measured
- 3 Nov–9 Nov: not measured
- 10 Nov–16 Nov: not measured
- 17 Nov–23 Nov: not measured
- 24 Nov–30 Nov: not measured
- 1 Dec–7 Dec: not measured
- 8 Dec–14 Dec: not measured
- 15 Dec–21 Dec: not measured
- 22 Dec–28 Dec: not measured
- 29 Dec–4 Jan: not measured
- 5 Jan–11 Jan: not measured
- 12 Jan–18 Jan: not measured
- 19 Jan–25 Jan: not measured
- 26 Jan–1 Feb: not measured
- 2 Feb–8 Feb: not measured
- 9 Feb–15 Feb: not measured
- 16 Feb–22 Feb: not measured
- 23 Feb–1 Mar: not measured
- 2 Mar–8 Mar: not measured
- 9 Mar–15 Mar: not measured
- 16 Mar–22 Mar: not measured
- 23 Mar–29 Mar: not measured
- 30 Mar–5 Apr: not measured
- 6 Apr–12 Apr: not measured
- 13 Apr–19 Apr: not measured
- 20 Apr–26 Apr: not measured
- 27 Apr–3 May: not measured
- 4 May–10 May: not measured
- 11 May–17 May: not measured
- 18 May–24 May: not measured
- 25 May–31 May: not measured
- 1 Jun–7 Jun: not measured
- 8 Jun–14 Jun: not measured
- 15 Jun–21 Jun: not measured
- 22 Jun–28 Jun: not measured
- 29 Jun–5 Jul: not measured
- 6 Jul–12 Jul: not measured
- 13 Jul–19 Jul: not measured
- 20 Jul–26 Jul: not measured
- 27 Jul–2 Aug: not measured
- 3 Aug–9 Aug: not measured
- 10 Aug–16 Aug: not measured
- 17 Aug–23 Aug: typically 3, peak 3, 1 day counted, 5 days probed without a count, 1 day not measured
- 24 Aug–30 Aug: typically 3, peak 3, 3 days counted, 4 days probed without a count
- 31 Aug–6 Sep: probed, no count could be read
- 7 Sep–13 Sep: probed, no count could be read
- 14 Sep: not measured
Reachable
reachable · last 90 days
Reachable 100.0% of the 28 days we have measured. No day we measured was unreachable. 62 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 17 Jun – 17 Aug: 62 days not measured
What changed
- 18 Aug 2026 endpoint recorded as evil.xibo.com 4201 (handshake)
Capabilities
None of the 1 disagree.
| capability |
measured |
declared |
age |
| MSSP |
✕ absent |
– silent |
|
|---|
Declared by the game
- name
- (EVIL!)Mud◇