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DRAGONBALL REDEMPTION [unclaimed]
telnet mud.morchronium.com 7000

Players now: no count (nothing here says why)
Reachable: 99.6% of the last 90 days
Longest outage: 6h

When people are on (UTC)
Measured every hour and nobody has been on in any of them. 112 hours across the
week have no measurement yet.

  Mon — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Tue — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Wed — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Thu — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Fri — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Sat — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured
  Sun — measured at zero all day, nobody on 03:00–04:59, 16 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (3 Aug 2026 – 31 Oct 2026, UTC)
Typically 0 on, peaking at 1, over 74 of 90 days. Down about 100% from the start
of the range to the end.

  3 Aug–9 Aug: not measured
  10 Aug–16 Aug: not measured
  17 Aug–23 Aug: typically 0, peak 0, 5 days counted, 2 days not measured
  24 Aug–30 Aug: typically 0, peak 1, 7 days counted
  31 Aug–6 Sep: typically 0, peak 0, 7 days counted
  7 Sep–13 Sep: typically 0, peak 0, 7 days counted
  14 Sep–20 Sep: typically 0, peak 0, 7 days counted
  21 Sep–27 Sep: typically 0, peak 0, 7 days counted
  28 Sep–4 Oct: typically 0, peak 0, 7 days counted
  5 Oct–11 Oct: typically 0, peak 0, 7 days counted
  12 Oct–18 Oct: typically 0, peak 0, 7 days counted
  19 Oct–25 Oct: typically 0, peak 0, 7 days counted
  26 Oct–31 Oct: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-05-05&to=2026-08-02&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 99.6% of the 74 days we have measured. 1 day unreachable. Longest
outage 6h (no route from here). 16 days predate anything we measured.

  3 Aug – 18 Aug: 16 days not measured
  5 Sep: 1 day unreachable (no route from here)

Capabilities (0 of 15 disagree)
  MCCP       measured: yes     declared: yes
  MSDP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  ATCP       measured: -       declared: NO
  GMCP       measured: -       declared: yes
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: yes
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes
  ZMP        measured: -       declared: NO

Declared by the game
  quest system 1  (declared, 4h)
  multiclassing 0  (declared, 4h)
  name       Dragonball Redemption  (declared, 4h)
  website    wiki.dbredemption.com  (declared, 4h)
  races      MAX_RACE  (declared, 4h)
  hiring coders 1  (declared, 4h)
  location   North America  (declared, 4h)
  classes    0  (declared, 4h)
  pay for perks 0  (declared, 4h)
  player crafting 0  (declared, 4h)
  port       7000  (declared, 4h)
  mobiles    0  (declared, 4h)
  newbie friendly 1  (declared, 4h)
  roleplaying 1  (declared, 4h)
  minimum age 16  (declared, 4h)
  levels     0  (declared, 4h)
  hiring builders 1  (declared, 4h)
  player guilds 0  (declared, 4h)
  codebase   SMAUGFUSS  (declared, 4h)
  objects    0  (declared, 4h)
  multiplaying 1  (declared, 4h)
  hostname   mud.dbredemption.com  (declared, 4h)
  helpfiles  0  (declared, 4h)
  crawl delay -1  (declared, 4h)
  areas      0  (declared, 4h)
  skills     MAX_SKILL  (declared, 4h)
  playerkilling 1  (declared, 4h)
  language   ENGLISH  (declared, 4h)
  rooms      0  (declared, 4h)
  pay to play 0  (declared, 4h)
  player clans 1  (declared, 4h)
  adult material 0  (declared, 4h)
  equipment system 1  (declared, 4h)
  training system 1  (declared, 4h)
  player cities 0  (declared, 4h)

Connect screen
  [connect screen: 36 lines, text only]

  
           -==-____         _--_   ___||___   _--_      ____-==-        *
     *         ---__----___/ __ \--  |  |  --/ __ \___----__---
                    ---__ / /  \ \   \  /   / /  \ \ __---      *
   __..     *           -\|     \ \  _\/_  / /    |/-
  |  ""--.--.._         __/\_()/\  \//  \\/ /\()_/ \__       ,--.     ---,
  |       `.   "-.'""\_...-----..._    ,--. .--..-----.._.""|   |   /   /
  |_   _    \__   ).  \           _/_  |   \|  ||  ..    >  `.  |  /   /  *
    | | `.   ._)  /|\  \ .-"""":-"   "-.    `  ||  |.'  ,'`. |  |_/_  /
    | |_.'   |   / ""`  \  ===/   .-,   \      ||      < ""  `.  "  |/__
    `.      .    \ ,--   \-..-\    '    /      ||  |>   )--   |    /    |
     |__..-'__||__\_  __|_\ __.:-.._..-' _|\___||____..-/  |__|--""____/
     * __________           .___                     __  .__
       \______   \ ____   __| _/____   _____ _______/  |_|__| ____   ____  *
        |       __/ __ \ / __ _/ __ \ /     \\____ \   __|  |/  _ \ /    \
        |    |   \  ___// /_/ \  ___/|  Y Y  |  |_> |  | |  (  <_> |   |  \
        |____|_  /\___  \____ |\___  |__|_|  |   __/|__| |__|\____/|___|  /
      *        \/     \/     \/    \/      \/|__|                       \/ *
                    .-.   .-.   .-.   .-.   .-.   .-.   .-.
                   ('*.) ((-)) ( : ) (:-:) ( * ) (: :) (:::)
                    `-'   `-'   `-'   `-'   `-'   `-'   `-'
  
  --------------------------------------------------------------------------------
  Dragon Ball Z and all logos, character names and distinctive likenesses thereof
  are trademarks of Toei Animation. 2000 Bird Studio/Shueisha, Toei Animation.
  SMAUG 1.4: Written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
  Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Firebladeand Nivek.
  Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Dbnu 2.0 code by: Hokai
  Original DikuMUD code by: Hans Staerfeldt, Katja, Nyboe, Tom Madsen, Michael
  Seifert & Sebastian Hammer. Original DBSaga Code By: Warren, Steven, Saiyr,
  Ubuu, melora, and islvin. Area credits see the area command, 'Credits' are
  available in the mud. Special Thanks to Remcon and Rek.
  --------------------------------------------------------------------------------
  
               Currently there are 0 Mortals and 0 Immortals online.
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What changed
  2026-08-24  capability.mssp.measured changed from false to true (handshake)
  2026-08-24  capability.mssp.measured changed from true to false (handshake)
  2026-08-21  capability.mssp.measured changed from false to true (handshake)
  2026-08-19  endpoint recorded as mud.morchronium.com 7000 (handshake)