DIVINE BLOOD [unclaimed] telnet mud.divineblood.org 4000 Players now: 0 (declared, 25m) Reachable: 99.9% of the last 90 days Longest outage: 10m Where to find this game WEBSITE https://www.divineblood.org/ (declared, 25m) CONTACT [email protected] (declared, 25m) When people are on (UTC) Busiest Monday and Sunday mornings, 05:00–05:59. 43 hours across the week have no measurement yet. Mon — peak 3 at 01:00, nobody on 12:00–13:59, 2 hours not measured Tue — peak 2 at 06:00, nobody on 18:00–20:59, 4 hours not measured Wed — peak 2 at 03:00, nobody on 00:00–02:59, 7 hours not measured Thu — peak 3 at 07:00, nobody on 02:00–03:59, 9 hours not measured Fri — peak 2 at 06:00, nobody on 11:00–12:59, 8 hours not measured Sat — peak 3 at 07:00, nobody on 12:00–13:59, 9 hours not measured Sun — peak 4 at 21:00, nobody on 12:00–12:59, 4 hours not measured counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (12 Jun 2026 – 9 Sep 2026, UTC) Typically 0 on, peaking at 4, over 25 of 90 days. Down about 51% from the start of the range to the end. 12 Jun–18 Jun: not measured 19 Jun–25 Jun: not measured 26 Jun–2 Jul: not measured 3 Jul–9 Jul: not measured 10 Jul–16 Jul: not measured 17 Jul–23 Jul: not measured 24 Jul–30 Jul: not measured 31 Jul–6 Aug: not measured 7 Aug–13 Aug: not measured 14 Aug–20 Aug: typically 0, peak 3, 5 days counted, 2 days not measured 21 Aug–27 Aug: typically 0, peak 3, 7 days counted 28 Aug–3 Sep: typically 1, peak 4, 7 days counted 4 Sep–9 Sep: typically 0, peak 2, 6 days counted earlier: ?from=2026-03-14&to=2026-06-11&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 99.9% of the 27 days we have measured. 2 days unreachable. Longest outage 10m (no route from here). 49 days predate anything we measured. 14 days went unmeasured — we were not watching. 12 Jun – 30 Jul: 49 days not measured 1 Aug – 14 Aug: 14 days not measured 24 Aug – 25 Aug: 2 days unreachable (no route from here) Capabilities (0 of 1 disagree) MSSP measured: yes declared: - Declared by the game hostname mud.divineblood.org (declared, 25m) created 1998 (declared, 25m) name Divine Blood (declared, 25m) port 4000 (declared, 25m) website https://www.divineblood.org/ (declared, 25m) contact [email protected] (declared, 25m) codebase ROM (measured, 25m) language English (declared, 25m) Connect screen [connect screen: 35 lines, text only] WELCOME TO ___ ___ _ _ ( _`\ _ _ ( _`\ (_ ) ( ) | | ) |(_) _ _ (_) ___ __ | (_) ) | | _ _ _| | | | | )| |( ) ( )| |/' _ `\ /'__`\ | _ <' | | /'_`\ /'_`\ /'_` | | |_) || || \_/ || || ( ) |( ___/ | (_) ) | | ( (_) )( (_) )( (_| | (____/'(_)`\___/'(_)(_) (_)`\____) (____/'(___)`\___/'`\___/'`\__,_) V2.0 ]=I==II==I=[ \\__||__// ]=I==II==I=[ ]=I==II==I=[ |.. ` *| \\__||__// \\__||__// |. /\ #| |-_ []#| | [] | | ## *| | | | ..| | . , #| ]=I==II==I=[ ___ ____ ___ | .. | __ |..__.*| __ \\__||__// ] I---I I--I [ |.. | | ||_| |_|| | | _*| ]_____________[ | .. []| \--\-|-|--/-// | _ #| \_\| |_| |/_/ |_ _ | _ _ _| ' *| |` *| | . |'-'-` '-` '-` '-` '-` | [] #|-|--|-_-_-_-_ _ _ _|_' #| | ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________` ` ` ] *| | ` ` []| _-_-_-_-_ ' |- #| , ' ```````[' _#| | ' ` '| [] | | | | | []` | [] *| ` . ` |' I*| | - | ` | | | | | ` | ; ' #| . | ' | #| /_'_-_-___-\__,__|_|_|_|_|_______| ` , *| ________+__,__,-/._.._.\ _,--' __,-' /,_,_v_Y_,_v\\-' -Trinity ROM Version 2.4b6 Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1998 Russ Taylor What is thy name? What changed 2026-07-31 endpoint recorded as mud.divineblood.org 4000 (handshake)