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Unclaimed — everything here was measured. Claim this game

galaxy.silvren.com 2222answering since 18 Aug 2026

0 connected

measured

Connect screen

read as text
   __  __            _   _
  |  \/  |_   ___  _| \ | | _____  ___   _ ___   An Old World of Darkness
  | |\/| | | | \ \/ /  \| |/ _ \ \/ / | | / __|        Game Space
  | |  | | |_| |>  <| |\  |  __/>  <| |_| \__ \
  |_|  |_|\__,_/_/\_\_| \_|\___/_/\_\\__,_|___/  <game>.muxnexus.com 5555
                                                 (71.171.93.80)
            _____              Home to:
        ,-:` \;',`'-,
      .'-;_,;  ':-;_,'.                  Tempest
     /;   '/    ,  _`.-\
    | '`. (`     /` ` \`|         Prospect: From the Ashes
    |:.  `\`-.   \_   / |
    |     (   `,  .`\ ;'|               Dysothtria
     \     | .'     `-'/
      `.   ;/        .'               Dark Communion
   ~jgs `'-._____.-'`

--------------------------------------------------------------------------------
PLEASE NOTE:  Password must contain at least one each: upper case letter, lower
                        case letter, and  number.

  /~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\=/~\
 ((  To create new character     ----------=>   create <player> <password>  ))
  )) To continue old character   ----------=>   connect <player> <password>((
 ((  To connect a guest          ----------=>   connect guest guest         ))
  )) To see who is on            ----------=>   WHO                        ((
 ((  To quit your character      ----------=>   QUIT                        ))
  )) To get help once connected  ----------=>   help (i.e. : help commands)((
  \_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/=\_/
as sent by the server 80×29 no colour captured

Connections by hour

Measured every hour and nobody has been on in any of them. 140 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 0 03:0020
Tue0 0 03:0020
Wed0 0 03:0020
Thu0 0 03:0020
Fri0 0 03:0020
Sat0 0 03:0020
Sun0 0 03:0020

How many, over time

Typically 0 on, peaking at 0, over 24 of 30 days. Steady across the range.

days in UTC · 12 Aug 2026 – 10 Sep 2026

12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 0 players, every one of 1 probe19 Aug 2026 — 0 players, every one of 4 probes20 Aug 2026 — 0 players, every one of 4 probes21 Aug 2026 — 0 players, every one of 4 probes22 Aug 2026 — 0 players, every one of 4 probes23 Aug 2026 — 0 players, every one of 4 probes24 Aug 2026 — 0 players, every one of 4 probes25 Aug 2026 — 0 players, every one of 4 probes26 Aug 2026 — 0 players, every one of 4 probes27 Aug 2026 — 0 players, every one of 4 probes28 Aug 2026 — 0 players, every one of 4 probes29 Aug 2026 — 0 players, every one of 4 probes30 Aug 2026 — 0 players, every one of 4 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 players, every one of 4 probes2 Sep 2026 — 0 players, every one of 4 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 players, every one of 4 probes5 Sep 2026 — 0 players, every one of 4 probes6 Sep 2026 — 0 players, every one of 4 probes7 Sep 2026 — 0 players, every one of 4 probes8 Sep 2026 — 0 players, every one of 4 probes9 Sep 2026 — 0 players, every one of 4 probes10 Sep 2026 — 0 players, every one of 2 probes
0 at the top 24 of 30 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 12 Aug–18 Aug: typically 0, peak 0, 1 day counted, 6 days not measured
  • 19 Aug–25 Aug: typically 0, peak 0, 7 days counted
  • 26 Aug–1 Sep: typically 0, peak 0, 7 days counted
  • 2 Sep–8 Sep: typically 0, peak 0, 7 days counted
  • 9 Sep–10 Sep: typically 0, peak 0, 2 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 24 days we have measured. No day we measured was unreachable. 66 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 13 Jun – 17 Aug: 66 days not measured

What changed

  1. 18 Aug 2026 endpoint recorded as galaxy.silvren.com 2222 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

codebase
RhostMUSH 4.2.2-3RL(A)