mu*index
reading
theme
END OF TIME [unclaimed]
telnet eotmud.com 4000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

Where to find this game
  WEBSITE    http://www.eotmud.com  (declared, 4h)

When people are on (UTC)
Busiest Monday, Tuesday, Thursday, Friday and Sunday 02:00–04:59. Reliably quiet
every day in the afternoon, 11:00–13:59. 67 hours across the week have no
measurement yet.

  Mon — peak 1 at 03:00, nobody on 05:00–07:59, 8 hours not measured
  Tue — peak 1 at 03:00, nobody on 05:00–07:59, 11 hours not measured
  Wed — peak 2 at 21:00, nobody on 05:00–07:59, 7 hours not measured
  Thu — peak 1 at 02:00, nobody on 17:00–19:59, 7 hours not measured
  Fri — peak 1 at 03:00, nobody on 05:00–07:59, 11 hours not measured
  Sat — measured at zero all day, nobody on 05:00–07:59, 12 hours not measured
  Sun — peak 1 at 03:00, nobody on 05:00–07:59, 11 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (7 Aug 2026 – 4 Nov 2026, UTC)
Typically 0 on, peaking at 3, over 81 of 90 days. Down about 92% from the start
of the range to the end.

  7 Aug–13 Aug: not measured
  14 Aug–20 Aug: typically 0, peak 1, 6 days counted, 1 day not measured
  21 Aug–27 Aug: typically 1, peak 2, 7 days counted
  28 Aug–3 Sep: typically 1, peak 2, 7 days counted
  4 Sep–10 Sep: typically 1, peak 3, 7 days counted
  11 Sep–17 Sep: typically 0, peak 1, 7 days counted
  18 Sep–24 Sep: typically 0, peak 0, 7 days counted
  25 Sep–1 Oct: typically 0, peak 1, 7 days counted
  2 Oct–8 Oct: typically 0, peak 1, 7 days counted
  9 Oct–15 Oct: typically 0, peak 0, 7 days counted
  16 Oct–22 Oct: typically 0, peak 0, 7 days counted
  23 Oct–29 Oct: typically 0, peak 2, 7 days counted
  30 Oct–4 Nov: typically 0, peak 1, 5 days counted, 1 day not measured

  earlier: ?from=2026-05-09&to=2026-08-06&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 82 days we have measured. No day we measured was
unreachable. 8 days predate anything we measured.

  7 Aug – 14 Aug: 8 days not measured

Capabilities (0 of 15 disagree)
  MSDP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  ATCP       measured: -       declared: yes
  GMCP       measured: -       declared: yes
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: yes
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes
  ZMP        measured: -       declared: NO

Declared by the game
  exits      92890  (declared, 4h)
  extra descriptions 949  (declared, 4h)
  resets     8415  (declared, 4h)
  adult material 0  (declared, 4h)
  port       4000  (declared, 4h)
  created    2005  (declared, 4h)
  name       End of Time  (declared, 4h)
  roleplaying Accepted  (declared, 4h)
  minimum age 0  (declared, 4h)
  genre      Fantasy  (declared, 4h)
  world originality All Original  (declared, 4h)
  gamesystem None  (declared, 4h)
  areas      184  (declared, 4h)
  hostname   eotmud.com  (declared, 4h)
  player clans 1  (declared, 4h)
  player crafting 1  (declared, 4h)
  codebase   Rom (EoT Custom)  (declared, 4h)
  language   English  (declared, 4h)
  location   United States of America  (declared, 4h)
  website    http://www.eotmud.com  (declared, 4h)
  gameplay   Hack and Slash  (declared, 4h)
  subgenre   Final Fantasy  (declared, 4h)
  multiplaying Yes  (declared, 4h)
  crawl delay -1  (declared, 4h)
  equipment system Both  (declared, 4h)
  quest system Immortal Run, Integrated  (declared, 4h)
  levels     80  (declared, 4h)
  newbie friendly 1  (declared, 4h)
  multiclassing 0  (declared, 4h)
  hiring coders 0  (declared, 4h)
  pay to play 0  (declared, 4h)
  hiring builders 1  (declared, 4h)
  pay for perks 0  (declared, 4h)
  classes    36  (declared, 4h)
  skills     224  (declared, 4h)
  mobiles    4367  (declared, 4h)
  races      9  (declared, 4h)
  player cities 0  (declared, 4h)
  playerkilling Restricted  (declared, 4h)
  ip         66.221.0.71  (declared, 4h)
  status     Live  (declared, 4h)
  helpfiles  1342  (declared, 4h)
  player guilds 0  (declared, 4h)
  training system Both  (declared, 4h)
  family     DikuMUD  (declared, 4h)
  objects    7507  (declared, 4h)
  rooms      17054  (declared, 4h)

Connect screen
  Only 3 rows came back — too little to show.

What changed
  2026-11-02  AREAS changed from 183 to 184 (mssp)
  2026-11-02  OBJECTS changed from 7505 to 7507 (mssp)
  2026-10-30  OBJECTS changed from 7500 to 7505 (mssp)
  2026-10-30  MOBILES changed from 4366 to 4367 (mssp)
  2026-10-28  OBJECTS changed from 7494 to 7500 (mssp)
  2026-10-28  MOBILES changed from 4363 to 4366 (mssp)
  2026-10-27  ROOMS changed from 17053 to 17054 (mssp)
  2026-10-27  ROOMS changed from 17016 to 17053 (mssp)
  2026-07-31  endpoint recorded as eotmud.com 4000 (handshake)