mu*index
reading
plain text
theme

EquestriaMUCK

Unclaimed — everything here was measured. Claim this game

equestria.kaitain.org 2700answering since 18 Aug 2026

5 connected

measured

Connect screen

read as text
                                 ________
                                /RRRRRRRR\
                               /RRMMMMMMRR\
                            /\/RMMYYYYYMMRR\
                           /NN|MYYYYYYYYYMM\
                       _   |NN|Y/NNNNNNNYY\*
                      (N\  \NNNNNNNNBMWNN\
                     (NNN\  |GNNNNNBWBMWNN\
                   (NNNNNN\ |GGNNNBWBMMWNNN\
            ______ (NNNNN(N\/GGGNNNMMMWNNNN\
          /MMMMMMM\ (NNN(NN/BGGGGNNNNNNNNNNN)
         /MBBBBBBBM\ (N(NNN|BBGGGG\NNNNN\NN/
        /MBBGGGGGGGG(NN NNN|BBBBBGG\------*
         /BGYYYYYYY(NNNNNNNN\MMMBBBG\
        /BGYYYMMRRNNN8888NNNNN/MM^BBB|
       /BGGYYMMRR|\N8||888NNN/MM/N\B/-------,
        /GGYYMMRR\ \N\\\NNNNN|M/NNNNNNNNNNNNN\
       /GGYYMMRRRR\/NN\\NN---===------NNNNNNNN\
      /GGYYMMRRRRR/NNNNNN/ZZ|    \ZZZZ\  \NNNNN)
     /GYYYMMMRR|\/|NNNNN/ZZZ|     |ZZZZ|  """""
      /YYYMMMRR|  |NNNN/ZZZZ|     |ZZZZ|
     /YYYYMMMRR|  |NNNN(ZZZZ\    /ZZZZ/
    /YYYYMM/\R/   |NNNNN\ZZZZ\  (ZZZZ/
    -^-^--        |NNNNNN\ZZZZ\  \ZZ/
                   \NNNNNN)""""
,------.                              ,--.         ,--.
|  .---' ,---. ,--.,--. ,---.  ,---.,-'  '-.,--.--.`--' ,--,--.
|  `--, | .-. ||  ||  || .-. :(  .-''-.  .-'|  .--',--.' ,-.  |
|  `---.' '-' |'  ''  '\   --..-'  `) |  |  |  |   |  |\ '-'  |
`------' `-|  | `----'  `----'`----'  `--'  `--'   `--' `--`--'
           `--                                 M    U    C    K

To connect to your character use 'connect <playername> <password>'
To connect as a guest, type 'connect guest guest'
Use the WHO command to see who is online.
 #$#mcp-negotiate-can eb08f0b44a43e8f2 package: "org-fuzzball-gui" min-version: "1.0" max-version: "
1.3"
as sent by the server 100×38 16-colour SGR captured

Connections by hour

Busiest Tuesday, Wednesday and Friday 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon4 5 17:00– –
Tue4 5 01:00– –
Wed4 6 10:00– –
Thu4 5 00:00– –
Fri4 5 03:00– –
Sat4 5 08:00– –
Sun3 5 09:00– –

How many, over time

Typically 4 on, peaking at 7, over 30 of 30 days. Steady across the range.

days in UTC · 8 Oct 2026 – 6 Nov 2026

8 Oct 2026 — 6 on average, 6–7 across 12 probes9 Oct 2026 — 5 on average, 4–7 across 11 probes10 Oct 2026 — 5 on average, 4–6 across 12 probes11 Oct 2026 — 5 on average, 5–6 across 12 probes12 Oct 2026 — 4 on average, 4–5 across 12 probes13 Oct 2026 — 5 on average, 5–6 across 12 probes14 Oct 2026 — 4 on average, 4–6 across 12 probes15 Oct 2026 — 3 on average, 3–4 across 12 probes16 Oct 2026 — 3 players, every one of 12 probes17 Oct 2026 — 3 on average, 3–4 across 12 probes18 Oct 2026 — 3 on average, 3–4 across 12 probes19 Oct 2026 — 3 on average, 3–4 across 12 probes20 Oct 2026 — 4 on average, 4–5 across 12 probes21 Oct 2026 — 3 on average, 3–4 across 12 probes22 Oct 2026 — 4 on average, 3–6 across 12 probes23 Oct 2026 — 3 on average, 2–4 across 12 probes24 Oct 2026 — 3 on average, 3–4 across 12 probes25 Oct 2026 — 4 on average, 4–6 across 12 probes26 Oct 2026 — 5 players, every one of 12 probes27 Oct 2026 — 3 on average, 3–5 across 12 probes28 Oct 2026 — 4 players, every one of 12 probes29 Oct 2026 — 4 players, every one of 12 probes30 Oct 2026 — 4 players, every one of 12 probes31 Oct 2026 — 4 on average, 3–5 across 12 probes1 Nov 2026 — 3 on average, 3–4 across 11 probes2 Nov 2026 — 4 on average, 4–5 across 12 probes3 Nov 2026 — 5 on average, 5–6 across 12 probes4 Nov 2026 — 4 on average, 4–5 across 12 probes5 Nov 2026 — 4 on average, 4–5 across 12 probes6 Nov 2026 — 4 on average, 4–6 across 7 probes
7 at the top 30 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 8 Oct–14 Oct: typically 5, peak 7, 7 days counted
  • 15 Oct–21 Oct: typically 3, peak 5, 7 days counted
  • 22 Oct–28 Oct: typically 4, peak 6, 7 days counted
  • 29 Oct–4 Nov: typically 4, peak 6, 7 days counted
  • 5 Nov–6 Nov: typically 4, peak 6, 2 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 81 days we have measured. No day we measured was unreachable. 9 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 9 Aug – 17 Aug: 9 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as equestria.kaitain.org 2700 (handshake)

Capabilities

None of the 2 disagree.
capability measured declared age
MCP ● offered – silent
MSSP ✕ absent – silent

Declared by the game

name
EquestriaMUCK
mcp_packages
dns-org-mud-moo-simpleedit mcp-negotiate org-fuzzball-help org-fuzzball-notify org-fuzzball-simpleedit

1 is past its refresh window. Old, not wrong.