Connect screen
[ Connected to dallas.cccc.biz, port 4201. ]
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%% Welcome to... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%/ /|%/ /|%/ /|%/ /|%/ /|%/ /|%%%%%%%/ /|%/ /\%%%
%%%%%%/_/ //_____/ |/__/ |/__/ |/________/ |/__/ |%%%%%%/__/ |/__/ \%%
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%%%%/ /|%%| __|/|| | || | ||__ __|/%| | |%%%%%%| | /%\ \/ |%
%%%| | |%%| |/_/ /| | || | |%%%| | |%%%| | |%%%%%%| |/%%%| | |%
%%%| | /\%| __|/|| | || | /%/ | | / /|| | / /|%\/ /|%%| | /%
%%%| |/ /|| |/_/ || \/ |/%/__| |/_/ || |/____/ |/__/ |%%| |/%%
%%%%\ \/ /| | /%\ /%%%| | /| | /| | /%/ /%%%%
%%%%%\__|/%|_____|/%%%\____/%%%%|________|/%|________|/%|__|/%|__/%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Mud. %%%%%%%%%%
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Type "connect guest guest" if you just want to visit.
If you want to create a permanent player, type "create <name> <password>".
Otherwise use "connect <name> <password>" to reconnect to an existing player.
Do NOT use your username or a password from any user account. Make
something up, new, for (EVIL!)Mud.
read as text
[ Connected to dallas.cccc.biz, port 4201. ]
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%% Welcome to... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%/ /|%/ /|%/ /|%/ /|%/ /|%/ /|%%%%%%%/ /|%/ /\%%%
%%%%%%/_/ //_____/ |/__/ |/__/ |/________/ |/__/ |%%%%%%/__/ |/__/ \%%
%%%%%/ |/%| | /| | || | || | /| | |%%%%%%| | || \ /|%
%%%%/ /|%%| __|/|| | || | ||__ __|/%| | |%%%%%%| | /%\ \/ |%
%%%| | |%%| |/_/ /| | || | |%%%| | |%%%| | |%%%%%%| |/%%%| | |%
%%%| | /\%| __|/|| | || | /%/ | | / /|| | / /|%\/ /|%%| | /%
%%%| |/ /|| |/_/ || \/ |/%/__| |/_/ || |/____/ |/__/ |%%| |/%%
%%%%\ \/ /| | /%\ /%%%| | /| | /| | /%/ /%%%%
%%%%%\__|/%|_____|/%%%\____/%%%%|________|/%|________|/%|__|/%|__/%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Mud. %%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Type "connect guest guest" if you just want to visit.
If you want to create a permanent player, type "create <name> <password>".
Otherwise use "connect <name> <password>" to reconnect to an existing player.
Do NOT use your username or a password from any user account. Make
something up, new, for (EVIL!)Mud.
as sent by the server
·
77×24
·
no colour·
captured
Connections by hour
Busiest Monday 03:00–03:59. 110 hours across the week have no measurement yet. 54 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| Mon | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Tue | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Wed | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Thu | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Fri | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sat | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sun | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
- counted, including a measured zero
- probed, no count could be read
- no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
| day |
quietest |
busiest |
at |
not measured |
no count |
| Mon | 3 |
3 |
03:00 | 19 |
4 |
|---|
| Tue | 3 |
3 |
05:00 | 17 |
6 |
|---|
| Wed | no count in any hour | 15 |
9 |
|---|
| Thu | 3 |
3 |
07:00 | 11 |
12 |
|---|
| Fri | 3 |
3 |
21:00 | 16 |
7 |
|---|
| Sat | no count in any hour | 16 |
8 |
|---|
| Sun | no count in any hour | 16 |
8 |
|---|
How many, over time
Typically 3 on, peaking at 3, over 4 of 365 days.
days in UTC · 11 Sep 2025 – 10 Sep 2026
03
OctDecFebAprJunAug
3 at the top
4 of 365 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
-
not measured — a break in the line
read as text
- 11 Sep–17 Sep: not measured
- 18 Sep–24 Sep: not measured
- 25 Sep–1 Oct: not measured
- 2 Oct–8 Oct: not measured
- 9 Oct–15 Oct: not measured
- 16 Oct–22 Oct: not measured
- 23 Oct–29 Oct: not measured
- 30 Oct–5 Nov: not measured
- 6 Nov–12 Nov: not measured
- 13 Nov–19 Nov: not measured
- 20 Nov–26 Nov: not measured
- 27 Nov–3 Dec: not measured
- 4 Dec–10 Dec: not measured
- 11 Dec–17 Dec: not measured
- 18 Dec–24 Dec: not measured
- 25 Dec–31 Dec: not measured
- 1 Jan–7 Jan: not measured
- 8 Jan–14 Jan: not measured
- 15 Jan–21 Jan: not measured
- 22 Jan–28 Jan: not measured
- 29 Jan–4 Feb: not measured
- 5 Feb–11 Feb: not measured
- 12 Feb–18 Feb: not measured
- 19 Feb–25 Feb: not measured
- 26 Feb–4 Mar: not measured
- 5 Mar–11 Mar: not measured
- 12 Mar–18 Mar: not measured
- 19 Mar–25 Mar: not measured
- 26 Mar–1 Apr: not measured
- 2 Apr–8 Apr: not measured
- 9 Apr–15 Apr: not measured
- 16 Apr–22 Apr: not measured
- 23 Apr–29 Apr: not measured
- 30 Apr–6 May: not measured
- 7 May–13 May: not measured
- 14 May–20 May: not measured
- 21 May–27 May: not measured
- 28 May–3 Jun: not measured
- 4 Jun–10 Jun: not measured
- 11 Jun–17 Jun: not measured
- 18 Jun–24 Jun: not measured
- 25 Jun–1 Jul: not measured
- 2 Jul–8 Jul: not measured
- 9 Jul–15 Jul: not measured
- 16 Jul–22 Jul: not measured
- 23 Jul–29 Jul: not measured
- 30 Jul–5 Aug: not measured
- 6 Aug–12 Aug: not measured
- 13 Aug–19 Aug: probed, no count could be read
- 20 Aug–26 Aug: typically 3, peak 3, 3 days counted, 4 days probed without a count
- 27 Aug–2 Sep: typically 3, peak 3, 1 day counted, 6 days probed without a count
- 3 Sep–9 Sep: probed, no count could be read
- 10 Sep: probed, no count could be read
Reachable
reachable · last 90 days
Reachable 100.0% of the 24 days we have measured. No day we measured was unreachable. 66 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 13 Jun – 17 Aug: 66 days not measured
What changed
- 18 Aug 2026 endpoint recorded as evil.xibo.com 4201 (handshake)
Capabilities
None of the 1 disagree.
| capability |
measured |
declared |
age |
| MSSP |
✕ absent |
– silent |
|
|---|
Declared by the game
- name
- (EVIL!)Mud◇