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DizzyMUD

Unclaimed — everything here was measured. Claim this game

mud.dizzymud.com 4000answering since 31 Jul 2026

no count

no current count, and nothing here says why

Connect screen

read as text

                                     _____________
                                    /  _________  \
                                   /  /         \  \
                                  /  /           \  \
                                 /  /             \  \
                                (  (               )  )
 DDDD  IIIII ZZZZZ ZZZZZ YY YY   \  \     / \     /  /  MM  MM UU UU DDD
 DD  D   I     ZZZ   ZZZ  YYY     \  \   )   (   /  /   M MM M UU UU DD D
 DD  D   I   ZZZ   ZZZ     Y       \  \  ]   [  /  /    M MM M UU UU DD D
 DDDD  IIIII ZZZZZ ZZZZZ   Y        \  \  [ ]  /  /     M MM M UUUUU DDD
                                     \  \ | | /  /
                             ____     \  \| |/  /     ____
                            [    -----_\__J L__/_-----    ]
                            [         ____   ____         ]
 ROM Version 2.4 beta       [____-----    | |    -----____]
                                          | |                  V
 Original DikuMUD by Hans Staerfeldt,     | |                  o
 Katja Nyboe, Tom Madsen, Michael         [ ]                  r
 Seifert, and Sebastian Hammer.          ]   [                 t   Mozart
 Based on MERC 2.1 code by Hatchet,      |   |             Jessa   o
 Furey, and Kahn.  ROM 2.4 copyright     |   |             o   y   n
 (c) 1993-1995 Russ Taylor               |   |             h   n   t
                                         [   ]         Lissa  Temperant
 Greeting by Lightning & Lotus          ]     [            n       e
                                        |     |                    y
                                        |     |
  [email protected]                    |  _  | By what name do you wish
                                        [,' ',] to be known?
as sent by the server 73×30 16-colour SGR captured

Connections by hour

No hour of the week has produced a player count. 135 hours across the week have no measurement yet. 33 hours across the week answered but produced no count.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Monno count in any hour16 8
Tueno count in any hour19 5
Wedno count in any hour20 4
Thuno count in any hour20 4
Frino count in any hour20 4
Satno count in any hour20 4
Sunno count in any hour20 4

How many, over time

Probed in this range, and no player count could be read from any of it.

days in UTC · 2 Jun 2026 – 30 Aug 2026

Nothing counted in this range.

Reachable

reachable · last 90 days

Reachable 100.0% of the 17 days we have measured. No day we measured was unreachable. 59 days predate anything we measured. 14 days went unmeasured — we were not watching.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 2 Jun – 30 Jul: 59 days not measured
  • 1 Aug – 14 Aug: 14 days not measured

What changed

  1. 31 Jul 2026 endpoint recorded as mud.dizzymud.com 4000 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

codebase
ROM
name
DizzyMUD