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DEAD SOULS PRIME [unclaimed]
telnet dead-souls.net 6666

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

Where to find this game
  WEBSITE    http://97.107.133.86:6667  (declared, 5h)
  CONTACT    [email protected]  (declared, 5h)

When people are on (UTC)
Measured every hour and nobody has been on in any of them. 137 hours across the
week have no measurement yet.

  Mon — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
  Tue — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
  Wed — measured at zero all day, nobody on 20:00–21:59, 19 hours not measured
  Thu — measured at zero all day, nobody on 02:00–03:59, 18 hours not measured
  Fri — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
  Sat — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured
  Sun — measured at zero all day, nobody on 03:00–03:59, 20 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 0 on, peaking at 0, over 23 of 90 days. Steady across the range.

  12 Jun–18 Jun: not measured
  19 Jun–25 Jun: not measured
  26 Jun–2 Jul: not measured
  3 Jul–9 Jul: not measured
  10 Jul–16 Jul: not measured
  17 Jul–23 Jul: not measured
  24 Jul–30 Jul: not measured
  31 Jul–6 Aug: not measured
  7 Aug–13 Aug: not measured
  14 Aug–20 Aug: typically 0, peak 0, 3 days counted, 4 days not measured
  21 Aug–27 Aug: typically 0, peak 0, 7 days counted
  28 Aug–3 Sep: typically 0, peak 0, 7 days counted
  4 Sep–9 Sep: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-03-14&to=2026-06-11&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 23 days we have measured. No day we measured was
unreachable. 67 days predate anything we measured.

  12 Jun – 17 Aug: 67 days not measured

Capabilities (0 of 10 disagree)
  MSSP       measured: yes     declared: -
  ANSI       measured: -       declared: yes
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: NO
  MXP        measured: -       declared: NO
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: NO

Declared by the game
  hiring coders 1  (declared, 5h)
  player crafting 0  (declared, 5h)
  mobiles-notes npc's can be cloned, so there can be thousands  (declared, 5h)
  pay for perks 0  (declared, 5h)
  exits      N/A  (declared, 5h)
  ip         97.107.133.86  (declared, 5h)
  helpfiles-notes each command, and hundreds of other docs  (declared, 5h)
  dbsize     N/A  (declared, 5h)
  mudprogs-notes doesn't apply, LPMud  (declared, 5h)
  player cities 0  (declared, 5h)
  port       6666  (declared, 5h)
  areas      7  (declared, 5h)
  hostname   97.107.133.86  (declared, 5h)
  races      72  (declared, 5h)
  gameplay   Adventure  (declared, 5h)
  multiplaying Full  (declared, 5h)
  levels     300  (declared, 5h)
  pay to play 0  (declared, 5h)
  location   United States  (declared, 5h)
  objects-notes objects can be cloned, so there can be thousands  (declared, 5h)
  intermud   IMC2  (declared, 5h)
  playerkilling Full  (declared, 5h)
  multiclassing 0  (declared, 5h)
  training system Skill  (declared, 5h)
  objects    300  (declared, 5h)
  skills     N/A  (declared, 5h)
  helpfiles  N/A  (declared, 5h)
  rooms-notes areas have generated rooms, could be millions  (declared, 5h)
  family-notes descendant of Nightmare  (declared, 5h)
  player clans 0  (declared, 5h)
  races-notes not all are playable  (declared, 5h)
  resets-notes doesn't apply, LPMud  (declared, 5h)
  minimu m age 13  (declared, 2w)
  quest system Integrated  (declared, 5h)
  contact    [email protected]  (declared, 5h)
  description A fun mud!  (declared, 5h)
  codebase   Dead Souls 3.9  (declared, 5h)
  icon       http://97.107.133.86:6667/favicon.ico  (declared, 5h)
  rooms      300  (declared, 5h)
  website    http://97.107.133.86:6667  (declared, 5h)
  extra descriptions N/A  (declared, 5h)
  adult material 0  (declared, 5h)
  player guilds 0  (declared, 5h)
  name       Dead Souls Prime  (declared, 5h)
  minimum age 13  (declared, 5h)
  created    2026  (declared, 5h)
  subgenre   Adventure  (declared, 5h)
  status     Alpha  (declared, 5h)
  skills-notes many, but not like Diku  (declared, 5h)
  resets     N/A  (declared, 5h)
  roleplaying None  (declared, 5h)
  equipment system N/A  (declared, 5h)
  mudtrigs   N/A  (declared, 5h)
  family     LPMud  (declared, 5h)
  language   English  (declared, 5h)
  mudprogs   N/A  (declared, 5h)
  mobiles    150  (declared, 5h)
  hiring builders 1  (declared, 5h)
  mudtrigs-notes doesn't apply, LPMud  (declared, 5h)
  classes    5  (declared, 5h)
  world originality Mostly Original  (declared, 5h)
  gamesystem Custom  (declared, 5h)
  genre      Adventure  (declared, 5h)

Connect screen
  [connect screen: 11 lines, text only]

  Connected to Dead Souls Prime, an LP mud running on Linux.
  
                  The Dead Souls Object Library version 3
  
               This software is copyrighted and it is not GPL.
  
                   For more info: http://dead-souls.net
  
          Driver: FluffOS v2.23-ds03               Mudlib: Dead Souls 3.9
  
  What name do you wish?

What changed
  2026-08-18  endpoint recorded as dead-souls.net 6666 (handshake)