EDGE OF DARKNESS [unclaimed]
telnet teod.dyndns.org 7410
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Measured every hour and nobody has been on in any of them. 131 hours across the
week have no measurement yet.
Mon — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
Tue — measured at zero all day, nobody on 21:00–22:59, 19 hours not measured
Wed — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
Thu — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
Fri — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
Sat — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
Sun — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (13 Jun 2026 – 10 Sep 2026, UTC)
Typically 0 on, peaking at 0, over 23 of 90 days. Steady across the range.
13 Jun–19 Jun: not measured
20 Jun–26 Jun: not measured
27 Jun–3 Jul: not measured
4 Jul–10 Jul: not measured
11 Jul–17 Jul: not measured
18 Jul–24 Jul: not measured
25 Jul–31 Jul: not measured
1 Aug–7 Aug: not measured
8 Aug–14 Aug: not measured
15 Aug–21 Aug: typically 0, peak 0, 4 days counted, 3 days not measured
22 Aug–28 Aug: typically 0, peak 0, 7 days counted
29 Aug–4 Sep: typically 0, peak 0, 7 days counted
5 Sep–10 Sep: typically 0, peak 0, 5 days counted, 1 day not measured
earlier: ?from=2026-03-15&to=2026-06-12&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 24 days we have measured. No day we measured was
unreachable. 66 days predate anything we measured.
13 Jun – 17 Aug: 66 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
codebase RhostMUSH Alpha 4.0.0RL(A).p3 (measured, 2h)
Connect screen
[connect screen: 22 lines, text only]
(""") (""")
III III
III .-,--. . III
III `\__ ,-| ,-. ,-. ,-. ," III
__III__ / | | | | |-' | | |- __III__
/:-.___,-:\ '`--' `-^ `-| `-' `-' | /:-.___,-:\
\] |:| [/ ,| ' \] |:| [/
|:| `' |:|
|:| .-,--. . |:|
|:| ' | \ ,-. ,-. | , ,-. ,-. ,-. ,-. |:|
|:| , | / ,-| | |< | | |-' `-. `-. |:|
|:| `-^--' `-^ ' ' ` ' ' `-' `-' `-' |:|
|:| |:|
\./ \./
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"connect <name> <password>" connects you to an existing character.
"create <name> <password>" creates a new character.
"WHO" tells you who is logged in to the game (case sensitive).
"QUIT" exits the game and saves your character.
"news" informs you about recent program changes and items of interest.
"help" gives help on the commands, "help commands" for a list.
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What changed
2026-08-18 endpoint recorded as teod.dyndns.org 7410 (handshake)