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Neon Drifters - A Cyberpunk MU*

Claimed by its owner — measured facts below are still ours.

neondrifters.com 4000answering since 4 Oct 2026

First seen on 4 Oct 2026, submitted through this site.

3 connected

declared

Connect screen

read as text

========================================================================
 NEON DRIFTERS  // A CYBERPUNK TBG
 NEO ORLEANS // CITYNET PUBLIC ACCESS  LINK ONLINE  // PUBLIC-01
------------------------------------------------------------------------

 EXISTING ACCOUNT   connect <username> <password>
 NEW ACCOUNT        create  <username> <password> <email>

------------------------------------------------------------------------
 Email is required for new accounts.
 Quote usernames or passwords containing spaces.
------------------------------------------------------------------------
 help connection help   look redisplay this gateway
------------------------------------------------------------------------
 >> AWAITING AUTHENTICATION_
========================================================================
as sent by the server 72×18 16-colour SGR captured

Connections by hour

Busiest Tuesday 01:00–01:59. 78 hours across the week have no measurement yet. 1 hour on Saturday answered but produced no count.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 4 13:006 –
Tue2 3 01:006 –
Wed0 2 00:0014 –
Thu2 3 02:0012 –
Fri2 4 02:0012 –
Sat0 3 00:0016 1
Sun1 4 22:0012 –

How many, over time

Typically 3 on, peaking at 4, over 1 of 30 days.

days in UTC · 5 Sep 2026 – 4 Oct 2026

4 Oct 2026 — 3 on average, 3–4 across 8 probes5 Sep 2026 — no measurement6 Sep 2026 — no measurement7 Sep 2026 — no measurement8 Sep 2026 — no measurement9 Sep 2026 — no measurement10 Sep 2026 — no measurement11 Sep 2026 — no measurement12 Sep 2026 — no measurement13 Sep 2026 — no measurement14 Sep 2026 — no measurement15 Sep 2026 — no measurement16 Sep 2026 — no measurement17 Sep 2026 — no measurement18 Sep 2026 — no measurement19 Sep 2026 — no measurement20 Sep 2026 — no measurement21 Sep 2026 — no measurement22 Sep 2026 — no measurement23 Sep 2026 — no measurement24 Sep 2026 — no measurement25 Sep 2026 — no measurement26 Sep 2026 — no measurement27 Sep 2026 — no measurement28 Sep 2026 — no measurement29 Sep 2026 — no measurement30 Sep 2026 — no measurement1 Oct 2026 — no measurement2 Oct 2026 — no measurement3 Oct 2026 — no measurement4 Oct 2026 — 3 on average, 3–4 across 8 probes
4 at the top 1 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 5 Sep–11 Sep: not measured
  • 12 Sep–18 Sep: not measured
  • 19 Sep–25 Sep: not measured
  • 26 Sep–2 Oct: not measured
  • 3 Oct–4 Oct: typically 3, peak 4, 1 day counted, 1 day not measured

Reachable

reachable · last 90 days

Reachable 100.0% of the 9 days we have measured. No day we measured was unreachable. 81 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 15 Jul – 3 Oct: 81 days not measured

What changed

  1. 9 Oct 2026 SKILLS changed from 28 to 27 (mssp)
  2. 9 Oct 2026 capability.mssp.measured changed from false to true (handshake)
  3. 9 Oct 2026 capability.mssp.measured changed from true to false (handshake)
  4. 6 Oct 2026 TRAINING SYSTEM changed from None to Both (mssp)
  5. 6 Oct 2026 ROLEPLAYING changed from None to Enforced (mssp)
  6. 6 Oct 2026 QUEST SYSTEM changed from None to Integrated (mssp)
  7. 6 Oct 2026 PLAYERKILLING changed from None to Full (mssp)
  8. 6 Oct 2026 MULTIPLAYING changed from None to Full (mssp)
  9. 6 Oct 2026 EQUIPMENT SYSTEM changed from None to Both (mssp)
  10. 6 Oct 2026 PLAYER GUILDS changed from 0 to 1 (mssp)
  11. 6 Oct 2026 PLAYER CRAFTING changed from 0 to 1 (mssp)
  12. 6 Oct 2026 PLAYER CITIES changed from 0 to 1 (mssp)
  13. 6 Oct 2026 NEWBIE FRIENDLY changed from 0 to 1 (mssp)
  14. 6 Oct 2026 MULTICLASSING changed from 0 to 1 (mssp)
  15. 6 Oct 2026 ADULT MATERIAL changed from 0 to 1 (mssp)
  16. 6 Oct 2026 SKILLS changed from 0 to 28 (mssp)
  17. 6 Oct 2026 STATUS changed from Open Beta to Alpha (mssp)
  18. 6 Oct 2026 MINIMUM AGE changed from 0 to 17 (mssp)
  19. 6 Oct 2026 NAME changed from Cyberpunk TBG to Neon Drifters - A Cyberpunk MU* (mssp)
  20. 4 Oct 2026 endpoint recorded as neondrifters.com 4000 (handshake)

Capabilities

None of the 15 disagree.
capability measured declared age
MCCP ● offered ◇ claimed
MSSP ● offered – silent
MXP ● offered ◇ claimed
ANSI – silent ◇ claimed
ATCP – silent ✕ denied
GMCP – silent ◇ claimed
MCP – silent ✕ denied
MSDP – silent ◇ claimed
MSP – silent ✕ denied
PUEBLO – silent ✕ denied
TLS – silent ◇ claimed
UTF-8 – silent ◇ claimed
VT100 – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed
ZMP – silent ✕ denied

Declared by the game

name
Neon Drifters - A Cyberpunk MU*
family
Evennia
contact
https://discord.gg/9hn6qEFAnZ
location
United States
gameplay
Roleplaying
website
https://neondrifters.com
discord
https://discord.gg/9hn6qEFAnZ
rp enforcement
Enforced
created
2026
minimum age
17
status
Alpha
hostname
neondrifters.com
icon
https://drive.google.com/file/d/1ci_89QU1_1-x9XsXh5NOnw4zRv-03stF/view?usp=sharing
muindex claim
muidx-r3yqernkx47rgtpa6kn2
port
4000
genre
Science Fiction
areas
0
rooms
0
hiring builders
0
extra descriptions
0
player clans
0
adult material
1
multiplaying
Full
training system
Both
skills
27
codebase
Evennia
language
English
gamesystem
Custom
mobiles
0
levels
0
pay to play
0
dbsize
0
mudtrigs
0
newbie friendly
1
player guilds
1
quest system
Integrated
crawl delay
-1
helpfiles
0
classes
0
xterm true colors
0
hiring coders
0
mudprogs
0
world originality
All Original
multiclassing
1
player crafting
1
playerkilling
Full
subgenre
Cyberpunk
objects
0
races
0
pay for perks
0
exits
0
resets
0
player cities
1
equipment system
Both
roleplaying
Enforced